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> > > > > > I’d rather have Brian Reed as the writer than Luke Smith as director. Smith is overconfident in his Microtransactions and doesn’t mind people not being able to unlock everything because he is butthurt from his MMO experience years ago where he didn’t get an armor piece he wanted.
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> > > > > > So in short, no.
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> > > > > > In long, hell no.
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> > > > >
> > > > > Wait a minute, just wait one minute.
> > > > >
> > > > > Smith is over confident in Microtransactions? 343i’s Halo takes the cake over Bungies Desitny with respect to microtransactions. Buying emotes once in great while is one thing, being able to buy usable In game Reqs daily, is another all together.
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> > > >
> > > > He believes that fans will shell out money to buy anything they put out and plus with his mentality, armor rolls would likely not be guarenteed, making the grind much longer than the system we have now.
> > > >
> > > > I dont like people who snub long time veterans, shrug off currency differences between countries (ignoring it when asked as to why Destiny TTK was 60£ in Europe yet 60$ in America), believes in not being guaranteed to unlock everything, and is confident in people shelling out money for anything.
> > >
> > >
> > > Yeah man. He did have a bad quote.
> > >
> > > But wasn’t that at gamescom in Germany… We all have said something foolish, especially if suffering from jet lag and a lack of sleep.
> >
> >
> > I’d rather the unlock system not get any worse. At least 343 has heart when it comes to Halo, as far as I can tell. Destiny is just penny pinching to try and get as much money for as little player reward as possible. 343’s updates, while mediocre, are free, which is admirable enough. ANDthe Microtransactions do Eventually result in full completion, while Destiny is based on RNG without guaranteed completion, making getting everything potentially impossible. I’d rather the Mark IV armor be locked behind “eventually” rather than ‘possibly never, or maybe tomorrow.’
> >
> > If you don’t mind me asking, what are your points/reasons for wanting Luke Smith’s involvement specifically?
>
>
> :). I’m glad you asked, thank you.
>
> I believe 343i is staffed by ultra talented people, I believe the problem with 343i’s Halo stems from the very top.
>
> Luke Smith came on board at Bungie during production of Halo 3 as a writer, he went on to develop ODST & Reach. Halo 3 had so much personality. Look at the grunts “he swells up when you taunt him… You killed poon flip, the flipiest Poon I ever knew”
>
> I believe his insight & direction are the missing ingredients holding 343i’s Halo back from greatness.
While I do like Luke Smith a writer, I don’t know if I approve of his gaming philosophies as far as being head honcho, if you see what I mean.
I don’t hate Luke, he seems like a cool guy, sit down have a soda and play Halo with. But his philosophies seem too punishing to the player for my taste. Plus I think some of 343’s problems doesn’t come from them, but from the publishers, Microsoft. Microsoft is the one that calls the shots, such as release and that kind of stuff. I don’t think even a new head of 343 could really fix all of the problems, especially with microsofts thumb over their heads.
That being said, I could see more potential for Luke as a writer. Brian Reed being the head writer leaves…some to be desired. If Luke wrote 3 and works on ODST, and Reach, I think that he did a pretty nice job then. If that’s the case, maybe I could see him as a writer, especially in Reed’s place. Just not the HEAD of 343i.
Sorry if my initial post or two seemed a bit strong or angry. I just disapprove of Luke Smith as a lead developer for his gaming and player reward philosophies. However, his experience as writer does seem promising. He might be bound to Bungie and Activision though. I enjoyed Halo 3’s humor and depth, as well as ODST and Reach. But with my experience of him, just in my opinion, I’d leave him as a writer in this era of DLCand Microtransactions. Just my two cents.