On second though, this thread doesn’t serve much of a purpose.
Lock please.
On second though, this thread doesn’t serve much of a purpose.
Lock please.
I’ve assassinated so many PV users by equiping stealth and hologram.
Stealth turns you blue on PV, but your Hologram will still be red. >:}
Hahaha this guy!!^^ I love assassinating pv users with the stealth/hologram combo. At the very least it can turn the tabled on them so you can turn their strength against them.
Another helpful thing I learned on here was that PV users almost never look at their motion sensor while using it. So if you are behind or to the side, attack them on the double.
But even still PV doesn’t belong in halo. Stealth should render you completely invisible to PV if it does stay
> Hahaha this guy!!^^ I love assassinating pv users with the stealth/hologram combo. At the very least it can turn the tabled on them so you can turn their strength against them.
>
> Another helpful thing I learned on here was that PV users almost never look at their motion sensor while using it. So if you are behind or to the side, attack them on the double.
>
> But even still PV doesn’t belong in halo. Stealth should render you completely invisible to PV if it does stay
My friends and I call it “Tunnel Vision”. lol
I honestly find that AA useless.
Ooooooo you can found me, its not like you didn’t have a radar additionally.
I don’t think we needed that AA for multiplayer.
i don’t found nothing OP in that AA
actually thx to that AA normally i bring guys to my traps
that include shotguns and many explosives lol
Prometheus vision is nothing more than fancy radar. The only thing it does is help colorblind people see the enemy.
> <mark>i don’t found nothing OP</mark> in that AA
>
> actually thx to that AA normally i bring guys to my traps
>
> that include shotguns and many explosives lol
I hate to say, but i agree. I use it a lot on Small Maps, and for me it lasts too quick and the recharge rate is very slow. But thats, IMO.
> If there was anything overpowered in any Halo game ever, it’s this.
>
> Now, before we begin I’d like to bring up some balancing points that were claimed to be in before the game released.
>
> Unfortunately, I do not have the direct quotes, so this is more memory than anything (and as such, I am subject to misquoting and/or thinking of something that wasn’t said.)
>
> - "It will go fuzzy and be harder to use if you move while using it."
>
> I don’t know about you guys, but the whole 3 times I’ve used it, it’s never been fuzzy. I mean, maybe on occasion, but it’s not detrimental at all to seeing where the enemies are, and how many there are.
>
> Now, next up is the fact that a majority of the complaints at the time were "So basically I can see across the entire map with it?
>
> To which the reply was:
>
> - “You can’t see across the entire map with it. Only around two walls.” Or something along those lines.
>
> And again, I can see all the way across Haven with it. Albeit for a very short time, but that short time allows me to discern how many enemies, where they are and which direction they are going.
>
> - "When an enemy uses promethean vision, it will make an audible “Ping” and you will see it on your radar."
>
> While true, this doesn’t exactly balance it aside from: “Yeah, the enemy knows exactly where you are, and if you’re taking cover because your shields are down, have fun taking a 'nade to the face.”
>
> Which again, isn’t much for balance.
>
> For those of you who I know are going to say “Oh, use the stealth mod” well the problem with that is you can’t get that until rank what, 60 at the earliest?
>
> So for those first 60 ranks, have fun getting stomped on by a see through wall hack.
>
> It also doesn’t negate promethean vision, it just makes you an outline. Anybody who knows what they are looking for will still see you.
>
> So what are some ways to balance it?
>
> - Reduce Range
>
> - Increase Recharge time
>
> - Reduce how many walls it can see through (at the most, 4).
>
> - Reduce how bold players are when they appear on it.
>
> - Make stealth hide players COMPLETELY. (Aside from maybe a very, very faint dot of light, which could be mistake for anything).
>
> - (Any other suggestions you guys have.)
>
> So what are your thoughts on promethean vision? How would you balance it?
You can’t see accross every map. heaven is the smallest.
Stealth turns you blue outline. And if he is looking through anything to find you you don’t show up. You have to be in his direct line of sight to be seen while using stealth.
By the way PV was nerfed a long time ago. It drains faster it takes longer to recharge if you stop PV early it drains completely. It also can’t be turned on till almost half way charged.
Also Pro vision Is less and less helpful for people familiar with maps and common paths. The only bonus radar doesn’t give to an experienced player that Pro vision has is the range on when someone is coming. Bu there is a “perk” that extends radar range.
Its only “OP” in newer players. Which is why i see more people with jet pack and less and less with PV. Lastly Armor lock would like to have a word with you.
> > If there was anything overpowered in any Halo game ever, it’s this.
> >
> > Now, before we begin I’d like to bring up some balancing points that were claimed to be in before the game released.
> >
> > Unfortunately, I do not have the direct quotes, so this is more memory than anything (and as such, I am subject to misquoting and/or thinking of something that wasn’t said.)
> >
> > - "It will go fuzzy and be harder to use if you move while using it."
> >
> > I don’t know about you guys, but the whole 3 times I’ve used it, it’s never been fuzzy. I mean, maybe on occasion, but it’s not detrimental at all to seeing where the enemies are, and how many there are.
> >
> > Now, next up is the fact that a majority of the complaints at the time were "So basically I can see across the entire map with it?
> >
> > To which the reply was:
> >
> > - “You can’t see across the entire map with it. Only around two walls.” Or something along those lines.
> >
> > And again, I can see all the way across Haven with it. Albeit for a very short time, but that short time allows me to discern how many enemies, where they are and which direction they are going.
> >
> > - "When an enemy uses promethean vision, it will make an audible “Ping” and you will see it on your radar."
> >
> > While true, this doesn’t exactly balance it aside from: “Yeah, the enemy knows exactly where you are, and if you’re taking cover because your shields are down, have fun taking a 'nade to the face.”
> >
> > Which again, isn’t much for balance.
> >
> > For those of you who I know are going to say “Oh, use the stealth mod” well the problem with that is you can’t get that until rank what, 60 at the earliest?
> >
> > So for those first 60 ranks, have fun getting stomped on by a see through wall hack.
> >
> > It also doesn’t negate promethean vision, it just makes you an outline. Anybody who knows what they are looking for will still see you.
> >
> > So what are some ways to balance it?
> >
> > - Reduce Range
> >
> > - Increase Recharge time
> >
> > - Reduce how many walls it can see through (at the most, 4).
> >
> > - Reduce how bold players are when they appear on it.
> >
> > - Make stealth hide players COMPLETELY. (Aside from maybe a very, very faint dot of light, which could be mistake for anything).
> >
> > - (Any other suggestions you guys have.)
> >
> > So what are your thoughts on promethean vision? How would you balance it?
>
> You can’t see accross every map. heaven is the smallest.
>
> Stealth turns you blue outline. And if he is looking through anything to find you you don’t show up. You have to be in his direct line of sight to be seen while using stealth.
>
> By the way PV was nerfed a long time ago. It drains faster it takes longer to recharge if you stop PV early it drains completely. It also can’t be turned on till almost half way charged.
>
> Also Pro vision Is less and less helpful for people familiar with maps and common paths. The only bonus radar doesn’t give to an experienced player that Pro vision has is the range on when someone is coming. Bu there is a “perk” that extends radar range.
>
> Its only “OP” in newer players. Which is why i see more people with jet pack and less and less with PV. Lastly Armor lock would like to have a word with you.
I didn’t notice it got nerfed… probably because I never use it.
It’s true you can’t see through every map (of course) but I still don’t think a see through wall ability has any place in this game.
I don’t use it often (3 times total) but when I do use it I can’t stand it. I don’t like being able to see where everyone is all the time, it just doesn’t seem fair.
Certainly it’s glorified Radar, but it’s got larger range and is much, much more helpful for pre-nading an enemy and or just nading an entire team.
You got me on armor lock though. I try to forget that that ability existed.
> > > If there was anything overpowered in any Halo game ever, it’s this.
> > >
> > > Now, before we begin I’d like to bring up some balancing points that were claimed to be in before the game released.
> > >
> > > Unfortunately, I do not have the direct quotes, so this is more memory than anything (and as such, I am subject to misquoting and/or thinking of something that wasn’t said.)
> > >
> > > - "It will go fuzzy and be harder to use if you move while using it."
> > >
> > > I don’t know about you guys, but the whole 3 times I’ve used it, it’s never been fuzzy. I mean, maybe on occasion, but it’s not detrimental at all to seeing where the enemies are, and how many there are.
> > >
> > > Now, next up is the fact that a majority of the complaints at the time were "So basically I can see across the entire map with it?
> > >
> > > To which the reply was:
> > >
> > > - “You can’t see across the entire map with it. Only around two walls.” Or something along those lines.
> > >
> > > And again, I can see all the way across Haven with it. Albeit for a very short time, but that short time allows me to discern how many enemies, where they are and which direction they are going.
> > >
> > > - "When an enemy uses promethean vision, it will make an audible “Ping” and you will see it on your radar."
> > >
> > > While true, this doesn’t exactly balance it aside from: “Yeah, the enemy knows exactly where you are, and if you’re taking cover because your shields are down, have fun taking a 'nade to the face.”
> > >
> > > Which again, isn’t much for balance.
> > >
> > > For those of you who I know are going to say “Oh, use the stealth mod” well the problem with that is you can’t get that until rank what, 60 at the earliest?
> > >
> > > So for those first 60 ranks, have fun getting stomped on by a see through wall hack.
> > >
> > > It also doesn’t negate promethean vision, it just makes you an outline. Anybody who knows what they are looking for will still see you.
> > >
> > > So what are some ways to balance it?
> > >
> > > - Reduce Range
> > >
> > > - Increase Recharge time
> > >
> > > - Reduce how many walls it can see through (at the most, 4).
> > >
> > > - Reduce how bold players are when they appear on it.
> > >
> > > - Make stealth hide players COMPLETELY. (Aside from maybe a very, very faint dot of light, which could be mistake for anything).
> > >
> > > - (Any other suggestions you guys have.)
> > >
> > > So what are your thoughts on promethean vision? How would you balance it?
> >
> > You can’t see accross every map. heaven is the smallest.
> >
> > Stealth turns you blue outline. And if he is looking through anything to find you you don’t show up. You have to be in his direct line of sight to be seen while using stealth.
> >
> > By the way PV was nerfed a long time ago. It drains faster it takes longer to recharge if you stop PV early it drains completely. It also can’t be turned on till almost half way charged.
> >
> > Also Pro vision Is less and less helpful for people familiar with maps and common paths. The only bonus radar doesn’t give to an experienced player that Pro vision has is the range on when someone is coming. Bu there is a “perk” that extends radar range.
> >
> > Its only “OP” in newer players. Which is why i see more people with jet pack and less and less with PV. Lastly Armor lock would like to have a word with you.
>
> I didn’t notice it got nerfed… probably because I never use it.
>
> It’s true you can’t see through every map (of course) but I still don’t think a see through wall ability has any place in this game.
>
> I don’t use it often (3 times total) but when I do use it I can’t stand it. I don’t like being able to see where everyone is all the time, it just doesn’t seem fair.
>
> Certainly it’s glorified Radar, but it’s got larger range and is much, much more helpful for pre-nading an enemy and or just nading an entire team.
>
> You got me on armor lock though. I try to forget that that ability existed.
I used the PV until maps became familar to me. So I noticed the nerfs. And i can never forget armor lock. x.x
Locked at OP’s request.