I’ve set it before and I’ll say it again.
343, please reduce the respawn timer in all Slayer game modes in Halo Infinite down to 5 seconds, for both Team and FFA. Only Objective modes should have long respawn times. 8 second respawn timer for Slayer seems so unnecessary, especially for Social games. All Halo games, besides Halo 5, have 5 seconds as their default respawn time for Slayer, some Slayer Playlists in previous Halo games are even set to 3 seconds. And it’s perfect to get back into the action a few seconds after dying. instead of twiddling thumbs, waiting to respawn as you watch your Opponent -Yoink!- your body. I don’t understand why increasing it was approved and set for both Halo 5 and Infinite. It’s very frustrating having to wait long, especially dying a lot like in SWAT because of the desync issue.
Also, please increase the radar back to 25m as its default range. It’s completely useless at 18m. The radar is there for assistances and it doesn’t do the job when the distance is short and Opponents only show when they’re very close and have no time to react and properly fight back if they’re behind you.
I believe these 2 changes can make the game a bit more enjoyable and less frustrating.