The M45 is used during most close-combat scenarios (particularly in urban areas with heavy enemy occupation), as well as in boarding actions. It was used in numerous military operations in urban terrain (MOUT) situations during the Insurrection and was met with widespread acclaim by its users. The M45 later saw widespread use during the Human-Covenant War.
Lore doesnât matter in gameplay. 343i intends to avoid as many one-shot capable weapons as possible. Thatâs why the energy sword has a charge up before being able to swing and the grav hammer has a windup before its pounding.
I am aware of âLore doesnât matter in gameplay.â but, I dont care the M45 Tactical Shotgun should come back. They need to just ditch the no instant kill weapons and make halo great again.
At the moment,t hats the least of the problems of Infinite, people enjoy the gameplay as it is and adding more complimenting weapons to the current sandbox I believe will destroy that. Unless they add more content regarding maps and modes, the sandbox can come later.
I donât see how adding a shotgun variant to the game will have more players join. If anything, the only two weapons that changed is the shotgun and magnum. If they added those two back, how much and how long would players join back in Infinite?
A terrible Knock-on effect of this is that the game is now built around âOne Tap One Slapâ.
So many guns in the game are basically just a reskinned Plasma Pistol.
Hydra? OTOS
Ravanger? OTOS
Bulldog? OTOS
Mangler? OTOS
Shock Rifle? OTOS
Heat Wave? OTOS
Cinder Shot? OTOS
Which is just⌠really bad, its sucked all the weapon diversity out of the game.
Like, Reach didnât have this issue, because only 3-4 of its weapons put you in 1 Slap range.
Everything else required multiple shots to put you into shield break range.
Every other One Shot weapon in reach had the quirk that they were also harder to use.
Shotgun could only really Kill in Melee range.
The Rocket Launchers had a pretty slow projectile.
The Grenade launchers had an arc, and getting a perfect kill with them was nearly impossible.
Sword and Hammer were balanced out because Sprinting was a limited use Skill.
I donât understand. Were you expecting a different type of special skill requirement than just âOne Tap One Slapâ? This is an FPS game. They can only go so far to add a higher skill base than an instant-kill function. What other melee game isnât just a melee fight after range.
Those other weapons with quirks in Reach, how often did a player actually grab those weapons being what you said âNearly impossibleâ to get a perfect kill. From what I see, Halo Infiniteâs balancing is doing the exact same.
Shotgun can two tap if hitting your shots with precision.
Rocket launchers seem to have smaller killbox. (Which is as dumb as a skill nerf as âslower projectilesâ)
Grenade Launcher is just the Cindershot but with a bounce arc? If anything the Cinder being much more reliable.
Sword as I stated already, have to be fully unsheathed from the animation to swing and hammer needs a charge up to slam.
Those other weapons you called out in Infinite at least have a different firing mode for situational uses. Itâs not all just the one-tap/slap combo.
So at least the Infinite weapons you stated, happened to be much more useful than the majority of Reachâs arsenal. Unless it was a lethal weapon or precision, most of Reachâs weapons were not good.
That⌠a really easy answer.
Its because the starting weapon, the AR.
Was designed to be significantly weaker to get people to pick up alternative weapons as a main damage source.
A perfect Kill might be harder on those weapons, but they were still SIGNIFICANTLY more powerful than the Starting AR.
This isnât the same in infinite.
The AR is one of the Strongest weapons you can carry around.
it has a ttk of 1.25 seconds, and can do it very consistently at really good range.
Halo 3-Reachâs AR only had a ttk of 3-4 seconds and its range was extremely unreliable.
You switched it out as soon as you could for literally any other weapon in the game.
Like are you REALLY going to drop the AR for ther other weapons that spawn around the map in infinite?
No, youâre not. The first thing people are usually going to get rid of is the Sidekick.
⌠well what does it matter about LORE. you having the MF reach AR⌠despite the fact that said version of the gun is four AR versions out of date (CE, 3, 4, Aand 5) yet the spartans and the unsc infinity are using it for some ungodly reason.
however⌠i will agree that, even if 343 wont use it in any maps they make⌠it should at least return in forge and custom games. itâs so inonic not to bring it back⌠not to mention itâs better than the black ops 3 looking bulldog we currently have
Why yes, I do drop the sidekick. And I do drop the AR. It doesnât matter how many Halo 3 TTK had, any AR Bungie made was complete trash. Halo 4 had a good PVE AR and Halo 5 had a good AR that was highly outshined by magnum. Halo Infinite is currently the best AR for both circumstances of PVE/PVP, and plays a more reliable role. Replacing another weapon from the sidekick isnât even a problem, so I donât know why you bring that up (Like you feel it HAS to be the AR you replace). But replacing weapons altogether should be more of a choice than mandatory. Like in the past, you HAD to switch the AR in order to play better? Doesnât sound right. So I see it that it makes sense that the pickup weapons on the map isnât completely outshining the AR but being more situational.
Regardless, we need the classic pump shotty for Infection balance because the Bulldog will absolutely bully unshielded Infected while Shielded enemies can tank the Bulldog. Also, the Bulldog reloads all 7 shots in 1 reload animation and cannot be interrupted while Pump has to reload 1 at a time and can be interrupted in an emergency.
Infection will not feel good with the Bulldog unless itâs heavily modified, and if thatâs whats gonna happen we may as well get classic pump back.
The weapons were best in PVE, but there were not many picks for PVP unless they were the grounded ideal purpose weapons like the shotgun, sword, sniper, rocket, etc. Those side weapons that were plasma or the spiker and even the focus rifle were just useless.
Also ending doesnât mean you choose when you want to shut, go ahead and not reply and we can end this~
That sounds like a hefty vision, believing it needs to be heavily modified. Halo 4 gave flood armor abilities and Halo 5 had thrusters and still played out well.
Not saying they were the best versions, but if any case, if reloading all 7 shots is a problem, I would assume 343i might just extend the flood match size drastically. Like if the match is regularly 10, they might just go 20-25 with how much rapid fire each weapon in Infinite does. After all they did match size increase with BTBâŚ