The main problem with throwing the oddball is it has the potential to be like a freebee if your whole team dies. What do i mean? I mean that say your holding a part of the map, and your team dies. Alls you have to do is throw it in the area where your most likely to spawn, and on some maps this could be up to a 75% success rate. Or they could throw it off/bottom middle, making it take 10 or so seconds for the enemy team to even get a chance at it.
This gives the losing/dieing team basically a freebee, which is a problem for skillful gaming.
The solution that i think would be awsome?
You throw it, and a teammate has to catch it (or maybe pick it up within 1 second?) if he doesnt it resets in the enemies hands.
The better team wins that way, rahter than the dieing team simply throwing it to their spawn.
Thoughts?
Throwing the oddball has alot of potential, it just depends on how easy it is to throw it out of the enemies hands, where you can throw it, and how hard it is to do it efficiently.
So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
> So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
>
> How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
>
> Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
>
> And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
And I’m sure if they did throw the ball where they are supposed to spawn, by the time their respawn timer is up, the living team will already be on the ball, and like all previous Halo games, they aren’t going to spawn literally right next to them, so they will have plenty of time to move the ball to a better location.
> So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
>
> How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
>
> Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
>
> And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
Your kidding right? You must not know how easy it is to predict a spawn. I bet i could do it on any map with a 90% accuracy. And h4s spawn areas are supposed to be even more sequitur.
And why wouldnt we want it to be hard? It should be hard. Halo isnt one of those missyprissy win 100% of the time games. It takes concentration and dedication.
It will be a problem, ive already stated why. Its not unrealistic, it already happened in reach. MLG didnt use oddball because of how fast the damn thing rolled, you could almost never catch up to it if someone dropped it right.
So you want to reward someone for being able to predict a spawn (which is easy as hell, i could teach in in like 10 minutes) but not for executing a perfect throw/catch situation? Disgusting.
> > So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
> >
> > How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
> >
> > Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
> >
> > And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
>
> And I’m sure if they did throw the ball where they are supposed to spawn, by the time their respawn timer is up, the living team will already be on the ball, and like all previous Halo games, they aren’t going to spawn literally right next to them, so they will have plenty of time to move the ball to a better location.
Well obj respawn timers are always 10 seconds. Also keep in mind the whole team doesnt even have to die at once. Ut could happen over the course of 5 seconds, starting with 1 dead then 3 dead, the first guy has already respawned bottom middle or something, and the oddball guy is almost dead throwing it to them.
They could throw it pretty far, id say easily across maps like guardian and even large sections of a map like the Pit
> > > So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
> > >
> > > How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
> > >
> > > Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
> > >
> > > And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
> >
> > And I’m sure if they did throw the ball where they are supposed to spawn, by the time their respawn timer is up, the living team will already be on the ball, and like all previous Halo games, they aren’t going to spawn literally right next to them, so they will have plenty of time to move the ball to a better location.
>
> Well obj respawn timers are always 10 seconds. Also keep in mind the whole team doesnt even have to die at once. Ut could happen over the course of 5 seconds, starting with 1 dead then 3 dead, the first guy has already respawned bottom middle or something, and the oddball guy is almost dead throwing it to them.
>
> They could throw it pretty far, id say easily across maps like guardian and even large sections of a map like the Pit
Well, in that case, the first guy to respawn is by himself to try and retrieve the ball against a team going for the ball. That’s one guy versus the other team. Slim odds, and he’ll either die going back for it, or he’ll wait for more teammates to respawn. If he picks the first option and dies, well, that just makes it harder for their team to get the ball back when the other teammates spawn since their down a guy. If he stays back and waits, by the time enough teammates spawn, the living team will have already gotten the ball away to a better location.
> > > > So not catching the ball or picking it up within ONE second AUTOMATICALLY gives the enemy team the ball, rather than resetting to a neutral position?
> > > >
> > > > How, exactly, would that make the better team win? It would completely punish one team for attempting to use the throwing mechanic because it’s not a 100% accurate throw/catch situation.
> > > >
> > > > Terrible idea. Throwing the Oddball isn’t going to pose nearly as much of a problem as some people here are implying. You’re just getting ahead of yourself and stressing out about hypothetical and most likely unrealistic situations.
> > > >
> > > > And if a person IS lucky/good enough to predict their team’s spawn and successfully pass it over there, then they DESERVE to have the ball remain in their team’s hands.
> > >
> > > And I’m sure if they did throw the ball where they are supposed to spawn, by the time their respawn timer is up, the living team will already be on the ball, and like all previous Halo games, they aren’t going to spawn literally right next to them, so they will have plenty of time to move the ball to a better location.
> >
> > Well obj respawn timers are always 10 seconds. Also keep in mind the whole team doesnt even have to die at once. Ut could happen over the course of 5 seconds, starting with 1 dead then 3 dead, the first guy has already respawned bottom middle or something, and the oddball guy is almost dead throwing it to them.
> >
> > They could throw it pretty far, id say easily across maps like guardian and even large sections of a map like the Pit
>
> Well, in that case, the first guy to respawn is by himself to try and retrieve the ball against a team going for the ball. That’s one guy versus the other team. Slim odds, and he’ll either die going back for it, or he’ll wait for more teammates to respawn. If he picks the first option and dies, well, that just makes it harder for their team to get the ball back when the other teammates spawn since their down a guy. If he stays back and waits, by the time enough teammates spawn, the living team will have already gotten the ball away to a better location.
But thats the point… the area in which hes waiting for teamates and in which the ball is lieing is the same area, due to the guy throwing it there before he died.
Not exactly, because by the time he spawns, the other team will already be on the ball. So, he may spawn on the same side of the map (like same base), but he won’t be actually next to the ball since Halo doesn’t spawn enemies right next to the other team. He’d be on the other side of the base. But even if he was waiting right on the ball, it wouldn’t help much considering it would still be one guy trying to defend the ball from the other team, likely ending up in death anyway.
> Not exactly, because by the time he spawns, the other team will already be on the ball. So, he may spawn on the same side of the map (like same base), but he won’t be actually next to the ball since Halo doesn’t spawn enemies right next to the other team. He’d be on the other side of the base. But even if he was waiting right on the ball, it wouldn’t help much considering it would still be one guy trying to defend the ball from the other team, likely ending up in death anyway.
Not really, considering they will spawn there alot faster than it takes the team to get there, especially if you can throw it across a small distance, that requires a long route to get to, such as a bridge.
But you actually made me think of something. Used to, a team would have to split up, one for getting the oddball, and the other 3 for engaging the enemy team. Now you can do it simultaneously. Maybe that will put some power back in the better team? Well have to wait and see.
I still think my idea would be pretty cool though…
> Your kidding right? You must not know how easy it is to predict a spawn. I bet i could do it on any map with a 90% accuracy. And h4s spawn areas are supposed to be even more sequitur.
>
> And why wouldnt we want it to be hard? It should be hard. Halo isnt one of those missyprissy win 100% of the time games. It takes concentration and dedication.
>
> It will be a problem, ive already stated why. Its not unrealistic, it already happened in reach. MLG didnt use oddball because of how fast the damn thing rolled, you could almost never catch up to it if someone dropped it right.
>
> So you want to reward someone for being able to predict a spawn (which is easy as hell, i could teach in in like 10 minutes) but not for executing a perfect throw/catch situation? Disgusting.
Oh, I see what you’re doing. You’re comparing Halo 4’s mechanics with Halo: Reach’s mechanics and mixing them into 1. Because that’s logical, right? Wow.
The spawning system is not going to be the same in Halo 4. 343i has already mentioned that they’re trying to keep spawn killing to a minimum by changing the way we spawn. Something as simple as an enemy looking in the direction of the spawn point could trigger you to spawn in a safer location. That being said, you have no idea how predictable spawns in Halo 4 will be. You don’t even know what the majority of maps look like yet. So how can you accurately define a problem if it doesn’t exist yet?
Just because you’ve stated a hypothetical situation doesn’t mean it’s going to be a problem. As I said, it’s hypothetical. The situation you described may never even happen in real life. I don’t care what MLG did or why they did it. I don’t agree with the way they set up games, so I don’t consider that a valid argument for the MAJORITY of players. MOST players will never set foot in an MLG playlist.
You also misunderstood my last statement, apparently. I said if the person is good enough or lucky enough to throw his ball into his team’s future spawn, they deserve to keep the ball. That player perfectly executed a throw. That’s what I’d call rewarding someone for perfect execution. It doesn’t matter if someone caught it, or if they spawned 2 seconds later and picked it up. That’s still damn good execution on the carrier/thrower’s part. It also punishes the enemy team for not killing the thrower fast enough rather than automatically giving them the ball (free points) because someone missed a catch across the map.
And I seriously hope I never see you supporting spawn trapping on this forum, otherwise your last paragraph would make you a hypocrite.
> > Your kidding right? You must not know how easy it is to predict a spawn. I bet i could do it on any map with a 90% accuracy. And h4s spawn areas are supposed to be even more sequitur.
> >
> > And why wouldnt we want it to be hard? It should be hard. Halo isnt one of those missyprissy win 100% of the time games. It takes concentration and dedication.
> >
> > It will be a problem, ive already stated why. Its not unrealistic, it already happened in reach. MLG didnt use oddball because of how fast the damn thing rolled, you could almost never catch up to it if someone dropped it right.
> >
> > So you want to reward someone for being able to predict a spawn (which is easy as hell, i could teach in in like 10 minutes) but not for executing a perfect throw/catch situation? Disgusting.
>
> Oh, I see what you’re doing. You’re comparing Halo 4’s mechanics with Halo: Reach’s mechanics and mixing them into 1. Because that’s logical, right? Wow.
>
> The spawning system is not going to be the same in Halo 4. 343i has already mentioned that they’re trying to keep spawn killing to a minimum by changing the way we spawn. Something as simple as an enemy looking in the direction of the spawn point could trigger you to spawn in a safer location. That being said, you have no idea how predictable spawns in Halo 4 will be. You don’t even know what the majority of maps look like yet. So how can you accurately define a problem if it doesn’t exist yet?
>
> Just because you’ve stated a hypothetical situation doesn’t mean it’s going to be a problem. As I said, it’s hypothetical. The situation you described may never even happen in real life. I don’t care what MLG did or why they did it. I don’t agree with the way they set up games, so I don’t consider that a valid argument for the MAJORITY of players. MOST players will never set foot in an MLG playlist.
>
> You also misunderstood my last statement, apparently. I said if the person is good enough or lucky enough to throw his ball into his team’s future spawn, they deserve to keep the ball. That player perfectly executed a throw. That’s what I’d call rewarding someone for perfect execution. It doesn’t matter if someone caught it, or if they spawned 2 seconds later and picked it up. That’s still damn good execution on the carrier/thrower’s part. It also punishes the enemy team for not killing the thrower fast enough rather than automatically giving them the ball (free points) <mark>because someone missed a catch</mark> across the map.
>
> And I seriously hope I never see you supporting spawn trapping on this forum, otherwise your last paragraph would make you a hypocrite.
Lol so throwing a ball in a general area with like a 10 second time frame is hard, but throwing to a teammate and them getting it within 1 second is too easy so it shouldnt be rewarded? Makes sense.
Also, i dont need to know the maps. It would apply to every map thats ever been in halo (that wasnt a btb map). Your going to sit there and tell me that they arent building HALO maps?
And for the highlighted: Thats kind of a point of a damn game. You win or lose, succeed or fail. Halo shouldnt be there to -Yoinking!- baby sit all the kids and make up for their lack of skill/coordination. If they miss it, boohoo, they now have a reason to play more, to get better.
If you think throwing it in a general area in a large timeframe is harder than coordinating it to be thrown to a teammate in a 1-2 second timeframe, your not very coherent.
Why are you supporting that a team gets a 90% chance freebee (the throw, which wouldnt be that hard at all, like throwing a gernade) everytime the other 99% of the skills in halo fail in comparison to the better enemy team? Are you saying that a skill i could learn in 5 minutes should make up for the 90% of the other skills i lack in? Because thats what your supporting.