I heard a rumor that you don’t have to find skulls in Halo 4, you just have them like in Reach. Is this true?
Why would 343i do this? Especially after they let you find them again in CEA. AND at Halo Fest last year when asked about skulls they said they preferred letting the players find them.
So why remove that from Halo 4? Pretty much the entire Halo community prefers having to find the skulls, be able to pick them up and then beat their co-op partner to death with them rather than just get them from the start.
Searching for skulls in Anniversary made sense since the skulls were unknown and some of them new.
But Halo 4 has the standard 13 skulls from Halo 3 and it’d be lame looking for them since we already know their effects.
That, and there’s an emphasis on SLASO (i.e. return of Blind skull, which is completely redundant and detrimental to immersion), which means players can just jump into it without having to go on a hunt first, which can take some time (it was horribly inconvenient for Halo 2 LASO). While I appreciate how 343 is regarding the fan-made difficulty, I was expecting them to include new skulls and learn from Anniversary, not revert to Halo 3 (the tried and true formula nonetheless).
> Searching for skulls in Anniversary made sense since the skulls were unknown and some of them new.
>
> But Halo 4 has the standard 13 skulls from Halo 3 and it’d be lame looking for them since we already know their effects.
>
> That, and there’s an emphasis on SLASO (i.e. return of Blind skull, which is completely redundant and detrimental to immersion), which means players can just jump into it without having to go on a hunt first, which can take some time (it was horribly inconvenient for Halo 2 LASO). While I appreciate how 343 is regarding the fan-made difficulty, I was expecting them to include new skulls and learn from Anniversary, not revert to Halo 3 (the tried and true formula nonetheless).
However searching and finding the skulls were fun, you are probably the only person I’ve ever seen who doesn’t want skull searching to return.
I agree: finding skulls in an integral part of Halo these days, and I understand the lack of skull hunting in Halo: ODST (seeing as how you already had SO many things to find anyway, and how half the game was in the dark). But Halo: Reach made no sense: why not have the skulls hidden? They hid them in Halo 2 and 3, so why skimp out now?
And for Halo 4, it makes even MORE sense, as they even added hidden skulls into Halo: CE, so now ALL the main Halo games have hidden skulls. Plus, the community by and large LOVE skull hunting, so why not?
The fact that there is no achievement for FINDING the skulls worries me. However, it is entirely likely that they just decided not to include achievements for finding skulls, maybe because they had too many other achievements they wanted to do instead. Also, they have an achievement for playing through a campaign mission with 3 or more skulls on, so maybe they just figured THAT could be the “skull hunting achievement” by combining the challenge of playing through the campaign with them on, AND finding the actual skulls to do so first.
Both are likely scenarios, but we won’t know until we actually have the game in our hands in 22 days (at least, 22 days for those of us getting it at exactly midnight on the 6th, lol).
> > Searching for skulls in Anniversary made sense since the skulls were unknown and some of them new.
> >
> > But Halo 4 has the standard 13 skulls from Halo 3 and it’d be lame looking for them since we already know their effects.
> >
> > That, and there’s an emphasis on SLASO (i.e. return of Blind skull, which is completely redundant and detrimental to immersion), which means players can just jump into it without having to go on a hunt first, which can take some time (it was horribly inconvenient for Halo 2 LASO). While I appreciate how 343 is regarding the fan-made difficulty, I was expecting them to include new skulls and learn from Anniversary, not revert to Halo 3 (the tried and true formula nonetheless).
>
> However searching and finding the skulls were fun, you are probably the only person I’ve ever seen who doesn’t want skull searching to return.
Hey I’m not adamant against it. I’m just suggesting a reason for it’s apparent exclusion.
Correction: It was fun in Anniversary, but it was hell in Halo 2 (still worthwhile though) while it was merely a detour in Halo 3.
> > > no you don’t find them in campaign.
> >
> > This
>
> How do you know?
He probably thinks that just because there’s no achievements for finding skulls, that means it’s certifiable fact that they’re not “finable”. Which is insane logic.
Everyone thought just because Impact had a hole in the center of the building, that it HAD to be where the “cave-like” map that was shown in the video was located…
…until the third Forge map was revealed to be the “cave-like” map, and not just a hole/extension of Impact. People were CERTAIN it was, and even went so far as to tell me “it’s Impact. You’re wrong, you’ll see.”
This situation is no different: there is no fact or evidence one way or the other, so nobody really knows. All we can do is guess.