Magnum should be a 5sk

Since the automatics and precision rifles all got buffed the magnum feels a little weak in comparison. They upped the damage while still keeping it a 6sk but I think they should increase it even more to make it a 5sk. During yesterday when I played all I noticed was how ineffective the magnum was with the new settings.

Anyone else feel this way?

With a slight ROF nerf yes.

> With a slight ROF nerf yes.

Agreed.

I agree but the rate of fire will be too high. Just tone that down and its good!

Well, it’s a sidearm, what did you expect? (Even if it’s a .50 caliber.)

> <mark>Well, it’s a sidearm, what did you expect?</mark> (Even if it’s a .50 caliber.)

I expect it to do good within its niche ranges, which it doesn’t after the update.

Magnum with the same shots to kill as the DMR?

I know it’s a harder to use, but a 5SK Magnum would hardly qualify as a secondary anymore. I don’t think the Magnum is the biggest issue with the secondaries, anyway. PP and boltshot would be what I would buff for the semiautomatic mode. And buffing the semiautomatic on the boltshot might get people to stop using it only as a shotgun.

Nah. I like it as is. Still preforms well if i’m caught between reloads or just to finish a guy off.

> > <mark>Well, it’s a sidearm, what did you expect?</mark> (Even if it’s a .50 caliber.)
>
> I expect it to do good within its niche ranges, which it doesn’t after the update.

It still is. The RoF makes up for the lack of damage done, in my experience. Maybe I’ve just matched scrubs a lot.

> <mark>Magnum with the same shots to kill as the DMR?</mark>
>
> I know it’s a harder to use, but a 5SK Magnum would hardly qualify as a secondary anymore. I don’t think the Magnum is the biggest issue with the secondaries, anyway. PP and boltshot would be what I would buff for the semiautomatic mode. And buffing the semiautomatic on the boltshot might get people to stop using it only as a shotgun.

You never played Reach, did you? That’s how it functioned in there and it worked perfectly fine. The Plasma pistol is the “Anti-vehicle” loadout, it’s fine as is, and the Boltshot owns up close with the ability to 1sk with a charged shot. The Magnum was good for picking off people who were short-mid range but now since everything is more powerful it feels obsolete.

I use the Magnum a lot, it’s on 4 out of my 5 classes and now I feel it might not be worth choosing over the other secondaries. Also, if you buff the other secondaries more people will be using them. Do you honestly want to see more potential BS campers or PP who ruin the essence of vehicular play?

Buffing the Magnum won’t cause that kind of imbalance, especially since the other loadout weapons are stronger.

> > <mark>Magnum with the same shots to kill as the DMR?</mark>
> >
> > I know it’s a harder to use, but a 5SK Magnum would hardly qualify as a secondary anymore. I don’t think the Magnum is the biggest issue with the secondaries, anyway. PP and boltshot would be what I would buff for the semiautomatic mode. And buffing the semiautomatic on the boltshot might get people to stop using it only as a shotgun.
>
> <mark>You never played Reach, did you?</mark> That’s how it functioned in there and it worked perfectly fine. The Plasma pistol is the “Anti-vehicle” loadout, it’s fine as is, and the Boltshot owns up close with the ability to 1sk with a charged shot. The Magnum was good for picking off people who were short-mid range but now since everything is more powerful it feels obsolete.
>
> I use the Magnum a lot, it’s on 4 out of my 5 classes and now I feel it might not be worth choosing over the other secondaries. Also, if you buff the other secondaries more people will be using them. Do you honestly want to see more potential BS campers or PP who ruin the essence of vehicular play?
>
> Buffing the Magnum won’t cause that kind of imbalance, especially since the other loadout weapons are stronger.

In Reach, we had bloom to counter the rate at which you could fire off the powerful shots. Of course, up close bloom meant nothing, but now we have negligible bloom on precision weapons, and the magnum barely has any left; nor do we have much spread on it either.

> Nah. I like it as is. Still preforms well if i’m caught between reloads or just to finish a guy off.

Yep, and you can still net double kills with it so all is good.

> > > <mark>Magnum with the same shots to kill as the DMR?</mark>
> > >
> > > I know it’s a harder to use, but a 5SK Magnum would hardly qualify as a secondary anymore. I don’t think the Magnum is the biggest issue with the secondaries, anyway. PP and boltshot would be what I would buff for the semiautomatic mode. And buffing the semiautomatic on the boltshot might get people to stop using it only as a shotgun.
> >
> > <mark>You never played Reach, did you?</mark> That’s how it functioned in there and it worked perfectly fine. The Plasma pistol is the “Anti-vehicle” loadout, it’s fine as is, and the Boltshot owns up close with the ability to 1sk with a charged shot. The Magnum was good for picking off people who were short-mid range but now since everything is more powerful it feels obsolete.
> >
> > I use the Magnum a lot, it’s on 4 out of my 5 classes and now I feel it might not be worth choosing over the other secondaries. Also, if you buff the other secondaries more people will be using them. Do you honestly want to see more potential BS campers or PP who ruin the essence of vehicular play?
> >
> > Buffing the Magnum won’t cause that kind of imbalance, especially since the other loadout weapons are stronger.
>
> In Reach, we had bloom to counter the rate at which you could fire off the powerful shots. Of course, up close bloom meant nothing, but now we have negligible bloom on precision weapons, <mark>and the magnum barely has any left;</mark> nor do we have much spread on it either.

It has enough bloom to punish people who mindlessly spam the trigger.

Like I’ve already stated though earlier in this thread, I wouldn’t mind seeing the Magnum take a hit in its ROF to balance out the slight increase in damage.

> > > > <mark>Magnum with the same shots to kill as the DMR?</mark>
> > > >
> > > > I know it’s a harder to use, but a 5SK Magnum would hardly qualify as a secondary anymore. I don’t think the Magnum is the biggest issue with the secondaries, anyway. PP and boltshot would be what I would buff for the semiautomatic mode. And buffing the semiautomatic on the boltshot might get people to stop using it only as a shotgun.
> > >
> > > <mark>You never played Reach, did you?</mark> That’s how it functioned in there and it worked perfectly fine. The Plasma pistol is the “Anti-vehicle” loadout, it’s fine as is, and the Boltshot owns up close with the ability to 1sk with a charged shot. The Magnum was good for picking off people who were short-mid range but now since everything is more powerful it feels obsolete.
> > >
> > > I use the Magnum a lot, it’s on 4 out of my 5 classes and now I feel it might not be worth choosing over the other secondaries. Also, if you buff the other secondaries more people will be using them. Do you honestly want to see more potential BS campers or PP who ruin the essence of vehicular play?
> > >
> > > Buffing the Magnum won’t cause that kind of imbalance, especially since the other loadout weapons are stronger.
> >
> > In Reach, we had bloom to counter the rate at which you could fire off the powerful shots. Of course, up close bloom meant nothing, but now we have negligible bloom on precision weapons, <mark>and the magnum barely has any left;</mark> nor do we have much spread on it either.
>
> It has enough bloom to punish people who mindlessly spam the trigger.
>
> Like I’ve already stated though earlier in this thread, I wouldn’t mind seeing the Magnum take a hit in its ROF to balance out the slight increase in damage.

I don’t get punished for mindlessly spamming. I get rewarded. Must just be luck.

> > Nah. I like it as is. Still preforms well if i’m caught between reloads or just to finish a guy off.
>
> Yep, and you can still net double kills with it so all is good.

It has an 8 shot magazine and takes 6 shots to kill, you can’t get a double with it unless those people were already weakened from a prior battle.

i think the plasma pistol needs to be buffed only in normal shot damage

> i think the plasma pistol needs to be buffed only in normal shot damage

I would agree with you if it wasn’t a loadout weapon.

The Plasma pistol is incredibly annoying in BTIS and making its single fire more powerful would just give more people a reason to use it. Why is this bad? More people using it means more people are going to use the EMP.

If it was an ordnance drop or found on the map though, I would agree 100% with you.

Um… what? The magnum has pretty bad bloom…

> You never played Reach, did you?

No I didn’t. But I do not base my opinions on other games; I base my opinion on this game. Trying to make every loadout weapon behave exactly the same turns all weapons into the same weapon but different skins. The magnum has a fast ROF. I like that. To keep it from being OP, it takes more shots to kill and has some nasty bloom. I like that too. It’s not meant to compete with the primary weapons in Halo 4. Whether it could in Reach is, to me, irrelevant.

I understand you do not share this opinion, and I’m okay with that. I’m just explaining my position. I think the magnum is great as a cleanup weapon and as a duck-and-change weapon once you’ve gotten somebody to one- or two-shot. I prefer it in that role.

> > > Nah. I like it as is. Still preforms well if i’m caught between reloads or j<mark>ust to finish a guy off.</mark>
> >
> > Yep, <mark>and you can still net double kills</mark> with it so all is good.
>
> It has an 8 shot magazine and takes 6 shots to kill, <mark>you can’t get a double with it unless those people were already weakened</mark> from a prior battle.