Make a map for Halo 4.

Hey community, it’s StrongRobin. I decided to release a forum today regarding what YOU guys wanted in multiplayer maps. I want a map that is meant for BTB and is set in a ravine. The map is symmetrical and has a grassy/sandy beach environment. The map is set on a Halo ring and has two bases for either team. The bases are some sort of forerunner building that interacts with the shield world Requiem. In the background of the map (skybox) there is a view of the Halo ring and Requiem.

What do you guys think and what maps do you want? Describe them.

-StrongRobin
KEEP IT CLEAN

I would like a map similar to Guardian. That map was always fun.

> I would like a map similar to Guardian. That map was always fun.

Nice, but try describing the map a but more so that people can get a big picture in their heads of what you’re going for.

Valhalla remake

If there is an BTB map like boneyard I’m sold.

We need another Terminal, along with the train.

> We need another Terminal, along with the train.

I was thinking maybe a Pit from Halo 3 remake.

1.Zanzibar/last resort remake

2.A remake of halo custom edition’s extinction

Terminal from Halo 2. That’s what I want.

Avalanche remake (that map was OUTSTANDING!!!), A map like Sandtrap and Valhalla. (Valhalla was my favorite version of Blood Gulch that’s included from game to game). A countdown remake, Sword Base remake, The Pit remake, There are really a ton from Halo 3 that I’d be happy with. The ones I listed were probably my favorite mays from Halo. Oh and a new version of Battle Canyon I like the new version of it the put in Reach’s DLC.

Really I’d be happy with anyone of those or more than one. I loved Halo 3’s BTB maps that’s why a lot of those are on my list.

I loves me some BTB, so I love the big maps. Maybe some kind of city where there are roads that vehicles can travel through the city on, and infantry can move through the buildings and stuff.

For BTB maps I just want them to make sure that vehicles play a big part but don’t dominate, a good example is Avalanche. you could get kills without being in a vehicle and that was sometimes better.

As for smaller maps I want one that incorporates light vehicle gameplay excellently. A good example is the banshee and warthog on Valhalla. The missle pod kept vehicles on their respective sides while the splazer kept people still trying to push for the middle. Also the shotgun gave incentive to infiltrate the enemy base. Overall all these combined made fitting any role in that map a great joy.

Guardian, ive already made a reach version, so now im gonna redo it better on halo 4 ( if forge will be good)