Love Anders Drones - Favorite character yet

So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
Quick match Gameplay Victory

The drone seem a little overpowerd but most balenced

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> The drone seem a little overpowerd but most balenced

I admit the large drone, protector I believe is very strong, especially in the early parts of the match.

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> > The drone seem a little overpowerd but most balenced
>
> I admit the large drone, protector I believe is very strong, especially in the early parts of the match.

People like you are far too enthusiastic when it comes to calling units “OP.” This feedback will go into shaping the game in the future. Be a bit more careful.

The sentinels aren’t OP. The contrary is actually true. They have minimal health, and are too slow to escape from infantry units, which are cheap and expendable.

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> > > 2533274939354123;2:
> > > The drone seem a little overpowerd but most balenced
> >
> > I admit the large drone, protector I believe is very strong, especially in the early parts of the match.
>
> People like you are far too enthusiastic when it comes to calling units “OP.” This feedback will go into shaping the game in the future. Be a bit more careful.
>
> The sentinels aren’t OP. The contrary is actually true. They have minimal health, and are too slow to escape from infantry units, which are cheap and expendable.

Not OP, strong especially in early parts of the match. With the other 3 little guys I’m confident facing any other starting group.

Her starting army is only strong in certain cases. If the enemy has cloaked units like the 2 prowling(?) marauders starting army, they can just dance around you and you can’t do much but retreat as you have no detect units. If you drop in a detect unit, it is only on half health which means it dies super quick. If you drop in a sniper, they can still outmaneuver you and attack from max vision range. Even if they screw up a bit, they still tank your hits quite a bit.
And then, there is the problem with anti-air units… Time to kill seems quicker in this game on most accounts. So while you can kill that reaver or wolverine relatively fast. If they focus down your protector and just let their infantry do rest of work against your other sentinels… You won’t be going anywhere any time soon. Because the smaller sentinels does below average damage to infantry.
Lastly but not least, air units cannot collect energy. Which means that you either need teammates to do that for you or you need to spawn units to do it. And if you choose the latter option, dealing with the cloaked units in the early game then might become more of an issue depending on how many recycles you need (and energy used) to get your detect card.
I would argue the tactician starter army is like your better main army for head to heads. The sentinel swarm is more for supporting your teammate and snowballing. They are just kind of gimmicky in a way. They either work really well or they fail really fast, especially against players who knows how to counter it.
If you main Anders in air, I think Anders’ army is best as a mobile support/assault team, like immediate response team. Then you can just ignore terrain and fly between zones to wherever help is needed. They are also fairly strong against most artillery builds as people tends to neglect anti-air for more firepower against ground troops.
One of the few things to watch out for about your late game are the anti-army builds. I have played with a deck with 2 hunter and 2 reaver cards… I had 6 reavers in my army (some of them are cloaked I think) against an entire air force at the late game and wiped them out (rip his three vultures) with only little casualty. Though you could argue they didn’t scout and just ran in without thinking , I guess they were getting pretty desperate at that point I guess as we held on to 2 cap points the entire game.
If anything is OP, I’d argue those wild jackrabbits deal too much damage. 1 of them, at 60 energy can end half of my army. Sure they die quick. But that kind of work against you, since you would rather put some distance between your army and it… and they can just spawn it in the middle of your army…

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> Her starting army is only strong in certain cases. If the enemy has cloaked units like the 2 prowling(?) marauders starting army, they can just dance around you and you can’t do much but retreat as you have no detect units. If you drop in a detect unit, it is only on half health which means it dies super quick. If you drop in a sniper, they can still outmaneuver you and attack from max vision range. Even if they screw up a bit, they still tank your hits quite a bit.
> And then, there is the problem with anti-air units… Time to kill seems quicker in this game on most accounts. So while you can kill that reaver or wolverine relatively fast. If they focus down your protector and just let their infantry do rest of work against your other sentinels… You won’t be going anywhere any time soon. Because the smaller sentinels does below average damage to infantry.
> Lastly but not least, air units cannot collect energy. Which means that you either need teammates to do that for you or you need to spawn units to do it. And if you choose the latter option, dealing with the cloaked units in the early game then might become more of an issue depending on how many recycles you need (and energy used) to get your detect card.
> I would argue the tactician starter army is like your better main army for head to heads. The sentinel swarm is more for supporting your teammate and snowballing. They are just kind of gimmicky in a way. They either work really well or they fail really fast, especially against players who knows how to counter it.
> If you main Anders in air, I think Anders’ army is best as a mobile support/assault team, like immediate response team. Then you can just ignore terrain and fly between zones to wherever help is needed. They are also fairly strong against most artillery builds as people tends to neglect anti-air for more firepower against ground troops.
> One of the few things to watch out for about your late game are the anti-army builds. I have played with a deck with 2 hunter and 2 reaver cards… I had 6 reavers in my army (some of them are cloaked I think) against an entire air force at the late game and wiped them out (rip his three vultures) with only little casualty. Though you could argue they didn’t scout and just ran in without thinking , I guess they were getting pretty desperate at that point I guess as we held on to 2 cap points the entire game.
> If anything is OP, I’d argue those wild jackrabbits deal too much damage. 1 of them, at 60 energy can end half of my army. Sure they die quick. But that kind of work against you, since you would rather put some distance between your army and it… and they can just spawn it in the middle of your army…

Great analyst. I don’t think I’m to that level of skill, but I hope to be. I like the idea of all air and a support/quick strike role. Vanguard wolverines wiped anything out I imagine it’s the same with the upgrade reaver. I typically spawn in marines at start for energy gathering, but fortunately I haven’t ran into anyone starting with cloak units.

You’re name seems familiar to a squadmate I played with last night in Battlefield 1. No memory just a faint gut impression.
I only played with Anders once, I like Shipmaster and Atriox

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> You’re name seems familiar to a squadmate I played with last night in Battlefield 1. No memory just a faint gut impression.
> I only played with Anders once, I like Shipmaster and Atriox

Haha wasn’t me I only own halo 5 and will own halo wars 2. Haven’t gotten to play since last night due to constant crashing all of a sudden. Was hoping to play through all the banished leaders to upload to my channel, but as of now that’s a no go.

yup i just discovered that anders have sentinels and she is quickly becoming one of my favorites. oh yeah(dont think its in the beta) but anders has a superunit, picture flying scarab. if u want 2 know about it put hw2 scarab vs supersentinel and it should pop up.

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> yup i just discovered that anders have sentinels and she is quickly becoming one of my favorites. oh yeah(dont think its in the beta) but anders has a superunit, picture flying scarab. if u want 2 know about it put hw2 scarab vs supersentinel and it should pop up.

Nice! Will do.

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> So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> Quick match Gameplay Victory

How did you keep that many units alive? You never split your army up or something?

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> > 2533274964415981;1:
> > So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> > Quick match Gameplay Victory
>
> How did you keep that many units alive? You never split your army up or something?

No I didn’t have to. For no communication my teammate and I did well. Held early spots and keep the healers alive while constantly have a marine unit collect energy. I’ve noticed keeping 2 healers alive does wonders. Of course a good teammate that sticks to a strategy helps.

With tactician starters, holding an early point shouldn’t be too much trouble. Even if the enemies has cloaking, your wolverine detects and it won’t have deployment fatigue. But your troops moves significantly slower than the sentinel swarm starter, which means that you cannot provide support to multiple areas quickly in the early game. But if you choose sentinels, you need to essentially tag along with a teammate for the first point. Else, if the enemy has anti-air / cloaking early, you run the risk of getting wiped when going solo. After you get the first point, send 1 unit to cap an unoccupied point if available and direct the rest to support the other capture point if the other guy’s army didn’t get taken out. The sentinel starter is the more fragile one in most cases. But, you get a lot more benefit out of it if most of your air survives till mid to late game, whereas the tacticians need to build their force from scratch.
As for anti-armies, for those who caught on to the dominating air force trends XD… They are mostly ground based. In the case of main air Anders, the reavers and wolverines are on the ground. So watch where they are heading, avoid them at all cost if there are too many of them and leave them to your teammates, especially if one of them is running an artillery / locust build. They easily shred down the anti-airs if they are targeting them as priority(work it out with your team). Then, your force can sweep in and target the rest of the anti-airs and wipe their army. If they are going onto the cap point you are defending and you can’t get support from your team, MOVE out of there (unless it is a clutch). Losing a few points is nothing compared to losing an entire army that could be critical in the long run.
If there are only a very few amount of AAs, try targeting them with your protector and sentinel specials. Vulture’s ‘nuke’ 1-shots reavers and almost the same should go for wolverines. Protector’s disable jams the anti-air missiles from firing, giving you a window to burst them down asap. The key with specials is to avoid overkill. If you choose 2 vultures and nukes 1 reaver, the second ‘nuke’ is a waste as 1 is enough to get the job done. Same goes for protectors. In another words, you need to select each unit individually and map them to separate targets… not sure if there is an easier way to do this.
Also, since your troops are very mobile, consider returning to base as an alternative means to heal. You will still need the nightingales though, mainly because they can detect on the fly.

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> > > So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> > > Quick match Gameplay Victory
> >
> > How did you keep that many units alive? You never split your army up or something?
>
> No I didn’t have to. For no communication my teammate and I did well. Held early spots and keep the healers alive while constantly have a marine unit collect energy. I’ve noticed keeping 2 healers alive does wonders. Of course a good teammate that sticks to a strategy helps.

That too, or you could just send your army to your base for a few seconds to heal up

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> > > > So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> > > > Quick match Gameplay Victory
> > >
> > > How did you keep that many units alive? You never split your army up or something?
> >
> > No I didn’t have to. For no communication my teammate and I did well. Held early spots and keep the healers alive while constantly have a marine unit collect energy. I’ve noticed keeping 2 healers alive does wonders. Of course a good teammate that sticks to a strategy helps.
>
> That too, or you could just send your army to your base for a few seconds to heal up

Plenty of that too. I’ve come to notice it’s better to give up 100 point early on if you can save most of your army.

I just hope they kept her cryo bomb in the standard mode it’s what made her my favorite character in the first game. Otherwise I will probably move to Shipmaster or Isabel

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> > > > > So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> > > > > Quick match Gameplay Victory
> > > >
> > > > How did you keep that many units alive? You never split your army up or something?
> > >
> > > No I didn’t have to. For no communication my teammate and I did well. Held early spots and keep the healers alive while constantly have a marine unit collect energy. I’ve noticed keeping 2 healers alive does wonders. Of course a good teammate that sticks to a strategy helps.
> >
> > That too, or you could just send your army to your base for a few seconds to heal up
>
> Plenty of that too. I’ve come to notice it’s better to give up 100 point early on if you can save most of your army.

Yeah. I have also learned that having a larger army size is better than using abilities. Also lower cost units initially then higher cost might be better

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> > > > > > So far out of the unsc characters she is my favorite. A big part of that is she can start with 4 drone (3 weaker ones and 1 powerhouse).
> > > > > > Quick match Gameplay Victory
> > > > >
> > > > > How did you keep that many units alive? You never split your army up or something?
> > > >
> > > > No I didn’t have to. For no communication my teammate and I did well. Held early spots and keep the healers alive while constantly have a marine unit collect energy. I’ve noticed keeping 2 healers alive does wonders. Of course a good teammate that sticks to a strategy helps.
> > >
> > > That too, or you could just send your army to your base for a few seconds to heal up
> >
> > Plenty of that too. I’ve come to notice it’s better to give up 100 point early on if you can save most of your army.
>
> Yeah. I have also learned that having a larger army size is better than using abilities. Also lower cost units initially then higher cost might be better

I agree the mode does really seem to lean toward quantity not quality.

Most undeniably overpowered character. Protect drones are way too good when there are 5+ in a group. I hope it gets fixed. No antiair can handle 30 sentinals at once, so silly!