Video explains all
Nice find, hopefully it’s fixed before Anniversary hits. Especially for the Classic stuff.
> http://www.youtube.com/watch?v=R2OTMaqmC68&feature=player_embedded#at=38
>
> Video explains all
343FIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXFIXNAOPLZZZZZZZZZZZZZZZZZZZZZZSADFACE
e
> Nice find, hopefully it’s fixed before Anniversary hits. Especially for the Classic stuff.
Well this is what the Beta is mostly for, so hopefully they can fix it.
This is a MUST FIX glitch.
Btw, does 90% melee damage leave you alive, or do you still die like in default melee damage?
And people said the Beta Hoppers were pointless, ha!
This might be the end of bleed through. If the fix starts to get too complicated bleed though will get scraped. It isn’t worth tearing the game apart considering the MLG beat down set up works fairly well.
> This might be the end of bleed through. If the fix starts to get too complicated bleed though will get scraped. It isn’t worth tearing the game apart considering the MLG beat down set up works fairly well.
It’s most likely a simple mistake in Megalo, 343i are still testing, what we are playing is not the final product.
> This might be the end of bleed through. If the fix starts to get too complicated bleed though will get scraped. It isn’t worth tearing the game apart considering the MLG beat down set up works fairly well.
They said that if a feature they were testing, wouldn’t work, and would bring this kind of glitches to the game, they wouldn’t announce it at all!
But it looks like after the testing, they didn’t notice this glitch, so yeah, if they don’t find a way to fix it (which I doubt), they’d have to scrap it completely.
It would be a letdown, but at least double pummeling could be fixed by adding 75& melee damage (like you said), while bloom couldn’t be fixed with the custom options. So if melee bleed goes, but no bloom and 85% bloom stays, It wouldn’t matter that much.
Holy crap, that is a major flaw. This needs to be put in the feedback forums.
Well… This explains a lot about how fast I keep dying in the beta…
> > This might be the end of bleed through. If the fix starts to get too complicated bleed though will get scraped. It isn’t worth tearing the game apart considering the MLG beat down set up works fairly well.
>
> They said that if a feature they were testing, wouldn’t work, and would bring this kind of glitches to the game, they wouldn’t announce it at all!
>
> But it looks like after the testing, they didn’t notice this glitch, so yeah, if they don’t find a way to fix it (which I doubt), they’d have to scrap it completely.
>
> It would be a letdown, but at least double pummeling could be fixed by adding 75& melee damage (like you said), while bloom couldn’t be fixed with the custom options. So if melee bleed goes, but no bloom and 85% bloom stays, It wouldn’t matter that much.
If bleedthrough goes. The pistol is no longer 4 shot.
Major sad face 
> > > This might be the end of bleed through. If the fix starts to get too complicated bleed though will get scraped. It isn’t worth tearing the game apart considering the MLG beat down set up works fairly well.
> >
> > They said that if a feature they were testing, wouldn’t work, and would bring this kind of glitches to the game, they wouldn’t announce it at all!
> >
> > But it looks like after the testing, they didn’t notice this glitch, so yeah, if they don’t find a way to fix it (which I doubt), they’d have to scrap it completely.
> >
> > It would be a letdown, but at least double pummeling could be fixed by adding 75& melee damage (like you said), while bloom couldn’t be fixed with the custom options. So if melee bleed goes, but no bloom and 85% bloom stays, It wouldn’t matter that much.
>
> If bleedthrough goes. The pistol is no longer 4 shot.
>
> Major sad face 
Yeah, it’s the only reason I support bleed through head shots.
I have to say I was not able to recreate this glitch. It seemed to function as it should in my custom games.
> Well… This explains a lot about how fast I keep dying in the beta…
Lol yeah, some of my friends were complaining how they were dying in 2 shots and a melee, now it all makes sense.
Just quoted it in the TU Feedback thread! Good job finding it !
> Just quoted it in the TU Feedback thread! Good job finding it !
Thanks man!
If we can fix this and make strafe accel better I will play this non stop.