Loadouts in Halo 6???

So i was sitting down playing warzone assault with some long time halo friends of mine, and we got onto the subject of loadouts. We all came to the conclusion that warzone would be a lot more fun if players could instantly spawn with their loadout weapons. Similarly to halo 4, halo 6 could feature a loadout screen in which you could choose your starting weapons, grenades, armour mods ect…

This would also offer 343 a chance to expand on the attachments they have currently slotted to specific weapons. For example, if i decided to set a battle rifle as my primary starting weapon i could do that, but not only could i go that far. but i would also be able to set a specific scope to it, and maybe an energy bayonet/laser sight. perhaps things like adjustable stocks, extended mags, quick succession mags (enable 3 round bursts similar to battle rifles) and even more! maybe you could unlock attachments by completing daily challenges, or getting achievements, or completing missions ect.

however, with this feature comes a very crippling design flaw for many new gamers. a way to counter veteran players with better weapons. every player would start with the base variant of every single weapon. however, they would have no attachments to use until they unlock them.

please note that this feature would only apply for warzone game modes.

As long as it stays in warzone, that would be great. It would be nice to not have to wait on the req menue to load just to get my slightly different BR

The introduction of loadouts was a huge mistake for the Halo franchise that turned a lot of people away from the game. In fact, one of the key things pointed out and touted during the lead up to Halo 5 was the removal of loadouts.

I’m glad to see them gone. It’s one of the few areas where I can praise Halo 5. I don’t think loadouts should return for any game mode: not arena, not warzone, not campaign. Hell, I don’t even want to see them return for customs because that would introduce too much of a disconnect between custom games and the rest of the modes.

As long as its just for warzone that sounds really great. I would love to see that implemented.

> 2811398874529013;3:
> The introduction of loadouts was a huge mistake for the Halo franchise that turned a lot of people away from the game. In fact, one of the key things pointed out and touted during the lead up to Halo 5 was the removal of loadouts.
>
> I’m glad to see them gone. It’s one of the few areas where I can praise Halo 5. I don’t think loadouts should return for any game mode: not arena, not warzone, not campaign. Hell, I don’t even want to see them return for customs because that would introduce too much of a disconnect between custom games and the rest of the modes.

Yet I never had any problems finding matches in Halo reach and Halo 4 years after release. So i don’t know what people disappeared.

> 2811398874529013;3:
> The introduction of loadouts was a huge mistake for the Halo franchise that turned a lot of people away from the game. In fact, one of the key things pointed out and touted during the lead up to Halo 5 was the removal of loadouts.
>
> I’m glad to see them gone. It’s one of the few areas where I can praise Halo 5. I don’t think loadouts should return for any game mode: not arena, not warzone, not campaign. Hell, I don’t even want to see them return for customs because that would introduce too much of a disconnect between custom games and the rest of the modes.

Give a single reason for why they shouldn’t be in Warzone.

No. That was the exact reason I hated Halo 4 MP. And likely the reason everyone else have up on the series so quick.