I’ve been thinking about this for a while. Think back at all the good multiplayer games of the past: Goldeneye, Doom, Quake, Halo CE, Halo 2, CoD 4/WaW, Halo 3, BFBC2, just to name a few. Probably the last truly great (I mean almost instant classic) multiplayer shooter to be released was BFBC2 in 2010 (still developed primarily before 2009), or if you don’t like that game, then CoD:WaW in 2008. Now, something happened in the year 2009: the release of MW2. This game, while being one of the most fun games ever, imo, was very subtly designed to reward noobs more than long-time players. Scar-H at level 8? UMP at level 6? Grenade launcher after 10 kills with a gun? All the while rewarding camping, usually an easier strategy (one man army nube tubes with claymores at all the entrances are still OP, guys), with maps designed very vertically (which, generally speaking but not always, leads to better camping spots and easier to defend buildings. Anyone remember getting on top of the building on Highrise?). Now, you may be saying, “Yes, Blinky, we all know that. What’s your point?” The release and massive success of this game taught publishers and developers that there was a lot of money to be made making a game that appeals to the casual gamer (not that there is anything wrong with being casual, I believe that we all have an inner casual). Look at the releases after the release of MW2: Halo: Reach, Halo 4, Black Ops 1 and 2, MW3, CoD Ghosts, Battlefield 3/4, Titanfall, Destiny, etc. None of these games have been considered as part of that legacy of epics and I doubt that people will continue to play a game like MoH: Warfighter in 10 years in the same way people still play Halo 1 or 2. That being said, all of those games save for a few were financially successful.
Consider this: Microsoft is trying to sell as many Xbox’s as they can so that they can have people buy Xbox Live and games and all of those accessories. They need a system seller, and they know it. Look at their lineup right now: Sunset Overdrive, Ryse, Forza, and MCC. It isn’t convincing enough to go buy the console, unless you are a huge Halo fan, but even then, people probably have heard by now the state that the MCC is in at the moment (not knocking the quality of those games, I especially love Sunset Overdrive, it’s very underrated). Microsoft needs a game that will sell not just itself, but the console; for the Xbox original it was Halo 1 or Halo 2, depending on how far in the life-cycle you were, and for the 360 it was Halo 3. Microsoft needs a game that will appeal to that casual consumer, and Halo 5 does that, and I have to applaud 343i for trying to make the game work for a less casual audience. That being said, I can’t see this being considered a classic by many; it generally follows the same formula for success that most other mainstream shooters do at this point, and, while people here may know the difference between Halo 5 and CoD AW, someone who picks up the game to play every weekend for 2 hours might feel like it is too similar to AW or Titanfall or Destiny. Again, I’m not saying it is, only that with a limited knowledge of the game and limited playtime, a casual gamer might not know that. Microsoft knows that this game will sell a lot, and will probably move a lot of Xbone’s. I don’t think this game will do poorly financially; however, I do have doubts about the quality of this game. I don’t see people playing this game for the next decade because of the gimmicky features (yes, at this point the movement systems, ADS, etc. are a gimmick, here’s the Merriam-Webster definition if you doubt me.)
I don’t feel that people will continue to play this game for a long time after release and I don’t think many people will consider it to be as good as Goldeneye or Doom or CoD 4. Ask yourself: in 2024, do you think you will still play this game? I don’t think I will, and I don’t think you will either. I just don’t see them making a game that you will want to play for more than a few years at most as they want you to keep buying more games, and quality games that become classics just aren’t where the money are anymore, which is a sad thing to say. Now, I could be wrong, and this could be the best game of all time; I have no problem admitting that I’m wrong when I am, but I am pretty confident I won’t be. What do you think about this? Can Halo 5 be a classic? or will it fall to the wayside like those other releases after MW2?