LSS loadouts. Needs a "catch up" feature

Nobody should be left with lower tier weapons because of circumstance.
Not encountering targets to level up on etc.

By the time you do the whole lobby has bulldogs and commandos and are at level 5.

The game should keep everyone else up to a level beneath the highest player.

Something…
Lose because you had no access to a good weapon.

It really doesn’t, between you, 11 other players, A.I. XP pickups, kill stealing and 3rd partying, if you for whatever reason are stuck with a disruptor pistol at the final showdown, the fault is most likely your own, or you’re just having a really rough game. (If it happens frequently it’s probably the former.)

All I can see this do is encourage camping because people won’t need to expose themselves to get the AR or Sidekick, and quite frankly, that’s all you really need to compete.

And it’s what, 100 points for the AR? 1 kill or two assists?

No, no it shouldn’t… the top player is most likely playing super aggressively and taking more risk than others or playing relatively smart, these are both things worth rewarding. If players want the good stuff, they should work for it otherwise, again, camping.

Maybe they could add a sentinel beam or needler to the drop pods when the ring starts to close, but even then that sounds kinda rough.

But I firmly refuse to believe that players are unable to “find” others so much so that the last 6 players all have bulldogs and Commandos excluding you and you don’t at least have an AR.