Lol at Halo 5 is perfect

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I’ve noticed a lot of people saying halo 5 is perfect. Or it is the best halo game yet. The second one is complete opinion but the first one is far from true. There has never been a perfect game. There are too many little problems in this game that really turn me off to it at times. I think I’ve played enough and have a high enough CSR now to pass true judgment on the game. I do realize the game is not yet complete. But we all know what’s coming. Warzone firefight, more reqs for you to burn money on, a warzone map, and a remix of an arena map (which is probably the rig). Halo 5 has done more wrong than it has good.

First of all, let’s talk about the sales of halo 5. Halo 5 is the worst selling mainline halo game there is. It hasn’t even sold 4 million physical copies yet. ODST had better sales than halo 5. And this is supposed to be the Xbox’s secret weapon? Give me a break. Halo 5 sales show that halo is dying. I’ve seen many people on the forums talk about how they don’t care if halo 5 didn’t sell well. Well ok, but no one really cares what you think. To Microsoft and 343, sales are the most important thing. Money is all that really matters. I have a feeling that 343 knew they weren’t going to sell well so they decided to find a way to make extra money. And that brings me to my next point: the req system.

The req system is perhaps the most controversial thing added into halo 5. I, for one, have no problem with few system. I do have problems with how it is implemented though. 343 makes it so hard to unlock everything that people eventually give in and buy the reqs. Then these people who have shoveled so much money into the req system, go into Warzone in parties of 12, and farm kills with their shiny new reqs. 343 still has not addressed this problem. And the req menu in warzone is so laggy. I’ve got everything unlocked and sometimes it is a pain to go through the req menu. The req system itself isn’t bad. I just think it could be improved by not releasing limited edition packs also by only making them available through req points. But since money is all that matters, 343 will never do that.

My third point is the lack of playlists in this game. At launch there were five ranked playlists. These were swat, slayer, arena, breakout, and FFA. Fast forward 7 months later.THERE ARE STILL ONLY FIVE RANKED PLAYLISTS!!! What the actual -Yoink-? We’ve had weekend doubles and snipers. So why aren’t they permanent ranked playlists? Plus what is this -Yoink- with the social playlists? Where is action sack? Where is a permanent team objective and social slayer playlist? What about BTB heavies? A permanent multi team playlist? 343 has showed holy incompetence in this respect. They’ve failed to listen to the community. I doubt that we’ll ever get these playlists as permanent now. Halo 3 and reach had much more variety in playlists than halo 5 did. Hell even halo 4 did better in this respect than halo 5. Halo 5 comes up shorter in playlists than it does in sales.

Another problem that I have with halo 5 is its physics. I am a physics major myself at the University of Tecas at Austin. And let me tell you, the physics of this game are way off. When I’m driving a warthog or mongoose, I feel like there is absolutely minimal friction on the floor. You don’t even have to bump into anything in order to flip over. Also the melee system physics are horrendous. You can get a mellow of from a complete 90 degree angle (bit of an exaggeration). The lunge of the melee is unreal. And at the same the lunge is very inconsistent. Just like the hijacking and splattering physics and the scattershot. The clamber and thruster pack don’t feel very fluid either. The smallest bump will prevent you from thrustering. The physics in this game are a joke.

Next, I’d like to talk about the hit detection. The hit detection in this game is abysmal. You don’t even have to shoot someone in the head in order to get a headshot. I’ve shot people in the neck, shoulders, and even chest and gotten a headshot. Not to mention that some guns have increased bullet magnetism. Sniper and rail gun I’m looking at you. And while we are talking about weapons, explosives in this game do way too much damage. Especially grenades. Another thing I’ve noticed is that due to bullet magnetism, you can be shot around a corner. I would expect this type of thing from COD not halo.

Another thing that I have a problem with is the banhammer. I’m all in for the banhammer. But not the way it is currently used. There should be no ban for quitting social playlists and warzone playlists. For ranked playlists there should definitely be a ban. But there shouldn’t be any for unranked and warzone. It makes no sense.

All in all, 343 failed with halo 5. And I think I’ve made my point as to why. And I didn’t even talk about the false advertising for the campaign, or the terrible DLCs, or even how bad the campaign itself was. People have said halo 5 is amazing but have failed to offer reasons as to why it is so good. As far as I’m concerned the only people who Microsoft should keep at 343 are Bravo and Kazuma. And PLEASE read all of what I said before you post.

I respectfully disagree. I love this game and think it feels great to play online. It has its flaws, but it’s a better experience than any other shooter I’ve ever played by far.

You know the sales figures? I’ve been trying to find them. Share the details.

Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.

Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.

> 2533274838073795;2:
> I respectfully disagree. I love this game and think it feels great to play online. It has its flaws, but it’s a better experience than any other shooter I’ve ever played by far.

If you look at other shooters out on the market right now, then that’s not saying much. We have destiny, battlefront, and black ops 3. All of which aren’t very good games.

Halo 5 isn’t perfect but Halo 5 isn’t the worst game ever like you make it out to be

> 2535449192333956;4:
> > 2533274838073795;2:
> > I respectfully disagree. I love this game and think it feels great to play online. It has its flaws, but it’s a better experience than any other shooter I’ve ever played by far.
>
>
> If you look at other shooters out on the market right now, then that’s not saying much. We have destiny, battlefront, and black ops 3. All of which aren’t very good games.

That’s a valid opinion, but sales wise, they are all huge games. Much bigger than the games that came out during Halo 3 times.

> 2533274848599184;3:
> You know the sales figures? I’ve been trying to find them. Share the details.
>
> Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.
>
> Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.

Maybe I should clarify myself, I meant gameplay physics. Energy shields and man cannons are a staple of halo and function perfectly in the game. The rest of the things I stated do not. Sci fi means there is some realism to it. It’s not complete fiction. Why in the world would the military design tires that reduce friction? Especially since they are in a warzone. The man cannon point I get. But too bad it’s not affecting the ranked arena gameplay so it is not a problem. The flipping a vehicle is part of the lore. Spartans are so strong they can flip tanks. And the vehicle flip physics are pretty bad. Sometimes it just keeps flipping. The energy shield stuff is part of the fiction. So is the slip space travel, genetic engineering, halo rings, shield world’s, and air forth. Halo 3, reach, and 4 had better gameplay physics than halo 5.

And the only site that has the numbers is vgchartz.

The maps are dumb. Remakes are bad and don’t play with the new mechanics especially BTB. Warzone is the same thing over and over, one team captures all the bases and goes for the core and camps outside or destroy it. Hardly ever there was a time I won. Lets not forget about the poor matchmaking system that is horrible because it matches solo players like myself with a full achilles team. Now I just screw around because its just that bad. Matchmaking preferences does not make a difference, respawn system is dumb and will respawn you near an enemy or sometimes just spawn you a mile away from the Garage in Urban when you are trying to capture it. And the horrible hit registration that works 10% of the time for me.

> 2533275009809302;5:
> Halo 5 isn’t perfect but Halo 5 isn’t the worst game ever like you make it out to be

I make it seem like that but I agree it isn’t the worst. It’s still the best shooter on the market. However this is a halo 5 critique thread. There have been enough support threads.

> 2535449192333956;9:
> > 2533275009809302;5:
> > Halo 5 isn’t perfect but Halo 5 isn’t the worst game ever like you make it out to be
>
>
> I make it seem like that but I agree it isn’t the worst. It’s still the best shooter on the market. However this is a halo 5 critique thread. There have been enough support threads.

well if that’s the case then ok, sorry for assuming

> 2533275009809302;10:
> > 2535449192333956;9:
> > > 2533275009809302;5:
> > > Halo 5 isn’t perfect but Halo 5 isn’t the worst game ever like you make it out to be
> >
> >
> > I make it seem like that but I agree it isn’t the worst. It’s still the best shooter on the market. However this is a halo 5 critique thread. There have been enough support threads.
>
>
> well if that’s the case then ok, sorry for assuming

I don’t blame you. I probably would’ve made the same assumption. I do seem very one sided in this post.

> 2535449192333956;7:
> > 2533274848599184;3:
> > You know the sales figures? I’ve been trying to find them. Share the details.
> >
> > Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.
> >
> > Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.
>
>
> Maybe I should clarify myself, I meant gameplay physics. Energy shields and man cannons are a staple of halo and function perfectly in the game. The rest of the things I stated do not. Sci fi means there is some realism to it. It’s not complete fiction. Why in the world would the military design tires that reduce friction? Especially since they are in a warzone. The man cannon point I get. But too bad it’s not affecting the ranked arena gameplay so it is not a problem. The flipping a vehicle is part of the lore. Spartans are so strong they can flip tanks. And the vehicle flip physics are pretty bad. Sometimes it just keeps flipping. The energy shield stuff is part of the fiction. So is the slip space travel, genetic engineering, halo rings, shield world’s, and air forth. Halo 3, reach, and 4 had better gameplay physics than halo 5.
>
> And the only site that has the numbers is vgchartz.

You do realize that VG Charts is educated assumptions and inferences based on data from things like NPD?

The NPD itself is a private organization, which only conducts it’s research in the US, does not have the current network for large retailers like Walmart and Amazon, and has no way to track numbers of digital sales. At the end of the day, sales figures can only be given by Microsoft. And seeing as how it hasn’t been given, you can’t really assume much.

Case in point, Microsoft announced Halo lifetime sales at 60 million in 2013 at some point. The next game that released was MCC, and half a year after that, Microsoft announced lifetime Halo sales at 65 million. Most people saw this and assumed MCC sold about 5 million copies. Valid assumption? Sure. The correct value? Unknown. Did that 65 million include Spartan Assault and Spartan Strike? Are people still buying Halo 4 on Xbox 360?

My physics point was to show that you shouldn’t be looking for lifelike physics in a Sci fi shooter. Perhaps the fact that Warthogs must operate in so many environments means it needs low traction tires.

> 2535449192333956;7:
> > 2533274848599184;3:
> > You know the sales figures? I’ve been trying to find them. Share the details.
> >
> > Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.
> >
> > Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.
>
>
> Maybe I should clarify myself, I meant gameplay physics. Energy shields and man cannons are a staple of halo and function perfectly in the game. The rest of the things I stated do not. Sci fi means there is some realism to it. It’s not complete fiction. Why in the world would the military design tires that reduce friction? Especially since they are in a warzone. The man cannon point I get. But too bad it’s not affecting the ranked arena gameplay so it is not a problem. The flipping a vehicle is part of the lore. Spartans are so strong they can flip tanks. And the vehicle flip physics are pretty bad. Sometimes it just keeps flipping. The energy shield stuff is part of the fiction. So is the slip space travel, genetic engineering, halo rings, shield world’s, and air forth. Halo 3, reach, and 4 had better gameplay physics than halo 5.
>
> And the only site that has the numbers is vgchartz.

So mr physics maybe just maybe the reason the vehicles drive lack that could be reduced gravity? I mean that makes perfect sense does it not…

There is a fine line between constructive criticism and unbridled negativity. I’m so glad you were able to find that line and have your way with it.

There are so many disputable points on your list, let alone points which are purely matters of opinion, that I can’t get worked up enough to take each one seperately. We’d be here all night. So I’ll only ask, from a place of genuine curiosity, if a person really despises this game and they have the choice to leave it, constructively criticize it, or rant wildly about it, which one of those paths do you think you’ve taken? I know what I think, but I’d be curious to here your own opinion. You seem to have plenty of them.

> 2533274848599184;12:
> > 2535449192333956;7:
> > > 2533274848599184;3:
> > > You know the sales figures? I’ve been trying to find them. Share the details.
> > >
> > > Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.
> > >
> > > Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.
> >
> >
> > Maybe I should clarify myself, I meant gameplay physics. Energy shields and man cannons are a staple of halo and function perfectly in the game. The rest of the things I stated do not. Sci fi means there is some realism to it. It’s not complete fiction. Why in the world would the military design tires that reduce friction? Especially since they are in a warzone. The man cannon point I get. But too bad it’s not affecting the ranked arena gameplay so it is not a problem. The flipping a vehicle is part of the lore. Spartans are so strong they can flip tanks. And the vehicle flip physics are pretty bad. Sometimes it just keeps flipping. The energy shield stuff is part of the fiction. So is the slip space travel, genetic engineering, halo rings, shield world’s, and air forth. Halo 3, reach, and 4 had better gameplay physics than halo 5.
> >
> > And the only site that has the numbers is vgchartz.
>
>
> You do realize that VG Charts is educated assumptions and inferences based on data from things like NPD?
>
> The NPD itself is a private organization, which only conducts it’s research in the US, does not have the current network for large retailers like Walmart and Amazon, and has no way to track numbers of digital sales. At the end of the day, sales figures can only be given by Microsoft. And seeing as how it hasn’t been given, you can’t really assume much.
>
> Case in point, Microsoft announced Halo lifetime sales at 60 million in 2013 at some point. The next game that released was MCC, and half a year after that, Microsoft announced lifetime Halo sales at 65 million. Most people saw this and assumed MCC sold about 5 million copies. Valid assumption? Sure. The correct value? Unknown. Did that 65 million include Spartan Assault and Spartan Strike? Are people still buying Halo 4 on Xbox 360?
>
> My physics point was to show that you shouldn’t be looking for lifelike physics in a Sci fi shooter. Perhaps the fact that Warthogs must operate in so many environments means it needs low traction tires.

I already knew that vgchartz didn’t track digital sales. And I assumed that they aren’t completely accurate knowing that Barely anyone has any sales info. But we can still compare halo 5 sales as listed by vgchartz to other halo sales as listed by vgchartz. And halo 5 falls extremely short. So the UNSC decided to use tires that reduce friction on roads and dirt (Noctus and Apex 7). Then why is it that the warthog has the same friction on snow (Strombreak). And I don’t even want to think about how it would drive on ice considering Ice barely has any friction to begin with. It’s just 343 messing up and nothing more.

> 2533274881086487;13:
> > 2535449192333956;7:
> > > 2533274848599184;3:
> > > You know the sales figures? I’ve been trying to find them. Share the details.
> > >
> > > Bullet mag and hit detection are different. Hit detection in this game is pretty good, bullet mag is still pretty high. Probably something to due with the movement and abilities.
> > >
> > > Complaining about the physics of a Sci fi shooter that features energy shields and being able to perfectly flip a vehicle into perfect operating position? No disrespect prof, but let’s talk about how sniper bullets bounce of walls but not the energy shield that somehow dissipates metal bullets into nothing. Or having a man cannon that takes you the same distance if you enter it running or enter it walking. Talk about bad traction on tires? We have tires like that in the real world. Used on drift cars.
> >
> >
> > Maybe I should clarify myself, I meant gameplay physics. Energy shields and man cannons are a staple of halo and function perfectly in the game. The rest of the things I stated do not. Sci fi means there is some realism to it. It’s not complete fiction. Why in the world would the military design tires that reduce friction? Especially since they are in a warzone. The man cannon point I get. But too bad it’s not affecting the ranked arena gameplay so it is not a problem. The flipping a vehicle is part of the lore. Spartans are so strong they can flip tanks. And the vehicle flip physics are pretty bad. Sometimes it just keeps flipping. The energy shield stuff is part of the fiction. So is the slip space travel, genetic engineering, halo rings, shield world’s, and air forth. Halo 3, reach, and 4 had better gameplay physics than halo 5.
> >
> > And the only site that has the numbers is vgchartz.
>
>
> So mr physics maybe just maybe the reason the vehicles drive lack that could be reduced gravity? I mean that makes perfect sense does it not…

Um, what?

> 2533274873843883;14:
> There is a fine line between constructive criticism and unbridled negativity. I’m so glad you were able to find that line and have your way with it.
>
> There are so many disputable points on your list, let alone points which are purely matters of opinion, that I can’t get worked up enough to take each one seperately. We’d be here all night. So I’ll only ask, from a place of genuine curiosity, if a person really despises this game and they have the choice to leave it, constructively criticize it, or rant wildly about it, which one of those paths do you think you’ve taken? I know what I think, but I’d be curious to here your own opinion. You seem to have plenty of them.

I know I’m ranting. But you’re going to sit there and tell me that the bullet magnetism, bad vehicle physics, inconsistent splatter and melee mechanics, and lack of playlists and game modes are all just opinions? Lol

Lack of playlists at launch is a huge letdown, but aside from that I personally think it plays well for what it is.

> 2533274848599184;6:
> > 2535449192333956;4:
> > > 2533274838073795;2:
> > > I respectfully disagree. I love this game and think it feels great to play online. It has its flaws, but it’s a better experience than any other shooter I’ve ever played by far.
> >
> >
> > If you look at other shooters out on the market right now, then that’s not saying much. We have destiny, battlefront, and black ops 3. All of which aren’t very good games.
>
>
> That’s a valid opinion, but sales wise, they are all huge games. Much bigger than the games that came out during Halo 3 times.

Modern Warfare? Give me a break. Cod 4 was it’s peak.

> 2533274970658419;19:
> > 2533274848599184;6:
> > > 2535449192333956;4:
> > > > 2533274838073795;2:
> > > > I respectfully disagree. I love this game and think it feels great to play online. It has its flaws, but it’s a better experience than any other shooter I’ve ever played by far.
> > >
> > >
> > > If you look at other shooters out on the market right now, then that’s not saying much. We have destiny, battlefront, and black ops 3. All of which aren’t very good games.
> >
> >
> > That’s a valid opinion, but sales wise, they are all huge games. Much bigger than the games that came out during Halo 3 times.
>
>
> Modern Warfare? Give me a break. Cod 4 was it’s peak.

COD 4 was awesome. But I personally think modern warfare 2 was the best cod. It felt like modern warfare with more content.