You’re assuming what the average Joe has, but to say “the game loads slower on PC” is not accurate and certainly does not indicate a PC player. It is very easy to out perform the old Jaguar CPU that the Xbox One uses (since we’re talking about loading, this is CPU relevant), it uses pretty much the bottom tier of cores during that time. Even if a PC is matching the Xbox cores AND HDD speed, said PC can and will out perform the Xbox One because, of another drawback, the Xbox One uses very slow DDR3 memory. Xbox One X and One uses the same HDD (speed wise), but you know why the One X loaded games faster? RAM and core speeds. There’s so many variables when it comes to this tech. Like I’ve said, the Xbox One was outdated before it even launched. And on top of that, at launched and a couple years after, 10% or 15% (can’t remember exactly) of the GPU was blocked from game developers because it was reserved for Kinect.
Then Phil Spencer took over, pulled Kinect out and either unlocked the reserved power or gave the developers the scheduler to use it.
And yes, I am knowledgeable when it comes to PC. Not claiming to know everything, but more than the “average Joe”.
Where? I’ve never seen an indication of what system someone is playing on? Even IF it did say there’s no way to know whether they’re using a controller or MnK.
Certainly not since the update for M&K. Halo has been primarily a console game, that’s why most players play with it.
Any FPS in existence is more accurate to aim with M&K. I can’t believe this is even a discussion. Also, movement is much easier. The simple fact is, the inputs should never be mixed, you can’t get them even.
How many controller players are bouncing up and down all over the place? None, you can tell a M&K player immediately due to their movement, unless they are a bad player.
Infinite was marketed to M&K and it should play just as well.
The point is, we’re not seeing usage of M&K at any of the tournaments. If both inputs were equally viable, you would see players using only one and not the other.
It was asked why not a lot of pro players on M&K, and you completely ignore this has been a controller based game where all pros were using controller and that H5 wasnt on PC?
You advertise this game to the pc playerbase, knowing that someone might want to use a mouse, and then throw your hands up in the air when you can’t fix it’s trashy controls?
Who said don’t fix the controls . You acted surprised that there weren’t a lot of pro halo players playing with M&K when all previous pro players were on controller, seems pretty obvious the reason for that.
There shouldn’t be crossplay for the inputs to being with. M&K has clear advantages over controller, it’s obvious to anyone who has ever used both.
Absolutely not. There are tons of pro evolving from one input to another in their careers.
And false again. Maybe mnk players aren’t unfairly stuck at diamond level now but when fighting against good controller players there is no domination from mnk at all.
Stop whining because some mnk players are better than you. You only see a problem when they stomp you but not when you beat them.
Controllers are so used to overrule the game that they didn’t accept skill issues anymore.
What!? This is the norm for Halo, where do you think the whole bunny rabbits saying came from? Jumping around isn’t a PC player thing. There’s a reason why there’s a layout called bumper jumper.
They participated but got shutout early on. There’s only one full KBM to date that made it pretty far, Dustin Bowerman’s team and he had the top 1-5% KBM players on his team.
There is/was also a team that had one KBM player, but he pretty much was carried by the roller players.
I use both and there is not one advantage that KBM has over controller that puts KBM at the top, because it’s not at the top. Controller is. I would love to hear your list of KBM advantages over controller, I’ll wait.
Any advantage KBM has over controller is not enough to outweigh the advantages controller has over KBM. Fact!