Personally I felt as though the loot caves were fairly underwhelming. There were so many power weapons and abilities already scattered all over the map - why wait to hack something or even wait on a cooldown if you can just walk 30 paces to grab the same thing, especially if you’re only probably gonna get 8 shots out of it?
I’d thought that, with randomized loot, we could get some sort of vehicle requisition type deal, where we find, say, a warthog token and are able to call it in at our base. Would make the vehicles in BTB more common (very much needed) as well as incentivize loot caves and whatnot.
Agreed, after my first loot cave I never bothered to go there again. I also didnt really feel like camping infront of the door for 2 minutes just to be naded to hell and back. I imagine with the full sandbox, they might become more useful. Guess we shall have to wait and see
> 2535452038574519;2:
> Agreed, after my first loot cave I never bothered to go there again. I also didnt really feel like camping infront of the door for 2 minutes just to be naded to hell and back. I imagine with the full sandbox, they might become more useful. Guess we shall have to wait and see
i think something that could be neat is a resupply drop. as an equipment slot, you could pick up a pad or something that lets you drop those weapon pods anywhere on the map
They are the only spots on Fragmentation that you can get Overshield, and Camo. I believe they may have also been the only place that spawns grapple hooks, but I may be mistaken on that. I remember a lot of drop wall and even a couple of combat sensor spawns, but no grapples outside of the loot cave.
Plus it can spawn weapons that don’t otherwise appear on the map, like Rockets and Hammers.
Personally I’d rather the interactive map elements do things like they might have in H2 or H3. Like opening a gate that made the enemy base more accessible. Or opening a garage within your base that held a tank. Or destroyed some map element. Or caused a landslide. Or created a map wide EMP pulse that stuns all vehicles.
With all the things an interactive map element could do–especially one that took a time investment–a room with weapons in it felt underwhelming.
> 2535452038574519;2:
> Agreed, after my first loot cave I never bothered to go there again. I also didnt really feel like camping infront of the door for 2 minutes just to be naded to hell and back. I imagine with the full sandbox, they might become more useful. Guess we shall have to wait and see
It takes 30 seconds, not 2 minutes. Also, don’t camp in front of the door just standing there… I never once got “naded to hell and back” because I went for a loot cave… lmao just have some awareness and better/quicker decision making
> 2533274947044147;3:
> I think it would be cool if loot caves had a radio in them to call in vehicle drops.
I feel Lootcaves should provide different power vehicles in objective game modes and change depending on which one you play. In Slayer it allows you to call in a power vehicle such as a banshee or wasp, in Capture the Flag a rocket hog, or in Strongholds a tank. They can even change the loot caves to include different paths to hangars or other secret areas of the map to get a flank on enemies.
> 2533274833576927;7:
> Personally I’d rather the interactive map elements do things like they might have in H2 or H3. Like opening a gate that made the enemy base more accessible. Or opening a garage within your base that held a tank. Or destroyed some map element. Or caused a landslide. Or created a map wide EMP pulse that stuns all vehicles.
>
> With all the things an interactive map element could do–especially one that took a time investment–a room with weapons in it felt underwhelming.
All for that. I really like the Pelican system, though. I just feel it shouldn’t be the only way of dropping in vehicles. Having a system that rewards us off of skill is, to me, a lot more interesting than getting random drops.
> 2535470487224815;9:
> > 2533274947044147;3:
> > I think it would be cool if loot caves had a radio in them to call in vehicle drops.
>
> I feel Lootcaves should provide different power vehicles in objective game modes and change depending on which one you play. In Slayer it allows you to call in a power vehicle such as a banshee or wasp, in Capture the Flag a rocket hog, or in Strongholds a tank. They can even change the loot caves to include different paths to hangars or other secret areas of the map to get a flank on enemies.
To match the pace presented by the game, where pelicans drop more hardcore stuff as the game goes on, it’d be awesome if there was some sort of REQ-like system. For instance, a terminal can give you any vehicle call-in, but there’s a cooldown after each use and certain vehicles are only unlocked as the game progresses. Would add a certain element of strategy and whatnot to it. Also would let you still find warthogs at the end of a heated CTF match.
I agree. While the idea of the loot caves are cool, with the amount of weapon drops and such on the map, it didn’t feel like there was a huge incentive to go for them.
I’d say the one fringe use case is when you’re completely out of ammo and are close to one, then you might.
I’m not totally sure how they improve them. The only thing I can think would be to have special variations of weapons (like in H5 REQs) that could spawn but I could see how that could be extremely divisive.
Also, I thought the spawn rate/cooldown was wayyyyyyyy too short. Perhaps reduce the spawn rates of weapon drops and this loot cave and it might be better.
> 2533274887989404;1:
> Personally I felt as though the loot caves were fairly underwhelming. There were so many power weapons and abilities already scattered all over the map - why wait to hack something or even wait on a cooldown if you can just walk 30 paces to grab the same thing, especially if you’re only probably gonna get 8 shots out of it?
>
> I’d thought that, with randomized loot, we could get some sort of vehicle requisition type deal, where we find, say, a warthog token and are able to call it in at our base. Would make the vehicles in BTB more common (very much needed) as well as incentivize loot caves and whatnot.
i think the whole idea is garunteed power weapons. you can walk across the map and go to exposed spots to find that the weapon has already been taken or you can hang back a little while and get like 3 garunteed spawns
> 2533274884814417;8:
> > 2535452038574519;2:
> > Agreed, after my first loot cave I never bothered to go there again. I also didnt really feel like camping infront of the door for 2 minutes just to be naded to hell and back. I imagine with the full sandbox, they might become more useful. Guess we shall have to wait and see
>
> It takes 30 seconds, not 2 minutes. Also, don’t camp in front of the door just standing there… I never once got “naded to hell and back” because I went for a loot cave… lmao just have some awareness and better/quicker decision making
To be fair you are restricted to a very small distance from the door with no real cover. If you leave it your hacking stops.
Overall agreed, for how long the hack is, give a bigger variety of weapons in each one, but make them respawn at longer intervals. And perhaps a way to prevent your whole team from going in.
From a game design point, I sorta feel they were fine. Like it’s something to do, that can sometimes shake things up or get better stuff into the hands of the backmarkers.
If the cave were like overly balanced with everything else or possibly OP, then it wouldn’t be an option, but would become the thing you do.