So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
I honestly have become tiresome of looter shooters. Don’t get me wrong, there’s nothing wrong with them, I just dont think that’s the direction Halo Infinite should go for. I personally hope the campaign is geared more toward the standard mission by mission campaign model. From the look of the trailer though, it’s hard to say. It looks very open and it both worries and excites me. I’m sure whatever they do will be interesting none the less.
If they’re able to add content to the game with ease, what a blessing that is!
If they’re adding new content as fast as they can make with, without any deeper thought process… Oh dear god
I wouldn’t want Halo to adopt any other game models, i want it to keep its own path.
Imagine playing the campaign and suddenly a lvl 50+ Legendary grunt shows up, and ruins your day with a Legendary (15+ dmg to unfortunate protaganist) plasma pistol.
I am sure some elements of RPGs will make it in, as good ol’e Frankie boi confirmed exploration will be rewarded, but please maintain it as a Halo game and not a Destiny-Halo mixup.
i think there are more than enough loot-shooters out there at the moment. no need to add a halo version to an already oversaturated market.
also i don’t think it really fits halo to have a battle rifle with +5 on damage and +3 on jump hight, or whatever.
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> i think there are more than enough loot-shooters out there at the moment. no need to add a halo version to an already oversaturated market.
> also i don’t think it really fits halo to have a battle rifle with +5 on damage and +3 on jump hight, or whatever.
I can agree that looters are becoming more and more prevalent and agree a Halo ‘looter’ would be an odd creation. I am more interested in adding more content to Halo beyond Map packs and multiplayer modes. I would prefer something that expands the story and lore of Halo IN GAME as opposed to books and comics.
I’d be fine with a looter/shooter/RPG as a spin off. H6, however, I think is going to be a linear story with large, open levels to explore. I think the GaaS model is just going to apply to the MP side of things.
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> > i think there are more than enough loot-shooters out there at the moment. no need to add a halo version to an already oversaturated market.
> > also i don’t think it really fits halo to have a battle rifle with +5 on damage and +3 on jump hight, or whatever.
>
> I can agree that looters are becoming more and more prevalent and agree a Halo ‘looter’ would be an odd creation. I am more interested in adding more content to Halo beyond Map packs and multiplayer modes. I would prefer something that expands the story and lore of Halo IN GAME as opposed to books and comics.
i’m curious, bc i can’t really imagine what you mean. what do you have in mind? a story add on? or like a secound playthrough from a different perspective (like the secound playthrough of nier automata … sort of)?
what i can see happen, is the secound playthrough (which could be intressting)
i think if 343 (or any devloper) aims for continuing a story post launch, the risk, that the initial campaign isn’t finished is very high. maybe (more or less) stand alone side stories could be a good thing. (also the monetization of such things could very easy turn into a consumer unfriendly eco system)
another problem i can see is: shooter game mechanics are very limiting for storytelling. i think at one point it would get repetative (especially if it’s like halo, where a story is already going on for 5 games… like: it just switches out enemies to shoot at)… but i’ll gladly be proven wrong on this point.
For Halo 6/Infinite no. No way should the next main installment be a loot shooter.
I could see a break off game, such as one that follow the Spartan IIIs or maybe even Noble teams.
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> > > i think there are more than enough loot-shooters out there at the moment. no need to add a halo version to an already oversaturated market.
> > > also i don’t think it really fits halo to have a battle rifle with +5 on damage and +3 on jump hight, or whatever.
> >
> > I can agree that looters are becoming more and more prevalent and agree a Halo ‘looter’ would be an odd creation. I am more interested in adding more content to Halo beyond Map packs and multiplayer modes. I would prefer something that expands the story and lore of Halo IN GAME as opposed to books and comics.
>
> i’m curious, bc i can’t really imagine what you mean. what do you have in mind? a story add on? or like a secound playthrough from a different perspective (like the secound playthrough of nier automata … sort of)?
> what i can see happen, is the secound playthrough (which could be intressting)
> i think if 343 (or any devloper) aims for continuing a story post launch, the risk, that the initial campaign isn’t finished is very high. maybe (more or less) stand alone side stories could be a good thing. (also the monetization of such things could very easy turn into a consumer unfriendly eco system)
> another problem i can see is: shooter game mechanics are very limiting for storytelling. i think at one point it would get repetative (especially if it’s like halo, where a story is already going on for 5 games… like: it just switches out enemies to shoot at)… but i’ll gladly be proven wrong on this point.
For me I this is what I want… A long and variety rich campaign - Most halo campaigns pull this off but something with a big mix of different mission types - On foot, in the air, in space (Reach), in vehicles - I want another warthog escape/chase (Halo 3), and I am okay with the occasional on rails gunner role (Reach). Halo CE also offered a lot in terms of variety of missions, environments, and atmosphere (343 Guilty Spark). Now I do believe this can all be done in an open world environment.
In regards to post campaign additions outside of Multiplayer/Matchmaking. Now I’m not saying Spartan ops was good - IMO it wasn’t. Boring and repetitive due mostly to them reusing the same map over and over again. Plus the story wasn’t compelling or well written - Nerdy science guy I’m looking at you. However, the concept was interesting. What I would like to see is more campaign style missions that feature my spartan - the one I make, customize, and insert him in his own story post MC campaign. I do think Raid like missions could work in Halo but what really matters is what is the carrot for completing something like that. If Halo 6 is not a looter, why would I complete a super challenging mission? There needs to be some sort of deep progression and unlock system that gives you a reason to run a mission outside of the challenge itself.
All in all I want a game that sustains itself with new content that is varied and offers meaningful rewards and for something like that Halo would have to take on the characteristics of something like a looter/RPG. What that is going to look like… unknown and I am having a hard time picturing anything through the lense of the original Halo games and how they worked.
Halo should not, repeat should NOT genre jump like that. It would put off many longtime fans. Sure maybe in a spin-off like Halo 3: ODST was but Halo 6 should keep to what Halo 1-3 was IMO
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> So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
I don’t think it should be a looter. Something that takes a small amount of inspiration from Metro: Exodus would be cool, but Halo has never been a looter/survival game.
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> > So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
>
> Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
You can have a fps game with rpg. It’s been done before and I believe Cyberpunk will be an FPS and third person rpg. Why can’t Halo ?
The fact of the matter is that 343 was hiring for someone with RPG experience and in a recent interview Kiki indicated that they were moving to something akin to a live service model - rapid addition of new content to keep the game fresh and engaging for long periods between releases (This is my interpretation).
So what can we conclude from this…
There will be some RPG like mechanics - Possibilities: Adjustable stats for player, weapons, and/or equipment. A non-linear campaign in an open world/halo. Multiple outcomes for the conclusion of the campaign.
Rapid addition of new content akin to current releases - IMO this would have to extend beyond simply map packs for multiplayer or modes. I would think additional story content - Campaign missions, Raids like missions, additional content such as new weapons and/or equipment (Circling back to RPG elements and could act as a carrot to keep players engaged post launch).
Now all of this is speculative and honestly a stretch but a possibility.
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> > > So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
> >
> > Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
>
> You can have a fps game with rpg. It’s been done before and I bekieve Cyberpunk will be an FPS and third person rpg. Why can’t Halo ?
Because that’s not what halo is.You dont have so many fps halo games and then change it to a different genre in a mainline halo game.Spin off fine,but not a mainline game
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> > > > So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
> > >
> > > Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
> >
> > You can have a fps game with rpg. It’s been done before and I bekieve Cyberpunk will be an FPS and third person rpg. Why can’t Halo ?
>
> Because that’s not what halo is.You dont have so many fps halo games and then change it to a different genre in a mainline halo game.Spin off fine,but not a mainline game
I think it would be a good change. I’m not suggesting they change the genre but I think games should change it up. I can see Halo as an FPS with rpg elements. There is so much lore that we don’t see or hear about within the game. I think it could be added to the game as optional extra rpg style quests. You then have the choice to play them or pass. The Halo campaigns need more to keep some players coming back imo.
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> > > > > 2533274895683392;1:
> > > > > So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
> > > >
> > > > Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
> > >
> > > You can have a fps game with rpg. It’s been done before and I bekieve Cyberpunk will be an FPS and third person rpg. Why can’t Halo ?
> >
> > Because that’s not what halo is.You dont have so many fps halo games and then change it to a different genre in a mainline halo game.Spin off fine,but not a mainline game
>
> I think it would be a good change. I’m not suggesting they change the genre but I think games should change it up. I can see Halo as an FPS with rng elements. There is so much lore that we don’t see or hear about within the game. I think it could be added to the game as optional extra rng style quests. You then have the choice to play them or pass. The Halo campaigns need more to keep some players coming back imo.
That’s not what halo is though.Halo isnt a looter shooter.You have anthem,destiny,etc… if you want that
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> > > > > > 2533274895683392;1:
> > > > > > So there’s talk about Halo adopting a games as a service model leading us to speculate what that may look like. I’m a fan of Warframe so a looter like game doesn’t bother me but if MC is going to be the focus of the campaign I’m not sure how that would work without allowing us to completely overwrite who MC is. They have also talked about being able to rapidly add content so here’s my thought. There would be the main campaign with MC and then there is your Spartan ie Halo 4 - wargames and Spartan ops and your story carries on after the main campaign. How that would all play out… uncertain. I like MC but I would rather be able to invest my time into my own character more in line with Reach and playout a story with my own Spartan. Plus there is something to say about the loot chase and the eventual unlock of that desired piece. Couple that with a great story, solid game play, customization, cough loot cough, and it would be a winner for me.
> > > > >
> > > > > Mainline halo games need to stick to purely fps elements.Halo is not a rpg.If you wanna try that then make it a spin off
> > > >
> > > > You can have a fps game with rpg. It’s been done before and I bekieve Cyberpunk will be an FPS and third person rpg. Why can’t Halo ?
> > >
> > > Because that’s not what halo is.You dont have so many fps halo games and then change it to a different genre in a mainline halo game.Spin off fine,but not a mainline game
> >
> > I think it would be a good change. I’m not suggesting they change the genre but I think games should change it up. I can see Halo as an FPS with rng elements. There is so much lore that we don’t see or hear about within the game. I think it could be added to the game as optional extra rng style quests. You then have the choice to play them or pass. The Halo campaigns need more to keep some players coming back imo.
>
> That’s not what halo is though.Halo isnt a looter shooter.You have anthem,destiny,etc… if you want that
I didn’t say looter shooter. I said an FPS with some optional levels that have rpg style quests. Completely different to looter shooter.
Reading your various comments, I believe you and I are on the same page.
I’m also expecting them to do a campaign of sorts with MC then speculate that they might make additional campaign-like content most likely in the form of open world RPGs akin to something like Destiny because of who they are looking to hire. I would love either more missions (like a better version of spartan ops) or an open world environment where you played as your own spartan.
With Halo 5 they tried not to tamper with what we’ve come to already expect from Halo games when adding micro-transactions to it. What I mean by this is Warzone was an entirely new creation that was the focal point of these micro-transactions. I see 343/Microsoft taking a similar route once again in Halo Infinite in order to not ruffle too many feathers.
Bringing it all together, this ‘mode’ would most likely be this theoretical ‘open world’ where you play as your own spartan. The ways in which they could monetize this would be diverse but I believe they would tread lightly in what these would be. Most gamers have established that they’re ok with cosmetic transactions and no doubt they’ll be taking it at least that far.
If anyone is interested in how I believe this may happen then read this section.
If they take more of a RPG approach I think/hope that weapons and armor will be desirable not because of a number (representing the strength of the item) but rather the affects or diversity that the item adds to your gameplay. For example, there might be various magnums with different effectiveness or usefulness in certain situations that you ‘scavenge’. Just take the variety of magnums throughout Halo games or even just Halo 5 and that should give you a clear idea that you’d prefer to use some of them over each other and not because of a ‘strength’ number but simply because of the inherent damage, fire rate, accuracy, ect… of the weapon. Attachments would also likely be added (like Halo 5) in order to further ‘diversify’ the weapons. In terms of how that balances with the enemies, you can easily look to the Reach Elites or Firefight-Warzone in Halo 5 to see the likely outcome.
Back to monetization, I think there would be many cosmetics for all the weapons and you could very slowly unlock them through some sort of monetary system. For armor (and this would be the major one), you’d probably be able to pick your colors but each armor would have a base look to how those colors are arranged so more ‘paint’ layouts, ‘patterns’, ‘stickers’, and armor alterations like being chipped, scorched, shiny, or even having a broken or differently colored visor would probably all be monetized as well. Thats not even mentioning possible ‘special affects’ that could be added to armor like Reach.
And because you would be in this shared open world environment you will feel the need to play a lot or fork cash to impress not only yourself but your friends or acquaintances.
On a side note, I believe its inevitable that Halo gets a Battle Royale mode at some point or another in Infinite.
I don’t think this is a bad thing though as it makes total sense in the Halo universe and all of the elements to make it have been there since at least Halo 5. Not much of a BR person myself but I’ve been enjoying Apex Legends and a Halo BR has the potential to be even ‘better’ than that game.
A mode like that could easily be monetized for further cosmetics or encourage already implemented ones at least.
If I were to put a ‘Halo’ spin on an RPG/Looter type of game would be to give the different armor variant’s background and purpose actual use outside of just a nice little lore tidbit to explain why it exists at all. For example the Hazmat variant - which is designed to operate in toxic or more hazardous environments (Even Flood infested areas if memory serves) would grant some benefit when ‘exploring’ or operating in those environments. The Scout/Recon variant would benefit stealth oriented players.
Note: Obviously this would be preferably only applicable in coop/story based missions not competitive play.
THOUGHT! The weather is dynamic. What if as a game modifier (If Halo 6 truly turns out to be open world) Flood outbreaks would occur in various parts of the world and as an event in the world it was your job as a spartan to remove the flood from that area (Warframe Plains of Eidolon - Ghoul Purge events)