-Any advantages KBM has over controller isn’t important
-It’s easier to track with controller
The video was all over the place, if you really listen to him with an open mind. He says KBM is OP yet he said the advantages KBM does have over controller isn’t important.
IF KBM was OP, they would switch over to it. Just like most of the KBM players in the beginning switch from KBM to roller when they saw how OP roller was/is.
So it’s different now? Yeah, sure it is.
Then, I find this really funny, he said one thing the community (KBM) was complaining about was the strafe speed…
He then says…
As a controller player, I don’t have any issues with the strafe speed whatsoever.
Really? You don’t say.
He also makes a comment about them trying to make Halo more appealing to casuals with KBM AA. Did he forgot about controller? He knows exactly how controller is and how it’s “tuned” for anybody to be able to pick it up. He’s right about one thing, pre KBM update it was a totally different game for KBM.
This is why I was trying to avoid commenting about that video, it was all over the place.
See I agree with most of what you said there and it adds a hell of a lot more to the discussion than a snarky remark about the skill of the person who posted the link.
I do think that slowing down the strafe speed, or more accurately adding momentum to it so you can’t snap from side to side so much, is one of the keys for helping to balance KBM vs controller. It will make one of controllers key advantages less important and should enable some of the current aim assist for KBM to be toned down.
It’s not something 343i have ever talked about to my knowledge though.
It’s not really what I said, it’s what was said in that video. He said it, not me. I just “key noted” it.
But like I said, it was all over the place.
I agree and disagree. One thing he got right in that video, Halo (pre KBM update) was a totally different game on KBM. It was self rewarding when you landed a perfect with the BR, because you knew all four burst landed and you pinpointed that players every movement. It was tough playing cross-input ranked, you (KBM) could not miss one shot in a BR battle. And the Commando? It hardly worked. There’s a clip of Frosty who played game a on KBM and he even said the same thing, that it doesn’t work on KBM.
When they had input ranked, you could look at the top 100 players from each input and the controller ranked leaderboards would have multiple perfects a game. KBM leaderboards, maybe one out of five games you’ll see someone land a perfect.
Just think about that for a minute. Allegedly, KBM has all these advantages over controller. One advantage is better aiming and being better to track players at, allegedly. So how come the top KBM players were struggling landing perfect BR kills but the controller side showed multiple perfects a game?
This is where I feel if they “detune” controller (pre KBM update) so perfects weren’t that easy to get, controller players would receive that same reward when they do land a perfect.
This is where shyway’s point about Halo being primarily designed around xbox/controller comes in. You can’t balance controller the same way you would a mouse and vice-versa. This is because they’re simply different inputs. One is not playing the same Halo as the other.
Lowering aim assist on controller is a bad move. Just like adding aim friction to the mouse is a bad move. What the mouse needs is more bullet magnetism. Not aim assist. Ultimately, I think mice feel great now but I just don’t think having sticky aim is the play.
It’s a fine line to detune aim assist for a game after this much time without annoying the player base. If it was done right at the start it might have been okay but now it’s probably too much.
It would have to come in alongside changes to strafing so that people didn’t feel like they had suddenly gotten worse at aiming.
This is why I said they should of used the Beta as an actual Beta and not a demo. They had a chance there to grab the data and do some fine tuning. You know, like a Beta.
Let me first adress your laughable personal attack
My HS accuracy is not sub 30%, according to Halotracker its 33.8% in social (i have played a lot of Fiesta, and 22.6% of my kills where with powerweapons, so no wonder its not that high…) and on ranked its 54,4% (where ‘only’ 5.3% of my kills are with powerweapons).
How high my HS accuracy is doesn’t even matter, since if you compare the two inputs, its the difference between inputs that would matter, not if its high or not.
You don’t even know how high my HS accuracy was with MKB after the patch, since the matches i played was on an alt account and all in social matches, so you haven’t even seen those stats and even if you knew the account you wouldn’t even know what matches they were. That i didn’t play it on my main in ranked was something you would have known if you realy looked into it, since my rarely play ranked (only 73 of the total 1,596 matches, or a merely 4,6%, was in ranked) and my last MKB ranked match was in the first couple of weeks the game came out, so more then a year ago. So even if you checked then, you should have seen that there were no recent post update matches.
Other points (i don’t have time to adress every post, its getting late here):
He did not say that, he said “not realy that important”, wich is different from “isn’t important”, since “not realy that” means that it’s still important, but there are just more important factors. And he also clearly states that those factors was teamwork, positioning and movement. Factors that are not different between MKB and controler. The only factor that is a difference is the BR that plays more into the advantages of the controler.
He also later on gives an example of an MKB player who uses those advantages to beat pro players in 1v1’s. So he already says those differences can still matter. So it’s not the case that it’s not important, just not as important as other factors or as in other games. Important distinction.
On top of that he clearly said that about competative halo, not about the social side. Since he also clearly said that MKB was OP in social and viable in competative, that statement doesn’t even account for social matches, since most players in social don’t play with a full team with constant coms, so there you will need to quickly make turns because you will suddenly find players at your sides or back and then that advantage gets in play.
True and that problem is mostly with the BR, because of it’s burst system. This is also one of the big reasons there is a big difference in how strong MKB is in ranked and in social.
Again, you are comparing something he said about social to competative, while he clearly stated MKB is OP in social, but ‘just’ viable in competative.
And even about competative he says some are already switching to MKB, with naming an example by name:
“If you are someone who is more comfortable with M&K, i would definitely jump back into ranked again, if you haven’t already. For example i have seen someone like MoNsTcR, who competed in Fortnite, switch over to M&K recently. I’m not sure if he sticking to it, but it’s starting to happen. If you are someone who is on controler, i don’t think there is any threat to mouse either.”
So it’s not that nobody switches over. You might say it’s not much and it perhaps won’t be much, but lets not say nobody does it.
But again: the OP was about social, not ranked. And that difference is because of the starting weapon, since the BR with it’s bursts is just difficult to handle for MKB, while the other weapons it’s completely different. He also directly after that quote says:
“And on the social side of the game, i worry that this type of aim assist is just to much”
So again he makes clear that there is a clear difference between MKB in ranked and in social and that it’s OP in social. And the main difference he also points out again:
“The BR was the main problem area we discussed”
You’re right, KBM is OP and has aim bot now. All rollers will now be rolled by KBM players. 343 needs to revert KBM update so all KBM players leave again. Problem solved.
And I bet more than 75% of those 6k are playing with a roller. There’s not accurate way to tell, but I’m assuming people are smart enough to know more steam players use roller than KBM.
You also have PC GamePass/MS Store. Again, more are using a roller.
It took me the longest time to realize that was the problem with aiming in Infinite. People mentioned it here and there and it took time for the pieces to come together in my head.
343 did this because map sizes are horizontally extended sue to Sprint. They reduced inertia to make your movements more snappy to make you feel less exposed when in the open due to your ability to dodge more shots. However, in doing this they ruined the feel of shooting AT other players because now you’re missing all the time. To help with this, they screwed around with how aim assist works by making it way stronger in certain situations, but finnicky at the same time. Mouse aiming was made more or less unviable in a competitive sense to all but the top few percent of users.
This extends to the weapons sandbox as well. Everything has increased effective range, like Halo 5, to be more useable, but then close quarters gameplay suffers because of it.
All this because they HAD to force Sprint and their Halo 4/5 map and level design.
Halo CE is much more playable with a mouse because of the way movement is designed in that game. After all, that game was first designed without a controller in mind.
You prefer M/K, have at it. Halo has been on the PC for some time. The reality is, you play a different game. That’s ok. Stay in your bubble. Your preference is not worth me having to put up with cheaters like this.
That’s a PC only debate. That should not happen in multiplayer. Reading the posts here (I’ve been away a while) I’m just hearing about the tweaks they’ve made to the aim assist for kbm.