Given their record with the last shooters they’ve worked on, this will either save the series or make me want to play the old version of No Man’s Sky. Let’s start with Reach:
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Nobody asked for Title Update, I prefered the regular over it to be honest. Not exactly good that it’s in all Reach gamemodes except Invasion on MCC. In the original, this drove me away from those gamemodes and kept me in Invasion which they ruined with those forge maps no one asked for. - When CEA launched, they brought back the “6 best multiplayer maps in the series”. That’s a load of crap because Ridgeline, Solitary, and Penance were never even brought back once. The others weren’t even that good except High Noon. - Removed half the gamemodes to “improve connections”, but all this did was act as Reach’s final nail in the coffin as for a lot of people, their favorite gamemodes were no longer available. - By the time H4 was about to release, Reach’s PVP population dropped from 180k-220k down to 12k-20k. I highly doubt everyone else was in custom games.
CE Anniversary: -
Campaign was very enjoyable, it was nice being able to play it again since I no longer had the original. - Missing CE PVP was very disappointing (I don’t count that Reach knock off as it). Probably a good thing though considering how inconsistent CE on MCC is and how the spawns are so bad you’ll be lucky if getting spawnkilled doesn’t make up half your deaths (how about spawning on top of a grenade in front of 2 enemies about to pick up Overshield?).
Halo 4: -
Copying COD in so many ways it wasn’t even funny. - Rough start since skinned weapons counted as their own weapon. Leveling may have been fast, but when the other guy has a BR or a Lightrifle (which if used right could 4 tap) and your only viable weapon is a magnum that can’t hit anything beyond 30 ft. - Weapon tuning. My favorite weapon (the Lightrifle) became useless because the BR was killing in 4 shots unlike it usually did in H2 and 3 because of hit registration and/ or bullet speed. - Armor abilities weren’t very good. Hologram was still easy to tell apart, Camo was extremely easy to see, Thruster was almost useless, Jetpack got a huge nerf compared to Reach, Hardlight Shield was easy to counter, Regen field was slow, and the Auto Sentry couldn’t kill anything. The only good one was Promethean Vision, and all that said about the user was they needed wall hacks or were abusing a feature. - By the time MCC was announced, the PVP population was a little over 10k. I highly doubt people just grew bored of it.
MCC: -
Really bad search times and overflowing lobbies for the first month. 12 people on a map made for 2-8? How did that make it past testing? - Hit registration is worse on each game. - Slower projectiles. - Very limited customization for years. - Missing content such as DLC armors/ weapon skins in H4. - Unpatched multiplayer glitches like punching your teammate and committing suicide resulting in them betraying you even if they never retaliated. - Hit registration is low on the fix order. Do they not play their own game? That’s a lot more obvious and frequent than a teleporting projectile. - Cross-play between Xbox and PC? Unless hit registration is as accurate as H5, framerates are updated, FOV/ gun sliders, and weapons are made hitscan or connections are improved significantly, this had better not be included in PVP. - Rather than fix their games, they instead want to add Reach, ODST (no one asked for them, but decent additions nonetheless), add customization options, fix bugs no one cared about like equipping locked emblems/ nameplates, make these games backwards compatible even though H3 at least was “improved” on MCC, and I could go on. - Took YEARS before improvements were announced and put in, most of which should’ve been low priority. - Progression=participation. A player who goes 30-0 will get the same XP as a player who goes 20-10. - Really, the only things that made MCC worth buying were H2A, 3 other games being included, H5 beta, and Halo Nightfall.
Halo 5: -
Maps suck, spawns are almost as bad as CE. - Announcer and power weapon timers basically just promote camping them. - Radar is almost useless, still almost never detects anyone until they’re about to shoulder charge you (I pay VERY close attentionto it). - REQ packs are beyond expensive, too many REQs to unlock (do you really need 200+ armor pieces, 200+ helmets, 20+ skins for each weapon, 3-5 of each vehicle and weapon, 500+ emblems, 100-ish visors, etc? Especially since unless it’s cosmetic has no place out of Warzone?) - Warzone, the only gamemode I was looking forward to was a let down in so many ways. - Sniper glare doesn’t belong in games with high mobility. - Insanely slow leveling. - Pay to win! - If it was a good idea to add and keep people zoomed in if they get shot in H4, why remove it in 5?Reach was amazing until it wasn’t.
H4 was decent, got worse.
MCC was nothing but flaws for the longest time.
H5 sucked and hasn’t improved since I last played a year or two ago.
Follow my example. Set your expectations really low for Infinite. That way, if it sucks, returning it won’t be an issue. This is basically their last chance at a good Halo game.