Hi, I hope this finds the team well, I apologise sincerely for my rudeness. I was a super-super big noob lol.}
i found a bug when trying to changing the affinity of mcc,
if you change the affinity before the game has loaded into the “online” menu, it will cause a wild thread leak.
& if you do change the affinity you have to drag the threads around to get it to rethread itself again.
can you add a no hyperthreading option to the launcher & have it work with the __COMPAT_LAYER ProcessorCountLie?
Or Env option MAXIMUM_PROCESSORS= (50% of the original processor count) within a single ProcessorGroup?