Loadouts

I would like to have different loadouts that we can choose from before starting a level in campaign nothing to outlandish what do you all think and if we do have different loadouts for campaign what types would you like to see how many do you think we should have

My reasoning is I just think it’s a little boring to start a level with the same weapons all the time

> 2533274845153375;1:
> I would like to have different loadouts that we can choose from before starting a level in campaign nothing to outlandish what do you all think and if we do have different loadouts for campaign what types would you like to see how many do you think we should have

Personally, I always thought the given weapon for a campaign was for a specific purpose on the current situation, when starting said mission. It gave each mission a dept of variety when you would start out with something special like a rocket launcher/spartan laser because you are attacking or Sniper because its a stealth mission or something random like a Needler. In fact, normally all FPS game campaigns are like this. In Halo 5, your loadout weapon was based off of your Spartan you chose. That made the starting of each mission repetitive as there wasn’t much to offer but finding another weapon.

So coming down to opinion, I don’t like the idea of starting loadouts. It ruins the unique flow of each mission if your weapon is the same every time. But if it is shown loadouts are being added, I rather have the basic weapon loadouts. Like you can choose from starting with the three Assault Rifle, BR, and DMR only. Nothing else. I still wish it wouldnt come down to that though.

> 2535419166122192;2:
> > 2533274845153375;1:
> > I would like to have different loadouts that we can choose from before starting a level in campaign nothing to outlandish what do you all think and if we do have different loadouts for campaign what types would you like to see how many do you think we should have
>
> Personally, I always thought the given weapon for a campaign was for a specific purpose on the current situation, when starting said mission. It gave each mission a dept of variety when you would start out with something special like a rocket launcher/spartan laser because you are attacking or Sniper because its a stealth mission or something random like a Needler. In fact, normally all FPS game campaigns are like this. In Halo 5, your loadout weapon was based off of your Spartan you chose. That made the starting of each mission repetitive as there wasn’t much to offer but finding another weapon.
>
> So coming down to opinion, I don’t like the idea of starting loadouts. It ruins the unique flow of each mission if your weapon is the same every time. But if it is shown loadouts are being added, I rather have the basic weapon loadouts. Like you can choose from starting with the three Assault Rifle, BR, and DMR only. Nothing else. I still wish it wouldnt come down to that though.

Seconded.
But a mix might work…for example you could have a “suggested loadout” which is the stuff that you would start with in, say, CE, or you could adjust it to your personal preference. You can’t change that. But you can change whats ON them. Ex; different scopes on the rifles, any of the random attachments we see in Warzone now.

Load-outs allow the developers to indicate a style of preferred play on a mission. It’s why missions like Truth and Reconciliation and Long Night of Solace are so memorable. I feel load-outs give as much as they take in this regard. You take away some freedom from the player, potentially bogging down pacing if they find it unlikable or boring when playing it again, or you give them the option to potentially play the mission in a way that’s unintended, making the painstakingly paced encounters dissipate entirely. Limiting the options at all makes it somewhat meaningless in my view. If a weapon can be replaced entirely and the pace doesn’t change, the weapons may be too similar. If you limit it to attachments and they have no serious effects on anything besides choice, what’s the point? The choice is somewhat nebulous. Either build the mission for a certain starting load-out or don’t - make it a free-for-all.

I’d say, if we are to include them, make them available only for replaying missions. That way you’re rewarding the player for completing the mission as intended and also giving them the freedom to mess around afterwards, free of those restrictions. Give the “suggested loadout” like said above and then let the players make load-outs for fun. Make achievements for par-time and score apply only when using the suggested load-out, and I see no potential problems popping up.

I say go back to the classic Assault Rifle and Magnum but give separate loadout options on different levels.

> 2533274903059048;4:
> Load-outs allow the developers to indicate a style of preferred play on a mission. It’s why missions like Truth and Reconciliation and Long Night of Solace are so memorable. I feel load-outs give as much as they take in this regard. You take away some freedom from the player, potentially bogging down pacing if they find it unlikable or boring when playing it again, or you give them the option to potentially play the mission in a way that’s unintended, making the painstakingly paced encounters dissipate entirely. Limiting the options at all makes it somewhat meaningless in my view. If a weapon can be replaced entirely and the pace doesn’t change, the weapons may be too similar. If you limit it to attachments and they have no serious effects on anything besides choice, what’s the point? The choice is somewhat nebulous. Either build the mission for a certain starting load-out or don’t - make it a free-for-all.
>
> I’d say, if we are to include them, make them available only for replaying missions. That way you’re rewarding the player for completing the mission as intended and also giving them the freedom to mess around afterwards, free of those restrictions. Give the “suggested loadout” like said above and then let the players make load-outs for fun. Make achievements for par-time and score apply only when using the suggested load-out, and I see no potential problems popping up.

I always intended for the player to make there own load outs

> 2535419166122192;2:
> > 2533274845153375;1:
> > I would like to have different loadouts that we can choose from before starting a level in campaign nothing to outlandish what do you all think and if we do have different loadouts for campaign what types would you like to see how many do you think we should have
>
> Personally, I always thought the given weapon for a campaign was for a specific purpose on the current situation, when starting said mission. It gave each mission a dept of variety when you would start out with something special like a rocket launcher/spartan laser because you are attacking or Sniper because its a stealth mission or something random like a Needler. In fact, normally all FPS game campaigns are like this. In Halo 5, your loadout weapon was based off of your Spartan you chose. That made the starting of each mission repetitive as there wasn’t much to offer but finding another weapon.
>
> So coming down to opinion, I don’t like the idea of starting loadouts. It ruins the unique flow of each mission if your weapon is the same every time. But if it is shown loadouts are being added, I rather have the basic weapon loadouts. Like you can choose from starting with the three Assault Rifle, BR, and DMR only. Nothing else. I still wish it wouldnt come down to that though.

I would not take away mission pacific weapons you would be given a choice on what you want to pair with it

Not a bad idea but at the same time some missions I feel are designed to make use of a certain weapon and that would ruin the experience they tried to create. Maybe if you really wanted it they could have an option at the start of the mission to use a custom loadout and an option to use a suggested loadout.

> 2533274907200114;3:
> > 2535419166122192;2:
> > > 2533274845153375;1:
> > > I would like to have different loadouts that we can choose from before starting a level in campaign nothing to outlandish what do you all think and if we do have different loadouts for campaign what types would you like to see how many do you think we should have
> >
> > Personally, I always thought the given weapon for a campaign was for a specific purpose on the current situation, when starting said mission. It gave each mission a dept of variety when you would start out with something special like a rocket launcher/spartan laser because you are attacking or Sniper because its a stealth mission or something random like a Needler. In fact, normally all FPS game campaigns are like this. In Halo 5, your loadout weapon was based off of your Spartan you chose. That made the starting of each mission repetitive as there wasn’t much to offer but finding another weapon.
> >
> > So coming down to opinion, I don’t like the idea of starting loadouts. It ruins the unique flow of each mission if your weapon is the same every time. But if it is shown loadouts are being added, I rather have the basic weapon loadouts. Like you can choose from starting with the three Assault Rifle, BR, and DMR only. Nothing else. I still wish it wouldnt come down to that though.
>
> Seconded.
> But a mix might work…for example you could have a “suggested loadout” which is the stuff that you would start with in, say, CE, or you could adjust it to your personal preference. You can’t change that. But you can change whats ON them. Ex; different scopes on the rifles, any of the random attachments we see in Warzone now.

I guess that could work. An option to choose your basic starting weapons if you dont want to start off with its recommended loadout. But who doesn’t want to start off with a rocket launcher or sniper?

> 2533274877526967;5:
> I say go back to the classic Assault Rifle and Magnum but give separate loadout options on different levels.

Hmmmm… good idea, but it would be too basic.
Also, IS THAT A PROJECT FREELANCER SYMBOL?!

> 2535421432214110;10:
> > 2533274877526967;5:
> > I say go back to the classic Assault Rifle and Magnum but give separate loadout options on different levels.
>
> Hmmmm… good idea, but it would be too basic.
> Also, IS THAT A PROJECT FREELANCER SYMBOL?!

Yes! I love Red vs Blue!

Loadouts that pertain to some campaign level designs would be a nice addition in my opinion. To further that, limited weapon customization would be a new feature that would be awesome as well.
For example, at the start of some missions, there are suggested weapon loadouts with attachments that are ideal for that specific mission, you can however choose your own weapons and tweak them to your liking.
I think itd definitely give more depth to some levels and allow players to expiriment weapons they may never pick up due to either preference or no experience.
I’m not saying all levels need to have that, in some ways it could break some level of immersion. For example at the start of some escape type level, why would I choose between a BR or Sniper, when I’ll be driving a vehicle primarily?
But I do think there needs to be random resupply drops, like in H2, where a pelican drops weapon pods down. One of annoyances worh Halo 5 was limited ammo, with starting weapons. I dont want to be forced to pick up dropped weapons, some I’d rather have additional ammo.

In multiplayer itncoupd be possible, to an extent, in a Warzone game type.
Instead of utilizing REQ stations for weapons, and vehicles, I think they should have specific vehicles and power weapons tailored to each map- more Covenant-based map designs should feature more banshees, wraiths, and ghosts. Or a UNSC map should have warthogs, falcons/wasps, and scorpions…etc. These are set vehicles that will have normal respawns.
Same goes with power weapons, they’re map pickups so that weapon balance isnt inhibited. They too are based on map environments.
However, I think there should be a weapon classification-tacticals/support weapons.
These weapons would have very limited ammo, and available after a cooldown timer. So weapons like the Hydra, or grenade launcher, or the plasma castor, could fit in these roles.
Just an idea…or two.

Just do it Halo 3 style and just drop a bunch of weapon crates right at the start of the level so you can choose what you want then.

> 2535421432214110;10:
> > 2533274877526967;5:
> > I say go back to the classic Assault Rifle and Magnum but give separate loadout options on different levels.
>
> Hmmmm… good idea, but it would be too basic.
> Also, IS THAT A PROJECT FREELANCER SYMBOL?!

To be entirely fair its an existing Halo emblem thats been in the game for years. RT, in their usual style, took it (alongside models for the Paris-class frigate, Halbard-class destroyer, various pieces of UNSC equipment and weapons) and wove it into their stuff rather than designing their own for the most part.

I think something like in COD BO2 where you can choose your weapons right before each mission could be interesting

> 2533274907200114;15:
> > 2535421432214110;10:
> > > 2533274877526967;5:
> > > I say go back to the classic Assault Rifle and Magnum but give separate loadout options on different levels.
> >
> > Hmmmm… good idea, but it would be too basic.
> > Also, IS THAT A PROJECT FREELANCER SYMBOL?!
>
> To be entirely fair its an existing Halo emblem thats been in the game for years. RT, in their usual style, took it (alongside models for the Paris-class frigate, Halbard-class destroyer, various pieces of UNSC equipment and weapons) and wove it into their stuff rather than designing their own for the most part.

Well… I do know that, but I find it cool that RT wove some already existing stuff into their own stuff

What do you all think would work better different starting loadouts or attachments

I would be fore loadouts, but for campaign I am more for some type of Armory section at the start where you can pick a selection of weapons.

As far as loadouts in the rest of the game (multiplayer), I would prefer if the loadouts were directed by the game mode instead of each player having a personalized custom load-out. This I think strikes the perfect balance between player controlled and directed player experiences that can be balance by both the studio and the community still has flexibility to experiment with.

I too like loadouts. Being able to choose my go to weapon without It being an Assault Rifle.