Lots more ideas for Halo 5 by cjmcolacole!

I am going to, ahead of time, apologize for grammar mistakes. now lets begin!

1: Class types were in Halo REACH and 3 (Spartan, or Elite) and I REALLY want to expand upon that. First off, Spartan. The spartan would be able to take the most hits of all the other classes, average speed, and can wall jump (Only off of one wall though)! As an elite you can run slightly faster than a spartan, can use quicker assassinations, but has slightly less shielding than a spartan, yet regenerates them faster, they can also jump slightly higher than a spartan. Now for something REALLY new, a Forerunner Foot Soldier. Now these foot soldiers will be able to run faster than an elite, yet have even less shields, and has the same regen speed as a spartan. They would also be able to double jump, but it will force them to do a flip (after the second jump) causing them to be unable to aim while flipping, yet still able to fire their gun. Last but certainly not least is a basic marine. No shields, but high movement. The soldier would be the single fastest class, be able to wall jump (still only once), slide, and have a quicker assassination than an elite. but remember, no shields.

2: Individual armor for each class will be a must. so, what im saying is every class will have its exclusive armor, yet still tons of options

3: Weapon stats would be very helpful to em noobs. I was thinking that each weapon would have stat bars (Power, Accuracy, Reload speed, weapon switch speed, and mobility). I Believe that these stats would change depending on the perks (Sorry, I know that that’s not what they are, I simply cant remember them), along with you character. that’s right each class would have an overall stat bar (Speed, HP, Shield regen time, etc…). THIS WOULD BE SO HELPFUL!

Well, thats all for now. Please try to find my other posts. Please Favorite and Comment ideas or thoughts. DONT FORGET THE POLL!

I dislike the idea of multiple “classes” in a Halo game. Couple them with loadouts and you’re simply overcomplicating a system that does not need to be overcomplicated. I feel like the differences between your classes are too great and that it would drive the game further away from the arena shooter status that it should be (sort of) returning to.

Weapon stats also seem unnecessary. Though, since they really wouldn’t make much of a difference, I could take them or leave them.

Weapon stats are okay, I guess.

I vote for no classes and perks.

1.I don’t think halo should turn into a class/race based game, I don’t like it. I do think there should be elites+ spartans but they need to be equal.

  1. Again don’t think classes are a good idea

  2. Weapon stats would be fine I guess, it can’t really be bad for the game.

Lolno this would just further unbalance a game that gained all popularity by being balanced. If anything they should remove perks and just keep AAs, or honestly I wouldn’t mind just making a H3 with updated graphics and story

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