In Halo Reach, there is a ‘proper’ way of shooting the DMR at mid range (i’d consider mid range to be the length of the gap on the top of countdown). The proper way to shoot at this range is using a cadence, and trying to control your rate of fire to retain accuracy, while gaining slightly faster kill times than a simple 1, 1, 1, 1, 1 cadence would.
There is also a WRONG way of shooting the DMR at this range, and that is FULL AUTO SPAMMING.
Unfortunately for all of us, noobs and pros alike, the DMR was coded exceptionally bad so even if you mis-use the gun by full auto spamming you can still get lucky, and get kills. Currently in Halo Reach, even if you have the first shot at mid range, then follow up with the most flawless cadence, and perfect accuracy, someone can still whip around and beat you by just mashing his R trigger as fast as he can. Because of this, the game feels incredibly sloppy, and often induces rage into the people who see how blatantly suboptimal the DMR’s algorithm for shooting is.
Dont get me wrong now, I absolutely LOVE BLOOM, I just find the way it was implemented in Reach to be ATROCIOUS at best.
There are few things in the Halo series that are more frustrating than getting killed by someone who makes no effort to use a weapon as it was intended to be used, beating you when you were using it flawlessly, simply because they got lucky, and took that chance (or simply didnt know better) and won.
People have said that luck is everywhere in Halo, but if you think about it, its really pretty minimal for the most part, and its almost always completely worthless, and adds nothing of value to the game.
These added luck factors would include:
-Spawns (if your entire team is standing in the same spot, if they are spread out its minimal).
-BR spread in halos 2 and 3.
-Holding down the trigger with the pistol in halo CE to beat someone pulse firing.
-the DMR if someone is spamming.
Aside from these, there really isnt any luck in Halo (if you can think of something, please do share)
I have posed a question to many people who have disagreed with me, but I really havent gotten a STRAIGHT answer, so maybe those of you who disagree with me can answer it DIRECTLY.
> My question is this:
> Why is it better for 1v1 DMR battles, at mid range, with no outside factors (grenades, teammates, etc.), using strafing and DMR’s only, to be:
> Shoot better -> win the DMR battle, unless 1 person is spamming then god knows who will win, regardless of how masterful the non-spammer is. (halo reach)
> OVER
> Shoot better -> win the DMR battle
> ??
If you do intend on answering, please have the courtesy enough to start with “IT IS BETTER this way BECAUSE” to help you guys stay on topic.
Because lets be clear, you CAN get lucky if you spam, regardless of how masterful your opponent is with his DMR. Even if you have the most flawless cadence and accuracy, you can still be beat by someone mashing the trigger as fast as he can around what I have observed to be anywhere from ~10-20% of the time.
I find it astonishing that so many people have defended the bloom in Halo Reach, without looking at who this is really effecting.
If you are a good player, you will probably know that spamming isnt optimal, so you wont use it.
If you are a bad player, you might not know whats best, so you can spam and get lucky sometimes, but most of the time you will get slapped in the face by someone using the gun properly, certainly more so than if you knew that pacing was optimal, and tried to pace your shots to beat your opponent.
So the added luck factor hurts 2 types of people:
-People who dont know better
and
-People using the DMR properly, who get beat by people who dont know better than to spam.
The best part, however, is that the added luck factor in the DMR in Halo Reach does not benefit anyone! There isnt a single person that benefits from this added luck factor other than the kids who would literally never win a SINGLE DMR battle if it wasnt for their use of a GIANT, bloomed-out reticule, and getting lucky with their shots.
So all of this talk, but how do we FIX BLOOM so that it does what it was intended to do, after all this is a Designated MARKSMAN RIFLE, not a Designated MACHINE GUN, like most of our community would like to believe?
2 Ideas to effectively remove the vast majority of added ‘luck’ in the DMR’s Algorithm:
-Make the MAXIMUM BLOOM 200% bigger, while increasing the ‘bloom reset rate’ proportionally. This will make it so that if you spam spam spam, you’ll get the first shot if you are on target, the second shot (probably) if you are on target, then you’ll probably miss every subsequent shot. This alone would SEVERELY punish people who spammed, so much so that they would ghasp start using the gun how it was INTENDED to be used, instead of flailing around with their modded controllers to get lucky ~15% of the time.
-Make the third shot fired at close to MAX SPAM straight up JAM THE GUN. Sure this idea isnt the most elegant, but it sure as hell would stop people from spamming their MARKSMAN rifle like a machine gun, wouldnt it?!
Thanks for reading! If you have any comments, or any other ideas on how we could remove the luck factor from the DMR, while still retaining BLOOM, please share!

