LP wheel

As the game starts and you start working on your strategy what points do you guys grab ?
I run anders and colony and grab these LP’s
Anders:
research and development 1
research and development 2
turret drop 1
ark defense 1
retriver sentinal
sentinal network
sentinals or turret drop 2 (situational)
sentinal synergy
etc.
colony:
skitterers
engi swarm
my third and forth point is situational for the hunters brand or colony drop
devastating host
combat repair
hunters brand
battle hardened
etc.

by defalt, I go twice for r and d

> 2533274859484857;2:
> by defalt, I go twice for r and d

she really shines when she uses R&D you end up with sooo much eco

I run ship, and this is currently my favorite-

  1. Raid
  2. Extraction
  3. Teleport
  4. Spirit Assault
  5. Mass Cloaking (yeah, I know. This one’s weird, and a bit out there. But Mass Cloaking provides the only army buff in Shipmaster’s leader radial, which he desperately needs to compete head on with enemies like Decimus or Jerome late-game. The cloaking is kinda a nice side-effect, I buy it for the speed and siphon).
  6. Tactical Gateway or displacement, depending on how the game is going. Gateway if I need wide ranging map presence to defend myself on a dime, displacement if I need more defense.
  7. Extraction
  8. Teleport.
    Games usually don’t go past that point.

Atriox:
Fortifications
Dying breath
Bulwark or sui grunt drop
Teleport
Eradication
Unbreakable

Forge:
Rolling eco
Heavy metal
Scatter bomb
Scatter bomb
Grizzly drop
Scatter bomb

> 2533274916206345;5:
> Atriox:
> Fortifications
> Dying breath
> Bulwark or sui grunt drop
> Teleport
> Eradication
> Unbreakable
>
> Forge:
> Rolling eco
> Heavy metal
> Scatter bomb
> Scatter bomb
> Grizzly drop
> Scatter bomb

they gave forge a third point for his scatterbomb now?

> 2533274964779760;6:
> > 2533274916206345;5:
> > Atriox:
> > Fortifications
> > Dying breath
> > Bulwark or sui grunt drop
> > Teleport
> > Eradication
> > Unbreakable
> >
> > Forge:
> > Rolling eco
> > Heavy metal
> > Scatter bomb
> > Scatter bomb
> > Grizzly drop
> > Scatter bomb
>
> they gave forge a third point for his scatterbomb now?

Maybe, maybe not… I just really like scatter bomb thought it needed to be in there again :wink:

Atriox here, still trying to figure out what to pick after the nerf. Last season I was testing with single Fortifications, but since Bulwark is now crap I’m going:

Fortifications X 2
Dying Breath.
Teleport - very rarely suicide grunts.
Eradication.

If you want to dodge LPs teleport is better than bulwark, if you want more survivability dying breath is better than bulwark. This is of course regarding costs, teleport is cheaper and provides more flexibility.