M&k aim assist is for bad players

It is part of the reason why the Pit is broken in ranked. A decent mouse player with the sniper can dominate the map. Thanks to the extra aim assist combined with the way sight lines are now extended, due to the need to extend the map for sprint, the map is broken.

I’ve seen it many many times. A mouse player plays like a god on these maps with snipers but then when they play on a map without a sniper or the map only has one sniper and we are able to keep them from getting it, they transform into the worst player on the team.

2 Likes

That would require populated playlist which yeahhhhh…

As it stands M&K is a lil OP at this point ive even heard m&k players saying this. In a custom game i joined i asked out of the 7 players (i was the 8th) who is using m&k and 6 out of 7 of those players where using m&k. Also 2 of them said that they switched over to m&k after the update because “its easier now to aim with the mouse than the thumbstick. Not only is it easier to snipe and NS but we can get first shot in almost every fight as we can “snap” faster to the target than a controller so now we are getting first shot in BR battles and its easier to track now with this AA and with the snipe we have always had the advantage so who has the advantage now really? If any m&k player doesn’t admit that this AA is OP they are straight lying to people”. If what they said doesnt tell the truth than what will? I think that m&k can keep AA or whatever they call it but i do think with where its at now it should be lowered slightly thats all.

1 Like

i don’t believe you.

Because it’s not. Controller is still OP compared to KBM. KBM just has a better chance to “compete” now, which doesn’t result in KBM takeover.

Cool story.

1 Like

Sorry, but i disagree with you here and i am not the only one.

I have a friend who plays on MKB (and he had been playing halo on controler for years) and he concludes that post patch MKB is just to OP. I have tried playing MKB a couple of games and even though i don’t have a steady hand, i was doing about the same as i did on controler.

But also people like XLR8 and pro-player Royal2 are calling it to OP (XLR8 just flat out called it aimbot)

I think Shyway made a good nuanced video about it, where he discussed the topic pre and post patch and concluded that on competative MKB is now viable (biggest problem for MKB is the BR wich ofcourse is the main weapon on competative), but for the social playlists (where the BR is not the main weapon) MKB is now just to OP.

Link to his video: https://www.youtube.com/watch?v=pVxHlUGIJUc
The section about the current MKB starts at 14:22 (before that he adesses what changed, the views/gameplay of XLR8 and Royal2 and why aim assist is necessary on controler and that it is already the lowest in halo history)
After that segment he also adresses some better changes to make MKB better in competative (without it being to OP in social) like adressing the strafing speed and using another starting weapon in competative

7 Likes

MnK shouldn’t have any forms of aim assist, but controller’s shouldn’t operate the way it currently does either. Right now it is both very strict and extremely lenient. Aim assist being partly tied to left stick input seems to be very awkward and unintuitive for most people, but when it does kick in it does so aggressively.
I personally can’t vouch for the former as I haven’t played a fps on controller for more than a few matches (barring ARK: SE but that was on PvE and thus didn’t require nearly as snappy aim) since the Halo 4 days, so I’ve lost any reference as to how they should feel to play. As for the latter though, I tried controller a few months back and I was really surprised by just how strongly your reticle stays on to your target when aim assist kicks in.
I feel like slowing the strafe acceleration of the game and altering the controller gameplay to be more similar to past Halos would’ve been a better way of leveling the playing field between the two inputs than giving kbm some minor aim assist.

1 Like

You disagree with what, exactly?

Cool story.

I know a guy…who knows a guy…that knows this one guy…and HE said…

You’re sub 30% HS accuracy, that’s really not proving a lot. Now, if you were 50’s, 60’s or 70’s on your first time playing on KBM, then yeah that would be relevant but sub 30%?! That really isn’t proving anything.

I agree 100% but, we all knew they wouldn’t take anything away from the controller.

1 Like

Considering that most of @Super87Ghost post was about a video with the views of professional players, it seems a bit petty to just respond dismissing him based on an apparent lack of skill to be talking about this subject.

I don’t know who is correct on this topic and we need more data from more high level players that are proficient with both inputs to have an accurate idea. 343i may have that information but so far we don’t.

1 Like

Hey bro you’re cherrypicking again without reading the rest of the reply with the attached video and a content creator with pros talking about MKB :wink:

5 Likes

Relax bro. They’re not going to nuke kbm, but given 343’s track record…I can see why you’re worried.

You know what? Forget what I said. Panic.

1 Like

Couldn’t say who is “objectively correct” but that video did raise some valid points. With the most important parts of Halo’s skill expression coming from things other than aiming like teamwork, map control, positioning, movement etc.

I also saw a recent video somewhere of someone displaying the mechanics behind the engine’s aim assist sytems. Funnily enough still used in Destiny 2, it apparently gives MKB players a more forgiving “cone” in which bullets go towards the enemy, so bullet magnetism rather than aim magnetism. I feel like this would also make mouse controls just feel better and more consistent rather than having to develop completely different muscle memory for Infinite specifically.

Considering they’re just giving MKB aim assist and only slightly tuning aim assist values on weapons and aren’t touching movement at all I’m just thinking that 343 doesn’t want to make a Halo game. They designed these systems and the game has less of the mechanics where Halo’s majority of skill used to come from and more of these closed-off maps with walls everywhere and people having 1 on 1 crouch/strafe spam aimduels.

edit: or rather they don’t want to make a classic Halo game, but moreso a Halo 5: 2 with a more classic artstyle and without spartan abilities

3 Likes

For starters, his comment lost value with the whole “my friend” statement.

I have a friend who’s played on KBM for over 20 years. He then bought a controller and is doing the same as he has on KBM. Yeah, that holds value.

Two, “content” creator.

Three, there are no pros on KBM. (only one that I know who is on a controller team). KBM teams competed but got shut out quick.

So there’s a few videos surfacing post KBM update, it doesn’t justify the countless of videos pre KBM update exposing controller. Controller is still in it’s same state, nothing has changed with controller, they didn’t “nerf” it.

And this is what I have been saying for a while now. There is no way for us (the community) to get even the slightest bit of data anymore since they got rid of input based ranked.

I actually laughed.

1 Like

The content creator being Shyway, a caster and pro player and the other two being Royal2 and XLR8 who are both I assume a little bit better and more knowledgeable than some random guy on the forums.

LMAO what, so:

  1. You’re talking about PRE-update stats.
  2. There are high level players talking about KBM being overpowered POST-update
  3. You have no idea what the CURRENT stats are
  4. You are mad because KBM got brought up to around controller levels according to high level players but you’re still upset because controller didn’t also get hit with a doubly whammy nerf after the kbm buffs

1: I’m not “talking” about them.
2: Vice versa
3: I already said that
4: I am?

Aaaaaaand they still prefer controller

Just go to the 8:05 mark…
https://www.youtube.com/watch?v=pVxHlUGIJUc

Talk about cherry picking much?

Then maybe you should really listen to him if you feel that way.

1 Like

Guy has been a Halo pro since Halo 3, hops onto MKB after the update, says its really good and does well, then swaps back to his input device he has been playing professionally with for over more than a decade?

It’s kinda funny that you talk about me cherry picking when you go and again just ignore the crazy gameplay video bit before it.

And he explains why, he said any advantages KBM has over controller isn’t important. Did you even watch it or just skipped to parts that fit your story?

We’re laughing, aren’t we?

And you can’t be serious using those clips to justify your argument, that is a prime example of “cherry picked”. The dudes were playing pubs. It’s nothing new.

1 Like

Yes? Why bother practicing a different input when the advantages aren’t big enough to warrant more than 10 years of experience? If both are good why would you swap over to something else that you have less experience on? Professional players in any thing are inclined to not always take the most optimal thing and often would rather take comfort, especially in high stakes tournaments.

He did not say one thing about it being because they have X amount of years on a roller. You’re just trying to paint a picture that’s not there. In a nutshell, he said they stick with controller because it’s easier to track with.

I’m not even sure how one has anything to do with the other. It’s a thread about the current (i.e. Post KBM aim assist update) and the video is related to that. What other people may have said or posted prior to that update is irrelevant.

Admittedly this whole thread started with an inflammatory OP and click bait title but you don’t seem to be helping the overall tone of the discussion.