Love it in big team paired with my light rifle.
zipping back into cover, avoiding ghosts, jumping and zipping back when someone thinks there about to assassinate, LOVE IT.
Love it in big team paired with my light rifle.
zipping back into cover, avoiding ghosts, jumping and zipping back when someone thinks there about to assassinate, LOVE IT.
It’s “they’re”
I am finding it less useful than the Campaign version. IMO, the distance covered should be buffed but it’s good for getting back into cover or dodging nades (though unlike Reach, you can move out of the way by strafing/jumping alone). Really cool AA but for me to justify using it more, it needs some tweaking (note i use it primarily on the smaller Halo 4 maps). Most of the time, i feel like i can cover more ground by sprinting (forward) or strafing (side to side) without having to go through the third person cutscene that ensues during T pack usage. I don’t know, it’s just how i experienced it and in NO WAYS IS BEING NEGATIVE.
I sadly end up using Promethean Vision, which i’ve learned is still quite useful (good/decent awareness+ wall hax=godly) instead of the very cool Thrusters. I mean i’ll use it here and there but yeah.
LR is beast on big maps, gotta get use to it not being a hitscan weapon though. I am liking it so far, reminds me of the Halo 2 E3 MP BR.
Agreed. The Thrusters are easily one of my favorite AA’s.