I notice people always say Loadouts are bad and that they killed Halo. And honestly when it came to Halo 4 they wouldn’t really be wrong. But in Halo Reach, Loadouts weren’t bad at all. The starts were always equal. With Slayer and all Objective Gametypes besides Invasion(when your Loadouts would level up every time you captured a base). With the base Loadouts in Halo Reach, you always started with an AR and a Magnum and everything else was just a different Armor Ability and the Armor Abilities were very easy to counter if you weren’t a noob and if you were smart. The people who complained about Armor Lock were all people who wasn’t patient enough for AL to be over and or let a guy who was oneshot get the best of him when he came out of AL
Basically those who say starts in Halo Reach weren’t equal are wrong because we all started with the same weapons and could all choose the same Armor Abilities.
A side note, this is why I think Halo Reach did Sprint the best because of it being an Armor Ability and because the maps weren’t built around it and it only lasted for a little bit. That and Sprint was a choice you’d make from a bunch of other Armor Abilities.