You people need to realize this game is failing because ITS A BUGGY MESS LACKING THE HALO CONTENT. People like the gameplay and daresay it’s as good or better than Halo 3(disagree) but the technical issues and content issues has driven people the hell away from this game. They had numbers and praise FROM THE FLIGHTS.
And you have the audacity to tell me…a battle royale…a shallow cash grab will revive this game and make the problems go away? "Were it so easy, but you’re playing yourself if trend following will save this game.
Great assumption when you think I’m one of those fans that think Halo is back. Nah, wrong guess their cupcake. Far from it the moment I realized they didn’t even change the UI from the flight.
I’m sure Valorant and Overwatch are long and dead right? Cause they don’t have battle Royales. Right? Hm. Thought so.
To think we’ve come to this point now, where they had the biggest opportunity to really hit home with Halo popularity, and people really claim that its only option now is to implement a battle royal.
I completely disagree with that notion on several points.
But for the sake of it, let’s say that it indeed was the only option.
Considering i343 took itself and Halo to the point where a BR is supposed to be its only option anymore. Does anyone actually expect them to succeed with that? Creating a good enough BR variant for Halo to compete with the already big and established BR giants out there?
On one hand one could argue that there is already tons of competition for that, so BR mode Halo could end up being about as successful as Battlefield’s or CSGO’s BR mode (as in not successful at all) so that’s sort of speculation.
On another hand you could speculate that any attempt will result in awesome modes/experiences. Who’s to say that a 60 player+ Infection mode or huge BTB mode wouldn’t be huge in its own right? My point here is that even if you are against a BR mode, the concepts/principles along the way could lead to some incredible opportunities for Halo.
Well it is hard to imagine (without another studio building it on a modified engine) that Infinite would play anything like the other big BR modes. I imagine a simplistic BR mode, I doubt it would be as interesting as Fortnite or Apex long term, but with stuff like Forge and Custom Games it could grab people’s attention long term in a weird way.
Yeah, nice rebuttal. I’ll see you in two years when nobody is playing this game and it’s still just as much a mess as it is right now.
You people keep pedaling MCC “Oh look what they did with MCC” yeah, and all of six people play it and they’re all responding to me RIGHT NOW.
Which again, is totally fine. But it’s your delusional ideals about gaming because people in this community, in these forums are Halo fans. And I mean that starkly, are very out of touch with how gaming works and what’s favorable these days.
People aren’t gonna come back in droves because of a few updates and hot fixes. Even new maps and modes, aren’t gonna do it. There will be a temporary spike as always and then it will go away like it always does. The only thing that will charge the numbers is infact a BR. Bar none. Do not pass go. Do not collect 200 dollars. Ridiculous. Absolutely ridiculous.
What do you think is going to possibly happen? They’re gonna give us ten new maps in arena and fix some bugs and hundreds of thousands of people are going to come back and play consistently for years?
You’re out of your depth. Halo has been losing since Reach. And I know, you’ll argue the same regurgitated nonsense “Well reach changed too much” RIGHT! Because of an evolving gaming landscape that was leaving things of old behind.
“Oh, counter strike” yeah, 343 isn’t valve! 343 has proved NOTHING to this community other than that they can attempt to pick up a mess they made in the first place. Whoopi.
And even this game as much as it attempts to to harken back to the legacy era of Halo is still in and of itself not “Classic Halo”. There are still many traditionalists who do not like the gameplay who refuse to play the game. It sits itself somewhere between Halo 3 aesthetics with Halo 5 mechanics. Which still contends controversy.
Halo is old. The people who like it are old. Kids don’t want to play it. They have six hundred other games they’ve invested themselves in and aren’t going to jump into another unless it competes with what they’re already playing from a BR perspective.
Which mind, you can’t read, because I said I don’t even particularly want a br. I have no issue with Halo being a comfortable niche that old folks like us who grew up with it play.
They did too much. Bar none. They went FTP expecting to gather in a crowd of people who don’t play halo, and guess what? It failed miserably! Because those people are fickle. And now we have to sit here and sort through it when literally all of us would have been perfectly happy with a 60 dollar title that contains a tight multiplayer and a linear campaign that carried on the story. But what we got is an ugly, unfinished mess, that YES if you’re of the persuasion that Halo need to “Get back on top” then it ABSOLUTELY needs a yoinking BR to claim that. No cap!
Battle royale at this point can’t even be predicated as shallow? Why is it shallow? Because it’s a game mode? What’s shallow about it? It’s been the industry standard for six years now!
I don’t even play battle royale and I can see that. But what you people are failing to discern here is entirely contextual. The argument isn’t, does Halo need br to be a success. Because the answer is no.
The question is if Halo wants to be on top and hold hundred’s of thousands of players for years to come, does it need a br? The nabsolutely, one-hundred percent, yes!
They built the FTP model. This game was built with the intention of gathering new player with a FTP base. Those people came and went. If this game didn’t infact care about getting in a new crowd of people, then it wouldn’t have done that.
It would have been a simple linear campaign, with a tight MM and that’s it! We would’ve paid 60 a pop for a full title like we always have. But their priorities weren’t on you and me, which means they wanted this game to thrive off of new blood and monetization! What they don’t realize is that it is infact BR that pulls in those numbers. Because that’s what people want to play and watch.
Those people left BECAUSE THERE’S NOTHING TO DO ON THIS GAME. It doesn’t even have a ranking system or proper progression. And even that wouldn’t pull the numbers Halo fans seen to think a traditional Halo would.
Games always need to evolve. You all want to cry about BR as some kind of fad and oh my gosh Halo should never adapt a fad, yet yoinking Firefight literally exists as a response to the wave based horde mode era of gaming.
Like, give me a damn break. The only shallow thing here is this developer and us. But whatever. Watch this game crash and burn because it was made for people who don’t care, and now it’s made for nobody.
Oh, but we’ll get forge mode in three months. Gee, thanks. I can’t even replay a damn campaign mission. Smh.
I have 4 long time friends who played H2/H3 online daily up until Reach came out. They’ve never been interested in Halo MP since then, it’s always been like pulling teeth to get them to fire MCC for a few rounds.
They haven’t stopped playing Infinite since it launched. It’s recaptured a lot of people out there who really liked the Legacy games, and Infinite does a good job of (kinda fooling) recreating the legacy games vibe.
I think a lot more people are playing Infinite than some people are presenting. My friends list is constantly showing people I never saw fire up H5 playing Infinite very regularly
You can’t say appeasing to Halo fans is failing when they haven’t really appeased halo fans other than the art direction.
They promised free, Reach level customization, then locked everything behind a paywall on launch along with a handful of maps and gamemodes. And now here we are 2 months later and the game is in an even worst state than it was on launch. If they go BR that spells the end of infinite for me. If I wanted a stale cookie-cutter BR experience there’s already plenty on the market for that, I came to Halo for Halo, and most others do, too.
Lol we dont care for a BR… everyones talking about “halo will die without it” sorry but halo died way back in 2010. 343 needs to stop catering to the garbage modern gaming tactics and stop calling it “evolving halo”
Well, I’m merely pondering if anyone believe i343 could pull off a game saving BR mode, IF their incompetense with the game led them to the situation where a BR is their only way out?
I don’t really count large scale modes BR just because BR is of larger scale.
Sigh.
No, it’s going to take a lot more than that.
Nope, now let’s see if all that text of yours put you in deep water.
Yes?
Oh really? You say you know me.
Let’s find out shall we?
First sentence right after telling me you know me, and you’re already wrong.
Halo: Reach held up pretty good considering the circumstances.
Where it failed wasn’t that it changed, but that it contained controversial elements, big enough to spoil most of what the otherwise great game had to offer.
-Bloom demonstrably affected competitiveness negatively.
-AA’s being balanced for spawning ruined the liked equal starts as well as making themselves inable to function off spawn as pickups. Making them available on the map would’ve enabled a different balancing on them, making them more like weapon and the tiers they’re often grouped into.
-Initial ranked system absolutely destroyed the playlist and required an overhaul about half a year later if I’m not mistaken. Along with the two previous points, the ranked playlist and MLG didn’t do well.
And yet, many old things remain or are re-implemented as time go by.
What exactly does it matter that CS is from Valve?
It’s also not the only game enjoying success despite “being old”.
And yet it’s still extremely well received. Mechanics are often claimed to be crisp and responsive, features are likeable and well done.
Yes, I’d like to see a total elimination of sprint, but so far it’s the best one yet.
It’s met far less controversy than previous iterations.
Its current problems are not mechanical or “controversial” of nature at the moment.
Applies to most of the popular games today.
Quite a few beg to differ, but “sure”.
If Halo was of no interest from the start, why would a BR suddenly change their mind?
For a them to be interested in a Halo BR, there has to be an initial slight interest in there to begin with.
You say they’ve got 600 other games they’ve invested themselves in, so why would a failing game doing a last resort BR suddenly make them invest their precious time on that?
Fairly certain I can.
And I never claimed otherwise.
And I said I’d have a problem with a niche Halo not being the biggest game, or among the biggest ones? Could you point that out?
Considering that out of the two of us, you apparently consider yourself literate.
Over the years they’ve compensated between their vision and the old. It’s been too little on both sides with a bad taste for both there inbetween.
Pretty certain the allure wasn’t a mass intake of players but a dip in the cash-in success which is what quite a few other F2P games enjoy.
I severely dislike the F2P approach, but I am seriously not going to attribute the failure they find themselves in with Infinite on that single decision, when there are a myriad of actual gameplay compromising issues with the game that actually hinder an enjoyable experience.
Myesz, people are “fickle”, Game’s having network issues left and right, playlist issues, challenges not tracking, extremely inbalanced matches and a storefront which is an eye-sore to many regarding prices and rotation of items, bad challenge system and poor offering if weekly rewards.
Let’s continue with poor customization choices at start, little opportunity to get more through permanent means as basically everything is timed in some way or form. Battlepass offer little but fillers for non-payers, and even the battlepass itself if you pay for premium isn’t splendid.
Additionally, if people are fickle, the top games we see today would not have been the top games the last four to five years.
So, if they indeed are fickle they’d of course go to a Halo BR, but them being fickle means they’d easily jump on the next train.
However, you also said they have loads of other game’s they’ve invested in and question why they’d jump ship in the first place. So are people fickle or not.
Yes
Considering Halo 5’s launch, the situation Halo is in now could very well have been the same had it been what you described us being happy with.
I personally do not need Halo to be on top of anything.
But I completely disagree with the notion that it requires a BR mode to make it to the top. And that’s not because I dislike BRs, but because I have slightly more imagination than “do what everyone else is doing”.
As you’ve gone on a parade commenting current player behaviour, there’s nothing to suggest in your long post that people would migrate to a Halo BR and stay in it, and why would they? Energies spent on making the next big BR overthrowing all the others are far more likely and safer spent on beating them through other means, innovating new things. Standing out in other ways.
CS, Battle Royal, Mobas, all extremely popular environments in gaming, all coming from innovative fans modding and creating with tools provided to them.
Halo isn’t going to beat CS by adopting on spawn purchases and one life rounds with bomb planting and hostage rescuing.
Halo isn’t going to beat WoW by becoming a massive multiplayer RPG experience.
Halo isn’t going to beat LoL and DotA by putting NPCs on the map and allowing players to choose from a wide variety of skill sets and items.
Halo didn’t do any of those and still did well.
So why would a Halo BR suddenly do any better?
Especially considering your own speech on keeping to already invested games, and fickle gamers?
A BR isn’t going to solve all the issues it currently has with the network and around lying issues, and neither is it going to thrive very well in them either.
Halo requiring a BR to pinch top spot is merely an indication of lacking imagination.
halo do not need any battle royal game mode since its only working worse more.
and look at COD it has 2 battle royal versions.
1 is in black ops 4 and that has not work for long.
and the other is Warzone and its only become more worse then the first one.
has it both done anything good for the Cod serie’s no its more doing worse in the long way.
the game mode there is now in the multiplayer is all good for the halo serie’s.
what there need to do is bring back Warzone from halo 5 with some chance’s here and there and a new version of Firefight what is better then in Halo Reach with some new things.
The people who left to begin with are, many people left specifically BECAUSE there’s no forge, co-op, infection, firefight, and who knows what else, when they’re added (and they work properly) people will come back.
A lot of people care about Halo, it’s the borderline starting point of Multiplayer games on Xbox, and even people who don’t play Halo have vague idea of what it is, to say people don’t care about Halo is… absurd really, considering how well MCC alone was received, a plethora of books, comics, a even some Movies and small shows easily prove you wrong… people don’t put that much effort into things “no one cares about”.
Of course they want to draw in more people, those who are curious but never wanted to risk it, that’s why they made Halo F2P (or so they say)… and it would’ve done a pretty good job were it not for the poor quality of the game itself.
Tell that to battlefield, The division, and Hyperscape, two of those games tried implementing a BR, and they sucked, horribly, Hyperscape was a pure BR, and still failed. Why would anyone pick up a Halo BR if they don’t like Halo to begin with AND when there are better BR games out there like Apex, Fortnite, and Warzone… it doesn’t make sense, it’s a naïve thing to think that just giving Halo a BR would fix that, the Myriad of lesser BR’s that aren’t doing so well, Vigor, Darwin project, Realm Royale, Nuclear winter (Fallout 76), CRSED, Spellbreak, and Naraka are proof that just being a BR isn’t good enough to be a hit.
A quick look at the steam count shows me Halo infinite is doing better than 2042 one of what used to be considered it’s biggest competitors right next to CoD, Halo infinite currently is ranked 47th in all of Steam for activity, and that’s on a platform that’s new to Halo overall, I’d say it’s doing alright for itself, even if it could easily be better.
So why would you stop with an idea as weak as a battle royale?
You were so certain you had it in the bag, that you heard it all before, so certain you claimed to know what I’d say.
Then you did read it and can’t conjure up a response as you don’t possess an argument to support your case. All you’ve got is standard kid’s methods of “Naha, I’m right you’re wrong lalalalala not listening”.
There’s no need to answer as your initial post tells one tale, and this last one of yours support the latter.
Why would you post a wall of text, and then not respond to one?
You can say we’re in denial all you like but without anything to support it, it’s nothing but an empty, void statement that says more about you than anyone else. Especially when you claim to not read counter arguments.