Long range combat- new Golden Rule?

Bring back de-scoping please. If long range combat is the new golden rule of Halo, at least make it interesting and take skill. Who cares what the kids think, it’ll be more difficult and more rewarding. They might like it!

(miss the old triangle of weapons, grenades, and melee…damn DMR)

NO! 343i is NOT gonna bring descoping back. And i don’t want it back.

> Bring back de-scoping please. If long range combat is the new golden rule of Halo, at least make it interesting and take skill. Who cares what the kids think, it’ll be more difficult and more rewarding. They might like it!
>
> (miss the old triangle of weapons, grenades, and melee…damn DMR)

Why would it take any more skill to kill someone who can’t effectively shoot back.

More difficult? Yes. More rewarding? No.

i agree with descoping power weapons like snipers and binary riffles but normal weapons are fine.

If descoping came back the DMR would be even more OP.

The one thing I loved about CE is that it invited you to utilize other weapons because fighting the Covies with a ranged weapon was just too easy.

H4, despite making pretty much every weapon viable, doesn’t really invite me to use any of those non-precision weapons. I feel like going anywhere without a headshot capable weapon will result in me being slaughtered. I had hoped H4 wouldn’t have turned out like H2/H3/Reach in this matter.

> If descoping came back the DMR would be even more OP.

How?
How in the world would replacing flinch with descoping make anything OP?

I think the non-descoping is a nice change, but if I had to choose I’d say bring it back. I’m nowhere near a stellar player; I died enough in Reach with descoping, and dying Halo 4 Slayer is just ridiculous. It’s also incredibly frustrating to me that when I’m hit while scoped, it causes my reticle to jump and I can’t effectively shoot back.

> > If descoping came back the DMR would be even more OP.
>
> How?
> How in the world would replacing flinch with descoping make anything OP?

Because the DMR could cross-map them. Right now the person has the chance to turn, return enough fire to shake them off, and make it to cover. With descoping and the current DMR the person just gets insta killed as they try and fail repeatedly to zoom in and land a single shot on such a relatively high ROF weapon.

Lightrifle would also be ruined by this as you attempt a charge shot but get thrown out and do a useless 3 round burst.

> > > If descoping came back the DMR would be even more OP.
> >
> > How?
> > How in the world would replacing flinch with descoping make anything OP?
>
> Because the DMR could cross-map them. Right now the person has the chance to turn, return enough fire to shake them off, and make it to cover. With descoping and the current DMR the person just gets insta killed as they try and fail repeatedly to zoom in and land a single shot on such a relatively high ROF weapon.
>
> Lightrifle would also be ruined by this as you attempt a charge shot but get thrown out and do a useless 3 round burst.

You couldn’t be more wrong. Descoping would make all of the precision weapons better at suppressing the DMR, not worse. The Carbine has an incredibly high rate of fire, and the BR/Light Rifle fire in bursts. Each round from these weapons may not do as much damage as the DMR’s rounds do, but they all have a higher fire rate (effectively) than the DMR.

Generally people consider one burst from a BR/Light Rifle as a “shot,” but as far as descope (and damage) are concerned, they are three shots.

Also, descope isn’t random. Flinch is. That automatically makes descope better.

Descoping does create a larger skill gap. Without it, Snipers are absurdly powerful for relatively little effort. In previous Halo titles, you needed to learn to quick scope and no scope. Those are no longer factors due to removal of descope. Descope also makes for more interesting long range DMR engagements - the large amount of aim assist and being stuck in scope make DMR engagements “who shot first wins” generally.

The DMR did NOT break Halo. In Halo 1, 2, and 3, the utility weapons killed faster than the DMR does. The DMR’s problem is that the skill gap with it (and every other precision weapon) is nonexistent due to removal of descope and entirely too much aim assistance.

Try to five shot a strafing player in Halo 4. Generally speaking, it is quite easy. Go play Halo CE and try to three shot consistently. You’ll fail at it.

My thought process is that if you’re shooting me from very far away and my only “long” range option is Magnum or BR or Carbine, i can hit you with a bullet to take you out of zoom. There’s my window to make my next move. Maybe you panic, maybe i start firing back, maybe i retreat. Either way you’re not shooting my face off as easily.
Personally i find it’s more fun to have long range gunfights with de-scoping. The person with the better composure and skill will win. In Halo 4 if you DMR me from across the planet i can not do anything but run for cover, yipee.

> > > If descoping came back the DMR would be even more OP.
> >
> > How?
> > How in the world would replacing flinch with descoping make anything OP?
>
> Because the DMR could cross-map them. Right now the person has the chance to turn, return enough fire to shake them off, and make it to cover. With descoping and the current DMR the person just gets insta killed as they try and fail repeatedly to zoom in and land a single shot on such a relatively high ROF weapon.
>
> Lightrifle would also be ruined by this as you attempt a charge shot but get thrown out and do a useless 3 round burst.

…Dude you can already cross-map without even trying thanks to flinch. And with the stability perk, no matter how many shots the enemy puts in you, you don’t move and you still get the kill.

Maybe a compromise between the two?
One shot from a DMR and you stay in scope, any more within say 3 seconds and you get knocked out. Also a sniper body shot is an instant knock out of scope!

How about sniper descope, dmr flinch, lighrifle, less flinch.

Honestly I wonder why I even tried, they won’t read this. And it’ll make the game more difficult for little Johnny. It’s just not gonna happen =[ this sucks

A number of players have been doing nothing but trying to make long range combat the only rule of Halo ever since CE. For the last 10 years people have been trying to limit the game down to just the Magnum, BR or DMR.

It was once an Elegant Weapon, now it destroys -Yoink-.

De-scoping definitely made Long Range combat alot more tolerable.

It didn’t so much screw up your aim, as it made factors like Spread, and Bloom have alot more impact on the fight, and promoted getting closer in so if you got descoped, you wouldn’t have trouble aiming.

Anyone trying to say “When you got descoped you couldn’t fight back” is full of -Yoink-. When you got descoped, you fought back by keeping your cool, and hitting him back to kick him out of his own scope too.

With Flinch, there actually is no real fighting back, the person who gets the first shot ruins your aim… Then does it again, and again, and again, making it almost impossible to predict what thumb motions you’ll have to make just to land a simple hit, much less a headshot.

If you get shot first, and you DON’T have stability, you lose, unless the player who shot first is an utter failure.

> De-scoping definitely made Long Range combat alot more tolerable.
>
> It didn’t so much screw up your aim, as it made factors like Spread, and Bloom have alot more impact on the fight, and promoted getting closer in so if you got descoped, you wouldn’t have trouble aiming.
>
> Anyone trying to say “When you got descoped you couldn’t fight back” is full of Yoink!. When you got descoped, you fought back by keeping your cool, and hitting him back to kick him out of his own scope too.
>
> With Flinch, there actually is no real fighting back, the person who gets the first shot ruins your aim… Then does it again, and again, and again, making it almost impossible to predict what thumb motions you’ll have to make just to land a simple hit, much less a headshot.
>
> <mark>If you get shot first, and you DON’T have stability, you lose, unless the player who shot first is an utter failure.</mark>

Unless of course, you have a sniper, and you easily un flich and shoot said person in the head.

The DMR is a weapon. And de-scoping makes it take less skill, as you get hit, zoom out, and still get your target right in the brain.