Looking for beta testers for my current map

Looking for any beta testers to come and look at my map right now to help me better it altogether. Anyone wanting to help? my buddy is testing it out now since my live ran out :frowning: but add EdwardBuckODST, he is on right now.

I assume you’re talking about the one that you said had a placeholder name of Parallax - Canvas.

This map interests me greatly. The narrow passages cutting through the winding terrain reminds me a lot of my days playing Yoyorast Island. I assume this is a BTB map? It’s way too big and has way too many passages to be a good arena map, but I can definitely see it shining in BTB.

One problem, the lower pathways. They’re long, and exposed from all angles at the top. Not really appealing, leaving the only other options the side passages up top, or the chokepoint in the very middle. My suggestion, and tying a bit into my aforementioned Yoyorast nostalgia, is to incorporate some Mongoose paths above these paths, then maybe some going around each side of the map as well. This would give those areas some cover, as well as speed up the traversal of your map and make it a bit more interesting in the process.

The bases are fine, I assume the entrance is in the back to make flag cap time a little longer and riskier, but people who spawn inside the base should easily be able to get out instead of having to walk around. Have a ramp that leads straight up and out of the front. Your current ramps kind of do this, except they wind a bit at the base which is a bit awkward.

I like the concept of the Rocket Room and the risk-reward it entails, though I have a better idea.

I’m going to make some of the changes I mentioned and a few others, color code them in Purple, then send you the finished product when I’m done so you can kind of look through it for yourself.

> 2533274819302824;2:
> I assume you’re talking about the one that you said had a placeholder name of Parallax - Canvas.
>
> This map interests me greatly. The narrow passages cutting through the winding terrain reminds me a lot of my days playing Yoyorast Island. I assume this is a BTB map? It’s way too big and has way too many passages to be a good arena map, but I can definitely see it shining in BTB.
>
> One problem, the lower pathways. They’re long, and exposed from all angles at the top. Not really appealing, leaving the only other options the side passages up top, or the chokepoint in the very middle. My suggestion, and tying a bit into my aforementioned Yoyorast nostalgia, is to incorporate some Mongoose paths above these paths, then maybe some going around each side of the map as well. This would give those areas some cover, as well as speed up the traversal of your map and make it a bit more interesting in the process.
>
> The bases are fine, I assume the entrance is in the back to make flag cap time a little longer and riskier, but people who spawn inside the base should easily be able to get out instead of having to walk around. Have a ramp that leads straight up and out of the front. Your current ramps kind of do this, except they wind a bit at the base which is a bit awkward.
>
> I like the concept of the Rocket Room and the risk-reward it entails, though I have a better idea.
>
> I’m going to make some of the changes I mentioned and a few others, color code them in Purple, then send you the finished product when I’m done so you can kind of look through it for yourself.

Well I thank you for looking and feedback is always a great thing, cant wait to see what you have in mind, I recently just finished more but it still needs work.

Alright, under my files named “Experiment”.

GT is same as here.

> 2533274819302824;4:
> Alright, under my files named “Experiment”.
>
> GT is same as here.

Alright man I will take a look at it right now