Loot-able Bosses?

What if in Halo 6, there were regular bosses, but in extremely rare cases, a Mythic legendary boss spawns. If this boss is killed, it rewards no REQ points but the armour that boss is wearing can be looted by the player who killed it. This amour, like the boss, is Mythic legendary and can only be obtained by killing the boss.

I think this would definitely add to the replay value of Halo 5. Also, that amour piece would actually represent something. When people see you wearing it, they’re like: "Dammmmn he killed a Mythic legendary Warden (or something). Let me know what you think

This idea is rendered pointless as EVERYONE will rush the boss with tanks and stuff. Not only that but being able to get mythic armour for rushing one boss with a tank? That would make my MCC all campain legendary pointless for my helioskrill.

Nope. Next?

Yeah, or they could “bleed” RP coins every time they were shot, you can use the RP coins to save the princess. /s

heard destiny got a new update i believe thats the game youre thinking of

You see that armor? Thats the legendary armor that can only be obtained by hitting the mythic boss with one BR shot after the enemy team does all the work.

lol, joking. No, but, its a decent idea.

Ehh I’m not liking the idea. Halo doesn’t need rpg/mmo aspects to it. At least not the main games, if 343 wants to make a spinoff/different genre halo, go for it, but don’t start adding it into the main games.

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> Yeah, or they could “bleed” RP coins every time they were shot, you can use the RP coins to save the princess. /s

Thank you Chief!

But Cortana is in another domain!

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> This idea is rendered pointless as EVERYONE will rush the boss with tanks and stuff. Not only that but being able to get mythic armour for rushing one boss with a tank? That would make my MCC all campain legendary pointless for my helioskrill.

Maybe you should only get it if you assassinate the boss.

No but my idea is this : more req points if you kill bosses and conquer bases to improve teamwork.