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> > > On the contrary, I think the point you bring up on other “contemporary” games is exactly why halo will do well. Just about every other shooter these days is so similar to one another that they’re basically competing for each others’ playerbases. Meanwhile it’s been so long without a game like halo that infinite is suddenly a huge, refreshing addition to a market that has grown stale as of late.
> > >
> > > You can say certain elements are “dated”, but that doesn’t mean they can’t be refreshed and modernised. For example we can look at overwatch, one of the biggest shooters of last gen. It had a lot of mechanics that may have been considered “dated”. No sprint or slide, no clamber, no ADS, no unlocking weapons or making loadouts, etc. Despite all that, it was one of the biggest FPS alive for years.
> > >
> > > I think halo infinite could pull that off. By being itself and not following trends, it sets itself apart from the competition and carves a niche into today’s fps genre which is otherwise just BRs, tactical shooters, and moven’t shooters. With the same aiming mechanics, same or similar weapons, classes or heroes, etc.
> > >
> > > What would kill infinite imo, however would be to chase after that “modernized” gameplay. Look no further than the last 2 halo games as my proof to that. Halo 4 when full on into copying the COD model with permanent sprint, loadouts, perks, killcams, killstreak-esque ordinance drops, etc.a very modernized halo for the time, yet it’s population dropped to nothing in only a few months time. Then there’s halo 5, which returned a bit to classic but still tried to modernize in a different direction. While the game did much better than 4, it still wasn’t perfect, and half of the new mechanics ended up being disabled in competitive anyways. Halo is at its best wehn it’s trying to be halo. Not when it’s trying to “modernize”.
> >
> > You already wrote down, what i was thinking, great post.
> >
> > (i don’t want to be like an “eIitist” or something with my statement, but maybe it goes a bit in that direction, sorry for that) I think the sophisiticated gamer (wich is maybe oversaturated from the Shooters on the market at the moment, wich are partial really simular and/or boring/bad) will enjoy and appreciate Infinite. Halo is an unique type of game wich almost doesn’t exist anymore (arena-shooter) and because the market is flooded with pretty generic stuff, Halo can stand out almost more than ever before.
> >
> > Maybe it will not have player counts like CoD or Counter-Strike, but i think it doesn’t have to and will be more successful than H4 and H5 together. (And personally i don’t ask for more)
>
> Thank you for post, because this is exactly what I’m worried about. That with Halo Infinite the Halo series will continue to remain just a boutique game. Like a crafted beer, good, but hard to find in the store because nobody else is drinking it…
I don’t care what you worried about. (Sorry for this cheeky comment)
If you want to play what the big stupid mass play to be “in” or something, go and play CoD and FoRtNitE. Halo doesn’t have to imitate other games to have big playercounts.
If you really think Halo will have over 1’000’000 player or more, playing at same time than you are thinking quite naive tbh. If you are to fine for a “boutique” game, i think Halo isn’t the right franchise for you. No disrespect but your expactations are really distorted.
EDIT: Don’t get me wrong, i’m not a blind Fanboy wich hypes everything about the game (the experience shows, that every developer, every game and franchise can fail → looking at you Cyberpunk xD and i will always be sceptic till the game really release and shows if it’s really that good)