I think every Halo player can recall their journey to find the perfect sensitivity when they first started out playing. I’m also sure that most of you have woken up one morning and found that the sensitivity you played on last night just doesn’t seem to click. The headshots aren’t connecting or you just can’t spin around fast enough before getting assassinated. Changing sensitivities was always a big commitment. It was intimidating and for that reason we sometimes settled with a less-than-optimal setting.
That’s why I’ve been contemplating a change to the sensitivity scale, and I hope 343 has too.
Increasing the scale from 1-10 to 1-20 would solve a lot of problems with sensitivity, allowing players to choose a setting that could capture the slight nuance necessary for more intuitive aiming.
What does the Waypoint community think? I honestly can’t see any downsides to this change. I’m not sure how difficult of a change it would be for 343 to make, but I doubt it would be all that complex or taxing of an endeavor.
> I think every Halo player can recall their journey to find the perfect sensitivity when they first started out playing. I’m also sure that most of you have woken up one morning and found that the sensitivity you played on last night just doesn’t seem to click. The headshots aren’t connecting or you just can’t spin around fast enough before getting assassinated. Changing sensitivities was always a big commitment. It was intimidating and for that reason we sometimes settled with a less-than-optimal setting.
>
> That’s why I’ve been contemplating a change to the sensitivity scale, and I hope 343 has too.
>
> Increasing the scale from 1-10 to 1-20 would solve a lot of problems with sensitivity, allowing players to choose a setting that could capture the slight nuance necessary for more intuitive aiming.
>
> What does the Waypoint community think? I honestly can’t see any downsides to this change. I’m not sure how difficult of a change it would be for 343 to make, but I doubt it would be all that complex or taxing of an endeavor.
>
> Discuss!
Sounds great to me but I’m not sure that it would matter for me to going from 2 to 2.5 lol
Tho I do think we should have a better sensitivity scale, but I also think fine tuning like this can be done with a controller with adjustable sticks, thus is why I have said style of controllers.
Although this problem can be solved by adjustable controllers, we shouldn’t have to find an outside source to fix the problem. You end up paying extra money to be able to play the game more naturally after you’ve already spent $60 on the game itself. 343 should realize that they could make that $60 be better spent, even if it’s just a tiny bit, by making this change, and ultimately make their fans more loyal (again, even if just by a little). It’s these little things that can make all the difference.
As someone who has played on 10 sensitivity since Halo CE, I hope that the maximum turn rate / reticle velocity cap is much faster then previous Halos. Although this can look like garbage at 30fps and so I am also hopeful for a 60fps game, but nonetheless want an increase in the max sensitivity.
In addition to max sensitivity being increased, I also hope that acceleration / delayed response can be turned off. If I fully deflect the joystick (peg it), I want to instantly start turning at the maximum rate. NOT have to hold it their for a while before the max turn rate kicks in.
Furthermore, I want the joystick deadzone to be circular. Not oval like Halo Reach or square like Halo 3. A circular deadzone allows the joystick to express all the subtle angular aiming adjustments. Whereas a square & oval deadzone can result in awkward stair-step like behavior.
Finally, I want the joystick angle of deflection to correspond to in-game reticle velocity in a linear fashion.
The following charts plot joystick angle deflection with in-game reticle velocity.
NOTE: The values on the left represent the Joystick deflection % (basically the angle of the joystick). Going from dead center 0% deflected, to pegged 100% deflected.
The values on the right represent in-game aiming velocity. The rate in which your reticle is moving.
The number on the bottom are simply the incremental steps of the joystick deflection.
Default Sensitivity -
Max Sensitivity –
One thing COD does very well is make the physical process of aiming intrinsically connect to what is happening on screen.
Increased amounts of sensitivity sound good and all, but we don’t really need to number them. Have it on a set scale like how BF3 has it, where if you want to be faster, you slide it to the right and slower to the left.
I personally play on 9 or 10, and sometimes that’s just too slow, but numbering it from 1-20 just sounds absurd, numberwise.
I remember Luis or that mlg guy saying that default sensitivity felt pretty quick than usual. They turned it down, but maybe it was just their preference.
I used to play at 10 sens on CE if split-screen, probably more like 7-8 for fullscreen (FOV was lower in fullscreen). Halo 2 - dropped to 6-7. Halo 3 - dropped to 4. Reach - still at 4, sometimes at 3.
> I used to play at 10 sens on CE if split-screen, probably more like 7-8 for fullscreen (FOV was lower in fullscreen). Halo 2 - dropped to 6-7. Halo 3 - dropped to 4. Reach - still at 4, sometimes at 3.
>
> Damn aim acceleration and low FOV…
> > I used to play at 10 sens on CE if split-screen, probably more like 7-8 for fullscreen (FOV was lower in fullscreen). Halo 2 - dropped to 6-7. Halo 3 - dropped to 4. Reach - still at 4, sometimes at 3.
> >
> > Damn aim acceleration and low FOV…
>
> More likely old age…eyesight is going.
1-20 would be interesting and I wonder if I would be even worse with it than I already am with 1-10.
But as long as I can keep using Bumper Jumper, I’ll be happy.