I’ve said this a million times: Literally every game has a declining player base, barring the occasional evergreen title that happens to strike gold. A better metric to look at is whether or not events have the intended effect of bringing back players, and looking at the numbers that seems to be the case.
But you can look at the metrics for every major FPS release ever and see the exact same trend.
Here’s the whole problem with your idea. A Battle Royale mode wouldn’t save Halo Infinite. A Battle Royale wouldn’t be Halo Infinite. Even with all the same guns, abilities, etc a battle royale mode would make it a radically different game.
Look no further than Fortnite, which originally launched as a base building, resource gathering tower defense game. The moment they flipped the Battle Royale switch, that tower defense game died and never came back.
Yea, but Fortnite’s core tower defense gameplay itself sucked, which is way more why the core mode failed. It was also trying to directly compete with other games horde modes that did the same stuff but better.
Infinite’s core gameplay is rock solid (imo) though, which is a way different position to be in than Fortnite was. Having a successful main sandbox ecosystem, and then adding a parallel BR ecosystem could probably compete with the top BR’s on the market.
In my ideal world, 343 would bring on a main support studio who would basically be in charge of making the core game updates work in the BR mode. 343 would just do Infinite’s core multiplayer and campaign.
Once get the through year 1 of technical fixes and new maps, I hope we do get a dev supported BR mode like that.
Go back and actually watch a Halo 2 or 3 tournament… Halo 2/3 weren’t bad Halo games but Halo 5 as far as I’m concerned is the best Halo game Esports wise (so far)
Also, CE>2/3
Yeah they were received horribly because they basically impacted every single element of the game, whereas a separate BR mode wouldn’t. If they just decided to drop every single playlist/gametype in Infinite and it only had a BR mode then what you are saying is would make more sense.
This is a very nuanced and sort of subjective argument here, but I’ll give my opinion/stance.
a game needs multiple things in my opinion to be considered competitive. Large skill gap, fair and balanced settings, decent viewership/fans, features like spectator mode or a ranking system, etc.
Ultimately as long as the goal is to win then it could be considered competitive.
Battle Royale’s have massive competitive scenes, huge prize pools, tons of pro players, great viewership, etc. It is absurd to compare game’s that get nowhere near that amount of competition. Halo is a very small slice of the Esports pie nowadays.
Emphasis on could… this is assuming that the amount of players who are drawn in by the appeal is outweighed by the amount of those who would leave if Halo becomes a dedicated BR. If this thread is anything to go by… that doesn’t look good.
We also have to figure out what’s going to make Halo stand out and be unique compared to the other more established BR’s out there… Apex has it’s legends, Vigor it’s risk/reward and map mechanics, and CoD implemented it’s killstreaks and Gulag fairly well to make it unique… Fortnite has it’s crafting and outlandish story and ever changing gameplay… what is Halo going to do that would warrant or garner any of that attention? You know that it’s going to get the bandwagon argument real quick.
As someone already said, Halo has a sandbox that doesn’t really support a BR, one of the big things in a BR is the shields, body armor, or chug jug, whatever you want to label it, the extra health… Halo has this by default, shields, they aren’t particularly durable to begin with and regeneration is kinda their big deal, but I guess you could make those a pick-up, whatever it takes to make the mode work I guess… but then we have the big issue… the health… most weapons will 1 tap without shields, making your health non-existent and the only thing that matters the shields… and when you have multiple weapons that already 1 shot (skewer, sniper, shock rifle, sword, hammer, rockets) and then other weapons that don’t take much more (Shotties, That forerunner GL, ravager if you can aim it, and the mangler) that doesn’t leave much in the “balanced” pool to work with… so either you have this BR mode in which power weapons are super scarce, and every other gun is the BR or pulse carbine, which already doesn’t sound fun, or you just have it kinda random and people who get lucky with power weapons win, whether it be the dude who found snipes and is in the far back, or the other guy who was corner camping with the swords and the rockets get the drop on you, at least in Apex if a dude is corner camping you have a chance to outperform him.
And that’s just glossing over weapons distribution and balance, we have yet to talk about ammo, gadgets, vehicles, Camo or OS, taking away the sandbox team, map design team, or even just unique features for the Halo BR, as believe it or not it being “A halo BR” isn’t good enough, it won’t. This is also before we talk about what happens to the base game… just because they hire more people doesn’t mean those people will stay, be competent, or that the higher ups who make decisions will make good ones that benefit your Halo BR, they might not even get more hires… just throwing money and bodies at the game won’t make it good, and they can only have so many directive and creative leads who are capable and competent when it comes to Halo. There’s nothing that’ll entice players to stick around and keep playing either, progression is something you could just throw in base game, we already have a season pass, just becuase it’s a BR doesn’t mean it’ll keep the playerbase alive, Battlefields firestorm is a good example of this.
Or maybe because it’s an already saturated market Halo has no business being in? It’s an Arena shooter, always has been, that’s what Halo is, don’t know why you’d try to make it something it’s not. Calling people “screaming boomers” also doesn’t really help your case as everyone could easily label you as the “mindless Scapegoat BR fanboy”.
They did, it’s why they made it F2P.
Everyone who is disagreeing with you on this thread is one.
Just because you can, doesn’t mean you should… and Attrition is more like search and destroy lite, to compare that to a BR is a massive fault, just cuz there’s a ring doesn’t make it a BR, and making a “good” BR, is far from easy… Hyperscape had a lot going for it… and it’s pretty much dead now.
Again, saturated market, why should Halo do it when Microsoft has already got it’s bases covered. Don’t put all your eggs in one basket or whatever.
Believe it or not, by fixing the game, I’d reckon they’d save most of the population, but go off and miss the point, I guess.
Poor argument coming from you since you have very little that shows a BR would actually help Halo in anyway.
If you’re friends don’t vote in the poll, but you say they do, does that change poll results? Does your circle of friends outweigh everyone here who disagrees? It could go either way too, I could simply say my friends hate the Idea of Halo BR’s, of course no one speaks for the entire community, but if they aren’t here to add to the discussion or voice their opinions, 343i will have bias towards those that do.
TL;DR, It’s not worth the risk from this game, one that’s already made a few too many risk already, the amount of people who want Halo to be “Halo” and not a BR also seem pretty high. I’m not saying a Halo BR couldn’t be fun, but that’s not what I reckon most halo fans want from their Halo experience as evidenced by how poorly all of these BR threads are received, maybe WAY down the line (I’m talking 3-4+ years), maybe just maybe, but right now, when there are way better things to focus on, when 343i is still trying to get it’s “games as a service” thing stable, no.
This post was so stupid after the first paragraph, that I knew if I read any further it would be a waste of my time. And I was right. Out of all the stuff you said, I already addressed why half of it was nonsensical. I knew from your first paragraph this post was a waste of both of our times when you automatically assumed Halo would become a “dedicated BR”. Half the assumptions you make in your post have no logical basis whatsoever.
So unless 343 decides Halo should be only a battle royale, making a battle royale would be pointless? Again, you are literally just flat out ignoring logic and saying whatever pops into your head first.
In another timeline, a fracture universe if you will, I might be excited for the idea of a Halo BR. Thing is, even ignoring the technical issues (which, let’s be honest, make most of this discussion moot), 343 pretty consistently aims for the lowest common denominator, basically giving people what they “expect”, not what they expect from Halo specifically, but appealing to the expectations other shooters have given players.
When I think of the potential behind a Halo BR, I think of fighting an enemy squad on moving gondolas akin to that segment from Halo 2. I imagine a sentinel swarm you can delay, but not overcome, instead of your standard closing circle. How cool would it be for a Scarab, even if it’s just on rails, to be a position for people to fight over??? I don’t think any of these ideas are exactly pie-in-the-sky, but I know 343i won’t be the studio to deliver such an experience, in it’s current state.
A game with an actual story, lore and a range of multiplayer modes with a reputation of 20 years in the making and Microsoft’s big seller needs to compete with cheaply made battle royale games right.
To be frank: BR sucks and it’s a different style shooter. Halo is an arena shooter and BR won’t work in the game style. That would be a huge waste of time.
And to your halo boomers comment - since it seems none of you 16 year olds have any attention span and will move on from Halo after a month wh would they ever cater to you? That’s a straight up silly argument to make lol
Okay, well it is competing and failing on almost every front. So you can sit here and act like a passive-aggresive Yoink, but the reality is there are less than 100,000 people playing this buggy mess of a shooter, and the majority of those people are guys like yourself who can’t be bothered to wipe the Dorito dust off their controllers and see the bigger picture that it isn’t 2001 anymore, and that it’s literally only Halo fans playing who have been playing since 2001 who are afraid of new things. (I’m one of them BTW) so I’m not speaking from a place of ignorance here.
I’d prefer it if these games were just low-key, simpler titles with a linear campaign and well balanced and designed MM that you pay 60-70 bucks for the title. That are aimed solely at die hards and aren’t intended to pull in a giant audience. But that isn’t the model they went with, because they feel they need to appease this perpetuated delusion that Halo is “The king of shooters” and that it can make some kind of come back based purely on old thinking and traditionalist, tribalistic BS so long as it’s FTP.
If you really think this game is even remotely in range of numbers with everything else out there right now, then you’re in utter denial and can’t get over the fact that you aren’t a kid anymore, it isn’t the earlier 2000’s, mountain dew gamer fuel doesn’t have chief’s face on it and walk-mans are a horrid thing of the past.
People are not going to come back in droves with minor fixes and forge mode. Most gamers don’t care about Halo. Bar none. That’s just what it is now. They had a chance to pull in an audience at release, which they botched massively and now their only focus is how much crap they can stuff into the shop.
Their only REAL way to Garner this mass following that you’re all so obsessed with this franchise getting so it can “Get back on top” is a battle royale. I don’t particularly want one, but that’s reality here, and that’s only even being questioned because it’s fans like you who put this “We back” notion front and center in the first place. We ain’t back. Halo, God rest it’s soul, was put to bed when Bungie left. Tastes change, things evolve, let’s the memories suffice, and if you’re going to move forward with something, it had damn well better be good.
But this isn’t, and that’s that.
So laugh all you want, but you’re going down with a sinking ship just like the rest of us. But when the water levels touch chin, atleast I’ll have accepted my fate. You’ll be the one freaking out the moment he can’t breath.
Oh yeah, a big map with a slew of guns, weapon racks, and energy shields and overshields. Yeah, totally NOTHING like BR at all. Do you people even listen to yourselves?
You are a saint. You’ve written everything I was too manic to be able to pursue and develop the last few days. I’ve been working on a fairly large project, and haven’t been able to dedicate time to give proper responses. Appending to the OP, thank you so much.
There is a certain belief that it is what is objective about the older Halo games that made them great, not necessarily what tastes were of the time. There is some truth to both, I think, and as you say, it could very well be that people have moved on and wouldn’t be interested in a proper Halo game. But the thing is, modern fans haven’t been given a chance to try. So what I want, and many others, is to give them a chance to try a new Halo that IS Halo, and before we get hyped up for a Battle Royale mode in Halo, which could be fun, I think it’s best that we focus on what made the older Halo games objectively great and preserve those for the future. There are many issues to resolve before we can say that modern gamers have rejected “Halo”. The gameplay is so different, they haven’t even gotten a chance to try a new one. We need bloom out the door and free color customization, for a start