Just want to know the harsh truth about my maps. If they suck feel free to tell me but, please tell me why. I will warn the player that these maps were made with big teams in mind; a 1 v 1 will be a boring match on a couple of these.
Tour Eiffel: As the name suggests this is modeled after the Eiffel Tower. There’s already a better (read: more accurate to life) map out there but, while it looks more like the real Tower it wasn’t designed to play very well. This I’ve designed specifically for a One Flag Neutral CTF where 4 teams of 4 battle for possession all of the way to the top.
Map- Bungie.net : Halo Reach : File Details
Renovation 2.0: I downloaded a really nice map from ZipZapZop123773 called “Wreckage.” This map is a “modified” version of that map but, with all of the additions and deletions it bares little resemblance. It’s about half the size of Blood Gulch filled with half-completed sky-scrapers. One can play Slayer, CTF, Assault and Koth.
Map- Bungie.net : Halo Reach : File Details
Mini-Renovation: As the name suggests I took the above map and shrunk it down–almost half way–and made some physical barriers as the periphery. While it is still big the map feels a lot more balanced with the fire being channeled better. Sorry but the tanks were removed. Once can play Slayer, CTF, Assault and Koth.
Map- Bungie.net : Halo Reach : File Details
Guggenheim: This is my newest map modeled after the Guggenheim museum in NYC. Original credits to Frank Lloyd Wright for the basic spiralling design but, really, I only got the idea after seeing the movie “The International” which has an awesome gunfight in the museum. While one could play Slayer on this map I thought I’d give Invasion a try and this is my first attempt at such a gametype.
Map- http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13898422&player=SpazCool
Again, I just want to know if my efforts have been in vain. I’m tired of all of those symmetrical indoor maps everyone is making so, I gave it a go. Let me know if I failed.
Cheers.