Logical reason the DMR is considered OP.

I posted this in a thread a while ago, but as tends to happen when I post, it gets ignored. Probably because it makes sense and the DMR fanboys didn’t want to admit it, but that’s beside the point.

Many people (Myself included), see the DMR as overpowered. Of course, many people also say it isn’t. However, taking the Three Human Primary weapons, because they are what you can start the game with, I’ve drawn a comparison.

DMR: Minimum of 5 shots to kill. 14 shot clip. Possible 3 kills per clip, provided one random shot comes from elsewhere. Range: Medium-Long. However, said Medium/Long range efficiency transfers overly well to short range, where it kills just as fast.
Kill time: 1.68 seconds.

BR: Not too sure on this, but I know it’s roughly two kills to a clip. Range: Short/Medium. Again, said range transfers well downwards, not upwards though, t’s much more difficult to use at long range than the DMR.
Kill time: 1.8 seconds

AR: 30/32 shot clip, I counted it, but I forgot which one it was. 17 shots to a kill. Impossible to get 2 kills in a single clip. Range: Close. It does it’s job, it kills things close up. Useless after a certain point though.
Kill time: Unknown

Now. Seeing the fact that the DMR is effective at all possible ranges, it suffers from the same problem as snipers on Call of Duty. The effectiveness of it does not change over range, which makes sense.
It also has a faster kill time in Close range than the BR, despite the BR being the weapon designed more for CQ. This does not account for the extra ease in headshotting with the BR, however, the 10 shots left (From a full clip) means that you have the ability to spam the trigger until you hit what you want.

To go with this, the DMR is significantly more effective against Vehicles than most weapons, something no other spawn Primary has.

DMR: Effective at all ranges, against both infantry and vehicles.
BR: Effective at Mid/Close range, with exceptions, only particularly good against Infantry.
AR: Effective at… Oh, who am I kidding. Pick and AR in this game on anything other than Haven and you might as well just start walking around and killing people with a plasma pistol.

Just to top this off, People use ‘easy-mode’ guns. Go into any random match and tell me how many people are using the DMR. It will be at least half, despite there being the BR, AR, Carbine, Lightrifle, Supressor and Storm Rifle as other options.

Alright. If you’ve bothered reading this far, I’d at least like you to reply with a logical post in return, not some crap just stating that it’s not OP. If you read this far, but skipped some of it, Please reply with a logical post to what you’ve read.
If you didn’t read this, then you’re not reading this. -Yoink- my thread.

Finally someone who can see that the DMR can win at any range. +1

> Finally someone who can see that the DMR can win at any range. +1

I’d say more people should see it, but they’ve probably had their eyes shot out by a DMR.

Its probably because people are used to one gun running the multiplayer like in previous halos, but 343’s is different wanting a big group of guns good for different things. The DMR does all of them, while every other weapon has a bad aspect to it.

Add bloom to it or reduce rate of fire or both.

See that above? Problem solved, DMR fixed.

> Add bloom to it or reduce rate of fire or both.
>
> See that above? Problem solved, DMR fixed.

I should have added my idea for a solution.
Change the out of scope Reticule/spread to that of the shotgun, leave the scoped reticule as is.

Here’s a logical explanation why it’s NOT OP. The difference between kills with the BR and DMR is just 0.2 seconds, which makes little difference on the battlefield. Better yet, the DMR is single shot, whereas the BR is a burst. You are more likely to hit with the BR than you are with the DMR. The DMR loses aim assist the closer you get to a target, making it harder to aim at things in close quaters, meaning only people with good aim can get in shots in CQC. What I’m trying to say is that if the DMR is OP then so is the BR, but I could explain why the other weapons are equal to it as well if you want.

Battle rifle seems better for team centered fights with focus fire. It’s much easier to get a 4-shot kill with it for some reason. Maybe bleed-through?

At anyrate, it’s just one of the notable differences between it and the dmr.

> Add bloom to it or reduce rate of fire or both.
>
> See that above? Problem solved, DMR fixed.

> Here’s a logical explanation why it’s NOT OP. The difference between kills with the BR and DMR is just 0.2 seconds, which makes little difference on the battlefield. Better yet, the DMR is single shot, whereas the BR is a burst. You are more likely to hit with the BR than you are with the DMR. The DMR loses aim assist the closer you get to a target, making it harder to aim at things in close quaters, meaning only people with good aim can get in shots in CQC. What I’m trying to say is that if the DMR is OP then so is the BR, but I could explain why the other weapons are equal to it as well if you want.

wow you just called the be op. And .2 is a huge difference. Especially when you shoot at the same time. everyone needs to stop acting like the dmr is hard to use up close. All you do is spam then jump for the easy head shot. The dmr has the same range as the lr. Why is it that the dmr fairs well at close range and lr doesn’t.

> > Here’s a logical explanation why it’s NOT OP. The difference between kills with the BR and DMR is just 0.2 seconds, which makes little difference on the battlefield. Better yet, the DMR is single shot, whereas the BR is a burst. You are more likely to hit with the BR than you are with the DMR. The DMR loses aim assist the closer you get to a target, making it harder to aim at things in close quaters, meaning only people with good aim can get in shots in CQC. What I’m trying to say is that if the DMR is OP then so is the BR, but I could explain why the other weapons are equal to it as well if you want.
>
> wow you just called the be op. And .2 is a huge difference. Especially when you shoot at the same time. everyone needs to stop acting like the dmr is hard to use up close. All you do is spam then jump for the easy head shot. The dmr has the same range as the lr. Why is it that the dmr fairs well at close range and lr doesn’t.

0.2 is NOTHING! Me and a friend tested the difference between the DMR and BR. The players died pretty much at the same time. I could not tell the difference there. I had to go into theatre and watch it frame by frame to see the small 0.2 second difference. The DMR is harder to aim up close, that’s a FACT! The in-game coding lowers the aim assist significantly, which is why I don’t use the DMR. The BR is a better weapon and is better for short-medium ranged maps due to higher aim assists and more chance of getting in a shot.

Like I said there is no aiming up close. Just spamming with the high rate of fire. And the noob in you is strong. .2 is the difference between winng and losing. Its like a race. If you .2 seconds slower than the other guy every time guess what your gonna lose every time.

Add recoil, bloom or reduce the range & accuracy of the DMR by 10%

No point wielding a sniper rifle when the DMR can do the job range wise.

True, but it is more difficult to use. Up close, when everyone’s jumping around going crazy it can be difficult to send all your shots to the head, but since the br has a three shot burst, you can always do SOME damage.

However, it doesn’t quite make sense that the DMR is technically more powerful at close range. If you imagine a hypothetical BR vs DMR duel between two robots or MLG players. Both have no soul but are pretty good at aiming. Imagine they always get a headshot, and never miss. Whatever the range, the DMR will always win. That just doesn’t seem right.

Maybe make the DMR a 6 shot kill, or reduce its rate of fire, just so that the BR has a small window where it comes out on top.

Oh, and ffs bring back getting scoped out when shot.

> Add bloom to it or reduce rate of fire or both.
>
> See that above? Problem solved, DMR fixed.

LOL No. It is obvious which type of guns you have in your loadout. Same with the other kiddies in this thread.

The DMR is fine.

I think they should just increase bloom a little. In Reach bloom was crazy on the DMR, but it’s almost unnoticed in this game.

Its simple, decrease the fire rate by .4. By doing this it would make the DMR have a slower kill time all around but obviously the DMR would still win at long ranges because the BR has trouble killing at long range. Increasing bloom or reducing range would not make the DMR any worse at close range but worse at far range. Bloom wouldn’t matter at closer ranges right? The light rifle would also have to have a decreased fire rate by .4 when scoped in to keep it from becoming over powered for long range. Right now the light rifle is completely balanced with the DMR it destroys it at long range but gets destroyed by everything at close range. So it would be logical to do the same exact thing to the LR when nerfing the DMR.

> > Add bloom to it or reduce rate of fire or both.
> >
> > See that above? Problem solved, DMR fixed.
>
> LOL No. It is obvious which type of guns you have in your loadout. Same with the other kiddies in this thread.
>
> The DMR is fine.

And from this we can conclude that you’re the guy who sits behind the large mid rock on Valha-…Ragnarok, and camps with his DMR and invis. GEE GEEEEEEE

> killing people with a plasma pistol.

Completely off-topic but the plasma pistol can be fired almost full auto and has near perfect accuracy, I’m just saying.

On-topic I doubt the validity of your kill times.

You can 4 shot with the LR. Why is it that it isn’t considered op?