Who what’s the halo ce Longsword back. By this Im saying one that has an interior to ti and can only be driven by walking into it and getting in the driver seat. If you what it could have boost.
Unless maps were huge in Halo 5 then I don’t see this working at all.
But that doesn’t eliminate it for being drivable in the Campaign.
I understand that Halo is just a video game, but the longsword fighter is just a flat-out awful aircraft design that would probably not work well in gameplay.
People forget that the longsword fighter is freaking huge… According to the dimension on its Halopedia page, it’s roughly the same size as a Boeing 747, which is currently one of the largest aircrafts in the world. I just don’t see Halo 5 having a big enough map to implement an aircraft of that size.
On another note, The longsword fighter is nothing more than a big, bulky, hunk of flying metal… It’s profile from the ground is freakishly large, thus, making it an incredibly easy target to hit. Additionally it will not work with Halo’s fast pace gameplay, because the vehicle is required to be entered through a ramp on the back.
I could go on, but I just don’t see this being physically possible in multiplayer. Plus the broadsword is a much cooler aircraft IMO.
For Machinima and Custom Games, yes. Anyone with a brain can tell this wouldn’t work on Sandtrap.
The Longsword has never been a drivable vehicle, and as others have pointed out, there are some good reasons for that.
> The Longsword has never been a drivable vehicle, and as others have pointed out, there are some good reasons for that. It’s huge.
Halo PC did it, literally anyone given a devkit can do it.
> I understand that Halo is just a video game, but the longsword fighter is just a flat-out awful aircraft design that would probably not work well in gameplay.
Well to start off, it’s not just an aircraft, it can operate in both space and atmosphere.
> People forget that the longsword fighter is freaking huge… According to the dimension on its Halopedia page, it’s roughly the same size as a Boeing 747, which is currently one of the largest aircrafts in the world. I just don’t see Halo 5 having a big enough map to implement an aircraft of that size.
It’s called build your own maps.
> On another note, The longsword fighter is nothing more than a big, bulky, hunk of flying metal… It’s profile from the ground is freakishly large, thus, making it an incredibly easy target to hit. Additionally it will not work with Halo’s fast pace gameplay, because the vehicle is required to be entered through a ramp on the back.
It’s entered from the front. And what does how you enter a vehicle have to do with how it works in gameplay? I take it the Elephant is terrible too then?
> I could go on, but I just don’t see this being physically possible in multiplayer. Plus the broadsword is a much cooler aircraft IMO.
Longsword or bust. Besides, I’d rather have the Sabre than its rip-off.
> > The Longsword has never been a drivable vehicle, and as others have pointed out, there are some good reasons for that. It’s huge.
>
> Halo PC did it, literally anyone given a devkit can do it.
Are we talking about mods now?
> > > The Longsword has never been a drivable vehicle, and as others have pointed out, there are some good reasons for that. It’s huge.
> >
> > Halo PC did it, literally anyone given a devkit can do it.
>
> Are we talking about mods now?
Yes, Halo PC’s would be called mods, as there is nothing else to call them besides community-made content. However, they would not break the ToU, seeing as how they’re not on the Xbox and break no rules.
And if someone wants to ban me for that, I will follow you to hell and back -Yoinking!- about it.
> It’s called build your own maps.
Not sure what you mean by this… While it’s safe to say that Forge mode will definitely return in H5G, we are currently unaware of any new map-editing features the dev’s plan on implementing in the next installment. All I know is that for a longsword fighter to be implemented in H5G’s multiplayer (and work fluently within the game’s physics engine) the entire playable area of a MP map would have to at least be the same size as Forge World or Forge Island. We are simply unaware if H5G will host a map that size.
> It’s entered from the front. And what does how you enter a vehicle have to do with how it works in gameplay? I take it the Elephant is terrible too then?
- Yes you are correct about the ramps placement, but that doesn’t detract from the fact that it’s still not a good gameplay mechanic.
It doesn’t fit into the the fast-pace gameplay that halo is known for. The LS wouldn’t allow a player to make a quick escape by jumping out like you could in a Banshee, Hornet or Falcon. Plus, the map would have to have a lot of empty space in order for it to land, which could lead to poor map design and bad sight-lines. Unlike Battlefield, Halo actually uses an animation for entrance into a vehicle. I know this may sound some-what dumb, but dev’s have to take every little aspect into consideration when making a vehicle fit into Halo’s formula. Hence one of the reasons why they remodeled the Pelican’s cockpit’s entrance to the front for Halo Think about it.
> It’s entered from the front. And what does how you enter a vehicle have to do with how it works in gameplay? I take it the Elephant is terrible too then?
The Elephant was never intended to be really used as a vehicle in the same way as you’d operate a Warthog, Ghost, or even a Scorpion or Wraith. It was a mobile base intended to create a new mobile dynamic battlefield on Sandtrap. No longer were objective gametypes tied to fix points on a map. This was a moving structure that players could defend against the enemy with turrets and maneuver.
The Longsword, just as much as the Sabre, Broadsword, or Pelican, would require a very large map behind what we’ve seen in Halo multiplayer before to effectively operate it. The aircraft itself was meant for long-range interdiction of starships and starfighters, as well as bombing runs against ground targets. Close-in dogfights with it are already tricky.
> Longsword or bust. Besides, I’d rather have the Sabre than its rip-off.
As I stated before, the Longsword fulfills a wholly different role in the Naval air components and in the land-based Air Force than Broadsword or Sabre. It’s like comparing apples to a meatball. Sabre and Broadsword would be more reasonable gameplay and canonical additions than their larger predecessor.
They need to create a new ship that is actually functional as a Single Stage to Orbit fighter/bomber. It needs a small profile, black, fusion thrusters, and properly shaped wings. Broadsword, Shortsword, and Longsword all do not fit this.
> I understand that Halo is just a video game, but the longsword fighter is just a flat-out awful aircraft design that would probably not work well in gameplay.
>
> People forget that the longsword fighter is freaking huge… According to the dimension on its Halopedia page, it’s roughly the same size as a Boeing 747, which is currently one of the largest aircrafts in the world. I just don’t see Halo 5 having a big enough map to implement an aircraft of that size.
>
> On another note, The longsword fighter is nothing more than a big, bulky, hunk of flying metal… It’s profile from the ground is freakishly large, thus, making it an incredibly easy target to hit. Additionally it will not work with Halo’s fast pace gameplay, because the vehicle is required to be entered through a ramp on the back.
>
> I could go on, but I just don’t see this being physically possible in multiplayer. Plus the broadsword is a much cooler aircraft IMO.
Ehm… no!
The longsword was the most effective space aircraft since 2552. It was the standard aircraft used in space combat and carried by carriers. It’s flat design is fantastic, probably makes it agile and less detectable on radars. It’s so cool because inside it’s like a little ship with a crew and possibly an AI. It has lot’s of armament and can blow up a pelican in 0 time, in canon. The Titanium-A hull is the same used on spaceships.
However it’s high velocity makes it more useful in space than in atmosphere, and as a bomber it’s not so effective as a shortsword.
In multiplayer it’s possible only if we get space battles or similar, in campaign it absolutely has to be drivable once, like to transport us from space to atmosphere or something similar, I hope we can use it in halo 5.
Longsword is too big. Unless you are talking about for a Dogfight mode for Multiplayer, which would be pretty cool, Halo will never have a map to support it.
> Ehm… no! The longsword was the most effective space aircraft since 2552. It was the standard aircraft used in space combat and carried by carriers. It’s flat design is fantastic, probably makes it agile and less detectable on radars. It’s so cool because inside it’s like a little ship with a crew and possibly an AI. It has lot’s of armament and can blow up a pelican in 0 time, in canon. The Titanium-A hull is the same used on spaceships. However it’s high velocity makes it more useful in space than in atmosphere, and as a bomber it’s not so effective as a shortsword.
>
> In multiplayer it’s possible only if we get space battles or similar
All in all, I agree with you. If 343i were to implemented the Longsword in H5G, it would have to be in outer space for it to be playable.
On another note, while you are correct about the longswords track record, it doesn’t take away from the fact that it’s still an awful design for and fighter in atmosphere. Taking physics into equation, the Longsword has a very low aspect ratio. This means that its large, wide, and flat design sacrifices agility for pure speed (think of planes like the Concord or SR-71 Blackbird). Therefore, it has awful maneuverability in atmosphere (regardless of it’s ability to hover), and would roughly have a mid-flight 180 degree turning radius of well over a mile.
> The longsword was the most effective space aircraft since 2552. It was the standard aircraft used in space combat and carried by carriers. It’s flat design is fantastic, probably makes it agile and less detectable on radars. It’s so cool because inside it’s like a little ship with a crew and possibly an AI. It has lot’s of armament and can blow up a pelican in 0 time, in canon. The Titanium-A hull is the same used on spaceships.
The one thing that lets it down is their size. You can only fit so many airframes and spare parts for it onto a ship and that’s not taking into account the space you’d need to park and maintain them, let alone take off areas. Even the Marathon-class would have trouble fielding a sizeable air component of Longswords for the fleet and they’re one of the largest classes.
When you get them out into a close-in dogfight, weaving in and out of ships in a fleet engagement, you really don’t want to get caught in such a large hulking craft. Any maneuvers will leave your large wing area totally vulnerable to enemy starfighters and air defense.
Longswords were good as interceptors to hunt down and eliminate enemy starfighters and small ships. Their speed and size suited them just as well for atmospheric close air support, interdiction, and strike missions. In atmospheric and close exoatmospheric dogfighting arenas, however, you would not want to be caught flying this. Broadsword and Sabre are far superior to Longsword with their small, nimble frames that can be packed in much greater numbers aboard the ships of the fleet.
> The one thing that lets it down is their size. You can only fit so many airframes and spare parts for it onto a ship and that’s not taking into account the space you’d need to park and maintain them, let alone take off areas. Even the Marathon-class would have trouble fielding a sizeable air component of Longswords for the fleet and they’re one of the largest classes.
>
> When you get them out into a close-in dogfight, weaving in and out of ships in a fleet engagement, you really don’t want to get caught in such a large hulking craft. Any maneuvers will leave your large wing area totally vulnerable to enemy starfighters and air defense.
>
> Longswords were good as interceptors to hunt down and eliminate enemy starfighters and small ships. Their speed and size suited them just as well for atmospheric close air support, interdiction, and strike missions. In atmospheric and close exoatmospheric dogfighting arenas, however, you would not want to be caught flying this. Broadsword and Sabre are far superior to Longsword with their small, nimble frames that can be packed in much greater numbers aboard the ships of the fleet.
The Longsword strikes me more as long-range fighter, except it doesn’t have its own slipspace drive. What the heck, UNSC?
> The Longsword strikes me more as long-range fighter, except it doesn’t have its own slipspace drive. What the heck, UNSC?
Yep, C709 Longswords are long-range interceptors and may be fitted with slipspace drives for certain missions. They essentially become small corvettes.
> > Ehm… no! The longsword was the most effective space aircraft since 2552. It was the standard aircraft used in space combat and carried by carriers. It’s flat design is fantastic, probably makes it agile and less detectable on radars. It’s so cool because inside it’s like a little ship with a crew and possibly an AI. It has lot’s of armament and can blow up a pelican in 0 time, in canon. The Titanium-A hull is the same used on spaceships. However it’s high velocity makes it more useful in space than in atmosphere, and as a bomber it’s not so effective as a shortsword.
> >
> > In multiplayer it’s possible only if we get space battles or similar
>
> All in all, I agree with you. If 343i were to implemented the Longsword in H5G, it would have to be in outer space for it to be playable.
>
> On another note, while you are correct about the longswords track record, it doesn’t take away from the fact that it’s still an awful design for and fighter in atmosphere. Taking physics into equation, the Longsword has a very low aspect ratio. This means that its large, wide, and flat design sacrifices agility for pure speed (think of planes like the Concord or SR-71 Blackbird). Therefore, it has awful maneuverability in atmosphere (regardless of it’s ability to hover), and would roughly have a mid-flight 180 degree turning radius of well over a mile.
Yes i was unclear, the design is good for space, in atmosphere it isn’t as i said, it’s not a good atmospheric craft and was rarely used for that in the canon.
@Grizzlei
Canonically speaking they are not better than broadsword and sabre because they are something different and so while these are more advanced, the longswords are still used.
Sabre is a prototype of a failed project for Reach orbital defense. After the fall of Reach new sabre were produced, probably again as orbital/planetary defense system. It has shield and is an advanced space fighter.
They have different functions, the longsword is more multi-role, has more autonomy (on comms, vital supports, armaments as has more space inside, more crew, cryo tubes and AI and more communication systems and vital systems) while the sabre needs the backup of a space station. Some of these differences can apply also with the broadsword.
> Canonically speaking they are not better than broadsword and sabre because they are something different and so while these are more advanced, the longswords are still used.
Absolutely, I was merely arguing against a view that suggested Longsword was the premiere fighter of the Navy and Air Force.
> They have different functions, the longsword is more multi-role, has more autonomy (on comms, vital supports, armaments as has more space inside, more crew, cryo tubes and AI and more communication systems and vital systems) while the sabre needs the backup of a space station. Some of these differences can apply also with the broadsword.
Most fighters, whether it be a Broadsword or Sabre, or the modern day Raptor or Typhoon, require local facilities for maintenance, rearming, and refueling. They’re attached to a Fleet ship, orbiting station, or a land-based station to provide a sizeable and capable air component for the combatant commander.
The Longsword is a very sustainable aircraft, at least considering its operational capability, and is a multi-mission platform. Multi-mission ability, however, doesn’t guarantee that it is the most effective or necessary platform in that role. Additionally, all of those systems you noted will be taxing on the airframe and its maintainers. That’s going to be a lot of time and money per flight hour put into maintaining a Longsword. You wouldn’t want to waste a Longsword on a combat air patrol or supporting counter-insurgency operations.
I would love to have Longswords covering a large-scale advance on a heavily fortified Covenant ground position or striking a deep-space target where I can’t spare or afford to commit starships. I would prefer multiple wings of Broadswords or Sabres for close-in fleet defense where maneuverability reigns supreme.