Where are the precious population arguments now? On Saturday evening I counted over 200,000 in War Games, and there were between 150,000 and 200,000 on Sunday night. There were more because I only counted the by the 1,000’s in each list and not the the hundreds.
imagine how many more there could have been if everyone go their spec codes? i bet another 75K. Me and about 5 of my friends didn’t get the code so we didn’t even bother with H4 this weekend, I am sure we aren’t the only ones to pass on H4 recently without new specs.
Well my point it has doubled in a week. There were about 100,000 last week and it had people saying “Halo is dead”.
No matter what the population is, the “population of doom” people will still argue against it and compare it to CoD numbers.
As long as every person on XBL isn’t on Halo 4 24/7, those people will still find some fault and reason to claim that the game is dying/dead because of the “low” population numbers or that someone is falsifying data to make the game look like it’s “doing better than it actually is”.
I would be playing Halo a lot more but I have these things called Exams which prevent me from getting on D:
Was it not free gold weekend?
Basically alot of newbies on for 2 days - kills were pretty easy.
> Was it not free gold weekend?
>
> Basically alot of newbies on for 2 days - kills were pretty easy.
I was wondering why so many people were tolerating my random inviting of randoms to test out my Call of Duty gametype, lol.
The only stats that matter is the XBL activity chart provided by Major Nelson http://majornelson.com/2012/11/28/live-activity-for-week-of-november-19/
I don’t know if it’s just my fuzzy memory, but I seem to remember the skill matching to be much better in H3. Even Reach was better and matching skill levels. Could this be a result of low playlist populations? It definitely seems to occur in the lower-populated lists.
According to HaloCharts, yesterday had the lowest peak population for a Sunday so far.
It may be 200,000 but it should be 1 million for a brand new game on a weekend.
And another thing, 200,000 is fantastic as a person who plays PC games. There are a ton of FPS on PC that don’t even come close to that and they are still thriving.
> Where are the precious population arguments now? On Saturday evening I counted over 200,000 in War Games, and there were between 150,000 and 200,000 on Sunday night. There were more because I only counted the by the 1,000’s in each list and not the the hundreds.
Lets do some basic math, shall we?
200,000 (Population currently playing)
x 6 (Each players plays for 4 hours out of the 24 hour day)
= 1,200,000 (Player playing Halo 4 “MM” throughout the day)
Give or take, these numbers should be a good representation of how many people actually play on MM alone. Many people have jobs vs classes to attend if not both.
That is not a small population if you ask me.
Point Made.
> I don’t know if it’s just my fuzzy memory, but I seem to remember the skill matching to be much better in H3. Even Reach was better and matching skill levels. Could this be a result of low playlist populations? It definitely seems to occur in the lower-populated lists.
Reach had lower PLAYLIST population this point of this life span. And no NEW Cod game, didn’t come out, till two months after. So Halo 4 is doing better than Reach, but worse than Halo 3.
> It may be 200,000 but it should be <mark>1 million</mark> for a brand new game on a weekend.
More like 400K.
Just checked and it’s at 32k, not good even for a weekday morning (here in the US). I don’t think the game is going anywhere but that really isn’t a ton of people playing.
> http://halocharts.com/2012/chart/dailypeakpopulation/all
>
> I think the data speaks for itself.
And people say Halo isn’t on the decline.
> http://halocharts.com/2012/chart/dailypeakpopulation/all
>
> I think the data speaks for itself.
It’s a Monday, and people are getting ready for Finals. Again, basic math. That is only peak, not every person that has signed on and played matchmaking.