I found something thats pretty cool.
If you play the Halo Reach Teaser Trailer E3 09 at a certain time on the Long Night of solace it make’s more sence whats happening.
Pretty cool. In my opinion, Reach’s campaign would have been better if they had chronologically started the game right before the fleet arrived at the end of Long Night of Solace. There was too much building up until the actual invasion, and not enough focus on its entirety.
the problem was not enough action, bungie promised us big battles with 60 AI in a fight but we got only about 30 at one time. the problem is they tried to do something they couldnt, they wanted to make a big invasion but the technology right now didnt allow for big fights to be made, and if you think about it 60 AI is not that much for a big battle. they should have just waited for better technology in my opinion and tried to do something else in the meantime
I think it would have been awesome for them to have focused on different Spartans in different parts of Reach, doing various missions instead of focusing on one team.
Instead of trying to create a squad that you roll with as the planet falls, you are thrown around the planet as different Spartans in each mission just getting your job done.
I don’t think they managed to create a proper emotional attachment, and instead should have just gone with the action they promised us. No solo missions. No small scale battles. (unless they wanted to do one or two mission like Nightfall that would break up the intense action) No slow paced intro levels with boring missions.
All of the missions (or as indicated in the last parenthesis) would involve you being thrust into various boots on the line holding positions against overwhelming odds, sacrificing yourself to complete objectives, keeping planetary generators online, fighting in large rushes across enemy territory like the cutscene in Tip of The Spear. Stuff like that would have been so much fun.
The plot wouldn’t really suffer, because to be honest, a lot of the things we did in Reach felt as though it had no point in the long run.
> the problem was not enough action, bungie promised us big battles with 60 AI in a fight but we got only about 30 at one time. the problem is they tried to do something they couldnt, they wanted to make a big invasion but the technology right now didnt allow for big fights to be made, and if you think about it 60 AI is not that much for a big battle. they should have just waited for better technology in my opinion and tried to do something else in the meantime
just wanted to point out that they promised no such thing. they explained they COULD do it in a ViDoc, but never said they WOULD.
> I think it would have been awesome for them to have focused on different Spartans in different parts of Reach, doing various missions instead of focusing on one team.
>
> Instead of trying to create a squad that you roll with as the planet falls, you are thrown around the planet as different Spartans in each mission just getting your job done.
>
> I don’t think they managed to create a proper emotional attachment, and instead should have just gone with the action they promised us. No solo missions. No small scale battles. (unless they wanted to do one or two mission like Nightfall that would break up the intense action) No slow paced intro levels with boring missions.
>
> All of the missions (or as indicated in the last parenthesis) would involve you being thrust into various boots on the line holding positions against overwhelming odds, sacrificing yourself to complete objectives, keeping planetary generators online, fighting in large rushes across enemy territory like the cutscene in Tip of The Spear. Stuff like that would have been so much fun.
>
> The plot wouldn’t really suffer, because to be honest, a lot of the things we did in Reach felt as though it had no point in the long run.
The campaign in Halo: Reach felt like a pointless cash-in for the franchise. We all knew Reach fell, and for the many Halo fans who read the novels, we all know the whole story. Reach didn’t add any compelling or poignant contribution to the lore. Instead, it was about a bunch of rag-tag group of Master Chief clones (Whom are far more bland and forgettable than the Master Chief is), engaging in a bunch of contrived missions. The campaign was so disappointing in Halo: Reach, it practically proved that Bungie abandoned campaign and storytelling for the franchise after the first Halo. At least Halo 2 & 3 had a few stand-out moments and missions in their campaign. Plus, they paid important contribution to the plot. Reach had none, therefore it was a pointless entry to the series.