Low Visibility Tracer Rounds

I’m watching back footage from the flights I took, and I’m realizing just how bad the visual representation of being shot at is. You get very limited information in a gunfight, whether it be their bullets coming at you, or your bullets leaving your weapon. It could be the way the reticle is designed, or the way the tracers are, or even a visual glitch that doesn’t allow you to see bullets coming at you, etc. But with such fast time to kill ratings, this lack of feedback is a constant source of frustration.

Basically, it causes the game to follow Call of Duty rules, where getting shot first means you die almost exclusively, because you don’t have time to react based on the feedback you receive. Except ironically, in CoD you get a lot of visual information about what is shooting you, and where it’s coming from.

Long story short, you can see the muzzle flash no problem, but not the bullets themselves for most weapons. Some weapons like the Heatwave and Bulldog have good visual indicators of where their shots are going…albeit the lag and hit detection make them a little unreliable. But I digress.

Has anyone else noticed this problem or was I just playing a glitched copy of the game or something.