Alright guys, this is another thread detailing stuff I don’t think should be in Halo 4, but it’s also for gaming in general.
I’ll start with the infamous Sprint.
One of the main arguments I keep on hearing about keeping sprint, is that’s it’s logical for spartans to sprint. You know all the arguments against sprint, which highlights why it isn’t good for gameplay. Now think about it, why should we sacrifice good gameplay for logic?
Another example is Bloom.
Bloom makes it so that when you shoot to fast, the bullets travel RANDOMLY inside the reticule. This means that you can completely miss, or hit right on. Now that’s logic isn’t it? Shooting to fast makes your arm moved in different ways. Now think of it for a gameplay perspective. I said earlier that you can spam the trigger and completely miss, but I also said you can hit right on. Wouldn’t that be called LUCK? Where you might be lucky to hit the other person while he is unlucky and misses. We know that when spamming the DMR full out, we don’t know which one of the two players will win.
So let’s also apply logic to Halo, which should never be done to an extent that it sacrifices good gameplay mechanics.
Now this one is a joke, but It’s a point that needs to be said so we all realize and agree that logic should not affect gameplay.
What if we didn’t re spawn after death, but we merely stay dead for the whole game? Once again, this is a joke, but proves the point.
We all know the elements that are being debated on these forums, but please, no more saying that it’s logical so it’s good for the game. Please use points to prove how it is GOOD for gameplay.
And yes, this idea did come from a conversation in a sprint thread.