My friend and I have bought HW2 somewhat recently and have been focusing almost exclusively on Blitz. We have gotten acquainted with the links below to get a lot of general, but very useful tips for beginners:
https://www.halowaypoint.com/en-us/news/prima-games-prepare-for-blitz
https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/tips-for-blitz/a95e13f0-06ec-41e8-923d-dac34efb1fb8/posts
…but the question we have right now requires deeper analysis. I play Shipmaster, playing mainly a support role - stealing energy, backcapping objectives, deploying artillery nests, providing cloak for our units and focusing on Air and Anti-Air, while my friend plays Jerome, playing through heavy use of Rally, Spartans, infantry and medium vehicles. We have dilemmas that need a solution:
I cannot figure out my twelvth card and starting army
My deck (Shipmaster):
Starting army: Scout??? (very efficient at intercepting energy crates that spawn too far away from an enemy, along with quickly capping points for a slight early game victory points boost)
-
Elite Rangers - Ghost - Reaver - Cloaking Field - Banshee - Engineer - Teleport - Unstable Banshee - Bristleback - Glassing Beam - Honor Guard - ??? (Used to have Grunts, Chopper, and is for now set on Assault Elites to provide extra detect)My friend cannot figure out his eleventh and twelvth card, as well as starting army.
My friend’s deck (Jerome):
Starting army: Special Operations??? (He’s using his spartan to create diversions to keep the enemy busy in early, while I run around backcapping stuff) -
Extractor Marines - Spartan Morale - Reactive Cyclops - Nightingale - Trooper Nightingale - Kodiak - Trooper Warthog - Victory Turret - Omega Team - Commander Jerome - ??? (Used to be Jackrabbit, but after our consensus that my Ghosts are more efficient, he switched it to Mastodon) - ??? (Tried Enduring Salvo, currently is Vanguard Wolverine)Any advice on these cards we should choose?
Any counters to our team you can tell from the get-go?
Thanks in advance.