Just some feedback from a long time player. Im not a pro player by any means but here is what is really weird imo and what I think needs to change in order for everyone to all feel like this is really: 1. Halo, and 2. A good shooter
(This is all on PC Infinite, I do not know if it is better or worse on console)
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Why let me walk through enemy spartans. I can understand walking through team members; but walking through enemies makes the whole punch them in the face part of the game play suck because the two players who are caught in this end up spinning in circles looking for each other. Not fun really. To add onto the melee system, the lunge seems inconsistent and extremely short in comparison to previous titles. Im not asking for a lunge of 16 feet or something crazy. But just give me the lunge we are all used to from previous titles.
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EXP system needs some work; it doesn’t feel rewarding at all to sit around and wait for a brute chopper to spawn for the enemy so I can destroy it and get a crumb of exp. However it would be a complete non issue if we were given exp after every match. Seen a couple other feedback posts saying a 25,25,25 system of 25 for completion, extra 25 for winning, then an additional up to 25 for performance. It just feels so darn slow. In other Halo’s I would be level 10 to 15 by now, heck in other shooters with a battle pass I would be 20ish, and I have used 15 double XP boosts! I am only level 5!
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Vehicle combat is strange. As a warthog enthusiast. The infinite warthog feels absolutely awesome! On flat ground. As soon as you add any rocky or uneven surfaces it is kind of a nightmare to drive. It bounces and flips for sometimes no reason; this is the same for the mongoose, gungoose, and sometimes this also happens to the ghost, but extra because the ghost gets stuck in the ground at times. This all seems like its just buggy atm and will be patched though, my main complaint about the vehicle gameplay is that it is too easy to destroy all vehicles. Its like they are made of cardboard instead of a future space metal. An individual spartan feel way more powerful than a fully loaded warthog at full HP. They just have so many variables now that help them completely and utterly destroy every vehicle too easily. EMP grenades are too common on the map, Hydra launcher spawns way too often, skewer is way too strong in its knock back but not in damage sense. Im glad there isnt a spartan laser! Something that I could see helping vehicles not feel so weak would be a defense boost rather than more damage output. And for ground vehicles like the hogs and gooses; they should have a “full speed” button instead of just cranking it up to full speed right away. its too fast honestly. I have to tap w in a quick beat in order to have them all not go too fast to control. And then theres the flying brute choppers… hehe brrrr
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Game modes. I know this is only Beta and I hope this changes soon or in the full release. But gosh darn let me choose what modes I wanna play! When a challenge is asking me to capture a flag I want to just play CTF. Not get stuck playing slayer, oddball, and strongholds.
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Radar. It needs some kind of a visual buff. I dont know why or how but its like I can’t see it. When i compare it to 1,2,3,4, and Reach it is practically invisible if im not looking at it. In all other Halos I can see it and focus on it in my peripheral to know if someone is about to assassinate me or if there are enemies near by. Im not saying increase the range; that I dont care about. It just needs to be more visible. I have tried many different changes with the colors and resolutions to see if that could help. Nope.
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Outlines are a-ok imo, I like that we can finally get to see everyones spartans in the colors they want them to be in, that is a pretty epic gamer moment. I just think the lines should be a tad thicker for extra visibility. However I thin that seeing my teamates spartans in a solid outline through stuff is kind of pointless and is just a distraction on my screen. I would love if we could toggle that off.
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We should stay in que after matches with all of the other players who chose to stay in it just like old times. Or atleast your teammates. And stay in que so you do not have to re-que. I understand why this was taken out for staying with everyone from the game, getting called names by the other team and what not is stupid; so why not just stay with your team if you choose to? If they have been not fun to play with there is nothing stopping you from leaving and just re-queing
This isn’t everything that I think about the game. This is just what I think maybe should change. But to reiterate. I am no pro, nor am I a game developer.
I think 343 did a wonderful job with the MCC and a great job on Infinite so far. I just hope they listen to what we are all saying and do something with it.
As infinite stands right now, in my opinion it does not feel like Halo yet, it feels unbalanced and rocky. But I trust 343 will polish this sucker and make it the best Halo game we have all ever played.
See you on the battlefield,
