Loving the damn beta

i love this game. II have played each and every halo. My rank would go h2-h1/h3, reach, and then h4. There have been changes throughout the whole series and if you followed each halo, none of them truly feel the same. H1 you had to get health packs and could die from fall damage, h2 glitches we all love, etc. So now we have h5 which feels like an amazing combination of all the titles in my opinion. They do need to fix a few things but the game is just amazing. What do you think

I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.

Spoiler below if you disagree.

- -The blast radius on grenades is ridiculous. Halo reach ridiculous.- -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.- -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.- -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.- -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.- -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)- -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.- -Let us back out of searching lobbies- -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.- -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.- -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.- -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.- -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.- -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.- -There’s no system which prevents me, a solo player, from being paired against a team of players.- -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?- -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.- -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)- -Thruster pack needs a longer cooldown by at least 3 more seconds.

> 2533274855879550;2:
> I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.
>
> Spoiler below if you disagree.
>
>
>
> - -The blast radius on grenades is ridiculous. Halo reach ridiculous.
> - -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.
> - -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.
> - -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.
> - -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.
> - -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)
> - -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.
> - -Let us back out of searching lobbies
> - -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.
> - -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.
> - -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.
> - -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.
> - -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.
> - -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.
> - -There’s no system which prevents me, a solo player, from being paired against a team of players.
> - -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?
> - -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.
> - -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)
> - -Thruster pack needs a longer cooldown by at least 3 more seconds.
>
>

Ummmm. I do agree with some things. The ground pound adds something to the game. It’s ok. Not the worst thing in the world. I cool with the pistol honestly. The ar is a problem I do agree. The Ranking system does need to change but just made more into a number ranking. It’s always been no matter how good you do if your team doesn’t win, you should go down. The kd adds your assists into it as well. No bother to me here.

> 2533274855879550;2:
> I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.
>
> Spoiler below if you disagree.
>
>
>
> - -The blast radius on grenades is ridiculous. Halo reach ridiculous.
> - -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.
> - -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.
> - -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.
> - -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.
> - -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)
> - -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.
> - -Let us back out of searching lobbies
> - -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.
> - -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.
> - -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.
> - -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.
> - -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.
> - -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.
> - -There’s no system which prevents me, a solo player, from being paired against a team of players.
> - -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?
> - -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.
> - -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)
> - -Thruster pack needs a longer cooldown by at least 3 more seconds.
>
>

I personally know pros that like this game also

> 2533274855879550;2:
> I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.
>
> Spoiler below if you disagree.
>
>
>
> - -The blast radius on grenades is ridiculous. Halo reach ridiculous.
> - -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.
> - -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.
> - -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.
> - -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.
> - -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)
> - -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.
> - -Let us back out of searching lobbies
> - -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.
> - -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.
> - -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.
> - -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.
> - -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.
> - -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.
> - -There’s no system which prevents me, a solo player, from being paired against a team of players.
> - -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?
> - -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.
> - -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)
> - -Thruster pack needs a longer cooldown by at least 3 more seconds.
>
>

All of your negatives are your opinion.

I disagree with most of them.

watch this game fall out of competitive gaming as fast as it starts. a year after the release you wont hear of any serious halo 5 teams… H2A tournaments will still be around though

this is actually the perfect place to leave it. thank the op he isnt a whiney baby like the rest of the community. good on you op. beta is amazing. loving it aswel

I agree, OP. This game is amazing. Screw the haters. Their tears are salty and delicious. I will be enjoying this game on launch day.

> 2535453955924065;6:
> watch this game fall out of competitive gaming as fast as it starts. a year after the release you wont hear of any serious halo 5 teams… H2A tournaments will still be around though

Idk about that. Honestly, h2A isn’t that great. I am not sure if it will be around that long. Game is pretty boring honestly

> 2533274800956989;7:
> this is actually the perfect place to leave it. thank the op he isnt a whiney baby like the rest of the community. good on you op. beta is amazing. loving it aswel

Thanks man. Glad you like it too

> 2533274892061674;8:
> I agree, OP. This game is amazing. Screw the haters. Their tears are salty and delicious. I will be enjoying this game on launch day.

Thanks!!! I feel the same way

I agree OP. The beta is just hella fun. I can’t wait for the full game and it kills me we are damn nearly a year out.

> 2654577101795508;12:
> I agree OP. The beta is just hella fun. I can’t wait for the full game and it kills me we are damn nearly a year out.

Absolutely bro. -Yoink- is killing me. Lol

-The blast radius on grenades is ridiculous. Halo reach ridiculous. - agreed, hand nukes are bad
-The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless. - disagree, it makes your sprint faster and you also have a boost
-Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow. - agree, its too slow
-Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times. - agree, we shouldn’t be loosing to a side arm
-Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4. - maybe flinching from explosives, snipers and other hard hitting things, but not bullets
-AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals) - there isn’t currently an smg start gametype, the br is more accurate from the hip than the AR scope… if we remove flinch it’ll be fine as the first br shot will descope the AR
-Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes. - crouch jumping is gone, the new “skill” jumps require sprint boost and clamber. its almost impossible to land a GP on someone who knows you’re there and usualy get you killed, leave it in and kill people who use it and if you die to it… that’s your fault for not dodging
-Let us back out of searching lobbies - yep, that definitely feels like a bug and needs fixing, beta
-Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players. - but omg you wanted teh clazzik haloz tho bro? seriously though do you honestly want it to devolve into a 3 map game?
-Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic. - beta, probably in final game
-Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time. - i agree once we back out of the post game we can’t view it again, probably just a beta thing though
-The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates. - this is how ranking has worked in all halo games, you win you go up, you loose you go down, the only difference is it tells you how much you go up/down per game rather than randomly changing a number next to your name, but it does need a bit of fine tuning
-You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343. - as far as we know this game takes place less than a year after halo 4, maybe a bit over a year? were still gonna be using the same armor maybe they added new stuff as well and the textures are probably placeholders imported from 4 because beta
-Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos. - despite the MANY flaws of reach, i agree.
-There’s no system which prevents me, a solo player, from being paired against a team of players. - beta, hopefully this gets added
-I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken? - beta, this is were we identify broken -Yoink- and fix it, you seem to be having a lot of problems with randoms like i did… bring some friends?
-Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return. - what sort of moron takes a sword and a snipe? (not that that’s possible in the beta atm…) the PB increases your speed its an assault weapon not a oh -Yoink- panic weapon
-Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept) - so you want no CSR so you don’t know if you’re matching equally skilled/unskilled players or how well your skills stack up against the rest of the population, its a beta im sure they’ll put your non skill-based progressive unlocks rank somewhere easier to see in the final game
-Thruster pack needs a longer cooldown by at least 3 more seconds. - if you can’t kill someone who you were fighting before it recharges mid fight you’re doing it wrong as you have one as well

> 2533274865708979;14:
> -The blast radius on grenades is ridiculous. Halo reach ridiculous. - agreed, hand nukes are bad
> -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless. - disagree, it makes your sprint faster and you also have a boost
> -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow. - agree, its too slow
> -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times. - agree, we shouldn’t be loosing to a side arm
> -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4. - maybe flinching from explosives, snipers and other hard hitting things, but not bullets
> -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals) - there isn’t currently an smg start gametype, the br is more accurate from the hip than the AR scope… if we remove flinch it’ll be fine as the first br shot will descope the AR
> -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes. - crouch jumping is gone, the new “skill” jumps require sprint boost and clamber. its almost impossible to land a GP on someone who knows you’re there and usualy get you killed, leave it in and kill people who use it and if you die to it… that’s your fault for not dodging
> -Let us back out of searching lobbies - yep, that definitely feels like a bug and needs fixing, beta
> -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players. - but omg you wanted teh clazzik haloz tho bro? seriously though do you honestly want it to devolve into a 3 map game?
> -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic. - beta, probably in final game
> -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time. - i agree once we back out of the post game we can’t view it again, probably just a beta thing though
> -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates. - this is how ranking has worked in all halo games, you win you go up, you loose you go down, the only difference is it tells you how much you go up/down per game rather than randomly changing a number next to your name, but it does need a bit of fine tuning
> -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343. - as far as we know this game takes place less than a year after halo 4, maybe a bit over a year? were still gonna be using the same armor maybe they added new stuff as well and the textures are probably placeholders imported from 4 because beta
> -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos. - despite the MANY flaws of reach, i agree.
> -There’s no system which prevents me, a solo player, from being paired against a team of players. - beta, hopefully this gets added
> -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken? - beta, this is were we identify broken -Yoink- and fix it, you seem to be having a lot of problems with randoms like i did… bring some friends?
> -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return. - what sort of moron takes a sword and a snipe? (not that that’s possible in the beta atm…) the PB increases your speed its an assault weapon not a oh -Yoink- panic weapon
> -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept) - so you want no CSR so you don’t know if you’re matching equally skilled/unskilled players or how well your skills stack up against the rest of the population, its a beta im sure they’ll put your non skill-based progressive unlocks rank somewhere easier to see in the final game
> -Thruster pack needs a longer cooldown by at least 3 more seconds. - if you can’t kill someone who you were fighting before it recharges mid fight you’re doing it wrong as you have one as well

I agree with most of your points. I am surprised he complained about the ranking system. Kad isn’t so bad, and no matter how good or bad you did, you always went up or down depending on you losing or winning

> 2533274855879550;2:
> I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.
>
> Spoiler below if you disagree.
>
>
>
> - -The blast radius on grenades is ridiculous. Halo reach ridiculous.
> - -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.
> - -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.
> - -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.
> - -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.
> - -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)
> - -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.
> - -Let us back out of searching lobbies
> - -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.
> - -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.
> - -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.
> - -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.
> - -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.
> - -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.
> - -There’s no system which prevents me, a solo player, from being paired against a team of players.
> - -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?
> - -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.
> - -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)
> - -Thruster pack needs a longer cooldown by at least 3 more seconds.
>
>

Anyone who just hates Halo 5 for not being copy and paste from halo 3 is a disgrace to this franchise and should leave the forums.

> 2791293519055571;5:
> > 2533274855879550;2:
> > I think anyone who thinks this is a good game should leave the feedback section, all it does is hurt the community. Honest opinion. There’s so many things wrong with this game we don’t need positivity, we need to focus on the negatives so the game will be better. Never does focusing on the positives ever do anything except help you cope and boost your moral falsely.
> >
> > Spoiler below if you disagree.
> >
> >
> >
> > - -The blast radius on grenades is ridiculous. Halo reach ridiculous.
> > - -The Prophets bane has a lunge distance near the melee distance. It’s so short. If anyone wants to avoid being killed by prophets all you need to do is thrust away and shoot and you’ll always win. This weapon is awful if you’re facing people who know how to counter it. Power weapons shouldn’t be useless.
> > - -Make the sniper shoot near the rate of Halo 2. It shoots once every 2 seconds, this doesn’t fit the gameplay speed at all. It’s way too slow.
> > - -Make the pistol have a lower rate of fire. You can spam it up close for seriously fast kill times.
> > - -Remove flinch entirely. Whoever implemented this horrid feature should be fired immediately. I thought we learned not to add this already through Halo 4.
> > - -AR damage and SMG damage needs a 25% reduction and remove the smart scope for the Assault Rifle. It needs to remain a short range weapon, giving it a scope adds about 20+ meters to its range, making it a mid range weapon which is absurd. SMG would be fine with a scope assuming it would have to be picked up and there’s no gametypes with SMG start (such as Team Duals)
> > - -Ground pound honestly just needs to be completely removed. This is really a useless feature to begin with, it’s barely used and rarely helpful. Never should you spawn with a 1 hit kill ability either. It doesn’t fit this game plain and simple. Ground pound often gets in the way of trying to Ghandi hop also and gets me stuck while doing so, offering up a warm body as a free kill sometimes.
> > - -Let us back out of searching lobbies
> > - -Give us the option to vote for what map we want to play. I thought you’d be more intelligent and realize pregame lobbies are still desired by the players.
> > - -Let us see post game carnage in detail, with break down, rival, medals we earned, etc. It’s too simplistic.
> > - -Let us see post game carnage while we wait for a match to be searched for. Nothing else to do during that time.
> > - -The ranking system is completely stupid. If I get a 4.0 KDR and my team loses I’m penalized because the competitive ranking system judges me based on how many wins I get versus how well I do as a player. If I play solo I’ll literally never have a chance at getting a higher rank than Onyx because I’ll lose 40% of the time because of anchor team mates. This rank system doesn’t reflect how you do as a player, it reflects how well you can pubstomp with your friends or how well you can get -Yoinked!- over by poor team mates.
> > - -You didn’t even make new armor or models. You just used Halo 4’s armor. That’s gotta be the laziest thing I’ve ever seen. No innovation. Copy/pasting armor, have you no shame 343.
> > - -Don’t know why I have to press X to see the roster. There’s nothing on the right side of the screen to begin with I don’t know why it’s not just permanently embedded on the right side like Halo: Reach had, probably the best user interface out of all the Halos.
> > - -There’s no system which prevents me, a solo player, from being paired against a team of players.
> > - -I’ve been paired up against a team of 2 pros and 2 semi pros, I’m Gold III. We lost by 2 kills, I pulled a 5.0 KDR and my team went mad negative. My skill rank dropped. Does this not exemplify how the rank system is broken?
> > - -Make weapon switching so much faster. At least twice as fast. I find myself with Prophets bain being nearly useless because when I need to use it I switch to it but can’t use it for a good 2 seconds until it’s completely withdrawn. It’s supposed to be a weapon you switch to, so why is it so bad at being switched to? Surely 343 doesn’t expect me to always have this weapon equipped ready to swing with it. This slow weapon switch also ruins my habit of Y-Y’ing the sniper scope instead of zooming out because it takes too long for the sniper to return.
> > - -Display my SR rank somewhere. No one actually knows I’m SR-10 (including myself) unless I actually go to my service record. It seems you stress competitive skill rank far too much, which you shouldn’t do. (especially because competitive skill rank is totally a broken concept)
> > - -Thruster pack needs a longer cooldown by at least 3 more seconds.
> >
> >

>
>
> All of your negatives are your opinion.
>
> I disagree with most of them.

Agreed. This game is awesome! Yeah some hiccups. But what a great fun game we’re gonna have soon.