EDIT: This thread has gone from a simple suggestion on how to improve loadouts for Halo 5, to a debate on whether or not to remove all the new features of Halo:Reach and Halo 4 entirely; in other words, it’s gone way off-topic. LOCK THIS THREAD.
Most people seem to agree that as far as Custom Loadouts go, the Plasma Pistol and Plasma Grenade have got to go; they ruin vehicle combat, and even buffing the vehicles back to their Halo 3 glory may not be enough if everyone is still allowed to start with Plasma Pistols & Grenades…
Only one little problem; with these two weapons returned to pick-up only (as they should be) the Covenant will need a new sidearm and a new grenades type for loadouts.
The sidearm is easy; bring back the Plasma Rifle, and give it a good buff so that it can kill as easily as the Storm Rifle… make it a useful weapon in Halo multiplayer again.
For a new grenade type, I’ve come up with the idea of the Needle Mine; basically it uses the same tech as the Needler and Needle Rifle in the form of a small proximity mine.
It would work like the Spike Grenade in that it would stick to anything, including floors and walls; when it explodes, the needles bounce around in confined spaces… and if enough of them land in a target, you get a Supercombine explosion.
Since the ammunition used by the Needler is utterly useless against vehicles, so to would the Needle Mine; toss it in front of even a speeding Mongoose, you get nothing. The needles just bounce off the armor, and the initial explosion doesn’t have enough power to even flip it over, much less damage it.
As with the Pulse Grenade, you’d only be allowed to start with 1; and as it is a mine, not a normal grenade, it would be unaffected by the “Grenadier” Armor Mod.
The Plasma Grenade would still be available as a pick-up only weapon, and would retain it’s current level of power. I would also suggest giving the UNSC a pick-up only grenade type, like the Incendiary Grenade from Spartan Assault.
Tell me what you think.
> > Mines aren’t really conductive to fast-paced gameplay. Feels like you’re trying too hard to make it different, which you don’t have to do, the core concept is already awesome. Just make it detonate on contact with a surface, releasing dozens of needles which home in on nearby enemies.
> That was my original idea; a Needle Grenade. But I thought a mine would be more interesting… though I’d go with whatever works. It would be better than Plasma Grenades.
Alternative to the Needle Mine; the Needle Grenade. Same thing basically, except it detonates on contact.