LOADOUTS IN HALO 5: GUARDIANS ?

The title says it all
So, would you guys like loadouts in Halo 5 Guardians Multiplayer?
I think loadouts are very useful, some people like BR, other DMR, Covenant Carbine, Light Rifle, even Assault Rifle or Supressor and it was one of the things that I more liked in Halo 4
Why people should play with weapons that they don’t like?
(Excuse my expressions, english is not my mother language)

In case you have been living under a rock since Halo Reach went out, no, most of the community hates loadouts because it breakes the game. If you like a weapon more than another, you should fight your way to it, (map control) and not spawn with it breaking the balance of the game.

> 2533274837794128;2:
> In case you have been living under a rock since Halo Reach went out, no, most of the community hates loadouts because it breakes the game. If you like a weapon more than another, you should fight your way to it, (map control) and not spawn with it breaking the balance of the game.

When I play Halo 2 Anniversary people usually choose Team BR, and with loadouts most of people choose BR or DMR. I dont’t find the difference

Dude no loadouts plz. I’m trying to say this nicely, but most people will rage, loadouts suck.

> 2533274837794128;2:
> In case you have been living under a rock since Halo Reach went out, no, most of the community hates loadouts because it breakes the game. If you like a weapon more than another, you should fight your way to it, (map control) and not spawn with it breaking the balance of the game.

On paper, yes, but they are going to choose team BR’s anyways.

I take it Halo 4 was the first Halo game you played. Custom loadouts have no place in Halo. Halo 5 and every future Halo will not have loadouts. The entire community agrees with me too.

I thought it was already confirmed that there are no loadouts in H5…

> 2533274862858884;7:
> I thought it was already confirmed that there are no loadouts in H5…

People seem to assume that, but you know what they say about assuming…

What 343 really said is that the Halo 5 beta will have equal starts and also that the Beta was only a small section of what the full matchmaking would offer. They never said loadouts would not be in the game.

They should be in the game for custom games and certain gametypes if people want to choose say a Carbine instead of a BR or a Light Rifle instead of a DMR and so forth. No good reason why loadouts can’t be in the game in certain gametypes and custom games. There is so much potential. They could make it so certain loadouts can be set with certain player traits enabled or disabled for machinima or infection purposes.

> 2533274877056440;6:
> The entire community agrees with me too.

Ha. Ha ha. Hahaha. Careful how you use those words bud. You do NOT speak for me, therefore to say the ENTIRE community agrees with you is wrong.

Most of the community, yes that’s better. The ENTIRE community, nope you’re wrong.

> 2533274877056440;6:
> I take it Halo 4 was the first Halo game you played. Custom loadouts have no place in Halo. Halo 5 and every future Halo will not have loadouts. The entire community agrees with me too.

Nope, I’ve been played since Halo 2, but I have something called open mind and tolerance to new things :slight_smile:

> 2533274885566464;10:
> > 2533274877056440;6:
> > I take it Halo 4 was the first Halo game you played. Custom loadouts have no place in Halo. Halo 5 and every future Halo will not have loadouts. The entire community agrees with me too.
>
>
> Nope, I’ve been played since Halo 2, but I have something called open mind and tolerance to new things :slight_smile:

I do to, except I study new things before I just blindly like it because it is “new”.

Riperino in pepperoni loadouts, you will not be missed.

I actually thought the loadouts in Halo 4 made sense. If you can customize your character, you should customize what you take into battle. I thought it was a good idea. They did go a little overboard the “support upgrades” and the “tactical packages”, but all in all, I liked it. Unfortunately though, most of the community disagrees.

> 2533275001983760;13:
> I actually thought the loadouts in Halo 4 made sense. If you can customize your character, you should customize what you take into battle. I thought it was a good idea. They did go a little overboard the “support upgrades” and the “tactical packages”, but all in all, I liked it. Unfortunately though, most of the community disagrees.

That because it creates unbalanced gameplay and randomness. Halo is not an MMO for Christ’s sake, you should not be able to customize your equipment because you can customize your armor.

> 2533274806427910;14:
> > 2533275001983760;13:
> > I actually thought the loadouts in Halo 4 made sense. If you can customize your character, you should customize what you take into battle. I thought it was a good idea. They did go a little overboard the “support upgrades” and the “tactical packages”, but all in all, I liked it. Unfortunately though, most of the community disagrees.
>
>
> That because it creates unbalanced gameplay and randomness. Halo is not an MMO for Christ’s sake, you should not be able to customize your equipment because you can customize your armor.

I think what is unbalanced is playing with weapons you don’t like. If you like Assault Rifle and it’s primary weapon, you have advantage, but if I not, I’m disadvantaged

While I don’t necessary have a huge problem with certain aspects of the custom loadout inclusion; I just don’t think it would be a good idea for Halo 5 to include it when it’s quite clear that 343i are trying very hard to get away from any possibility of uneven starts – a staple of traditional Halo and of an arena-based FPS. Including custom loadouts at this point in time would be like pouring gas on a fire (for lack of a better metaphor) with regards to how a big chunk of the community would react.

I would add that in future titles it might be a cool addition to the game if they separated the online game-play between two distinct game-play flavors. One would focus more so on big teams, big maps, and vehicular slayer and non-slayer based objective game-types while the other was more focused on the arena-based infantry-only slayer and non-slayer based objective game-types. Were that the case then I’d say that perhaps a custom loadout aspect could return for that vehicular combat-side of Matchmaking, but it would have to make sure to not allow a scenario like in Halo 4 where players could start with a Plasma Pistol and Plasma Grenades. Perhaps a custom loadout could be restricted to Human only weapons.

No

Hell no. Loadouts have done nothing but stifle competitive gameplay in Halo. When you can pick and choose any starts you want, you have no incentive to fight for better weapons and in turn dominate the match.
The best option for loadouts, if we must have still have them even after four long years, is to implement them like Reach TU FFA slayer pro or updated Halo 4 slayer pro, where the only difference are the weapon analogs. I don’t think letting players start with DMRs or LRs again would be a good idea, but giving them the option of a BR or carbine has the least possible impact on gameplay.

> 2533274885566464;15:
> > 2533274806427910;14:
> > > 2533275001983760;13:
> > > I actually thought the loadouts in Halo 4 made sense. If you can customize your character, you should customize what you take into battle. I thought it was a good idea. They did go a little overboard the “support upgrades” and the “tactical packages”, but all in all, I liked it. Unfortunately though, most of the community disagrees.
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> >
> >
> >
> > That because it creates unbalanced gameplay and randomness. Halo is not an MMO for Christ’s sake, you should not be able to customize your equipment because you can customize your armor.
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>
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> I think what is unbalanced is playing with weapons you don’t like. If you like Assault Rifle and it’s primary weapon, you have advantage, but if I not, I’m disadvantaged

Did you really just say that not liking the Assault Rifle makes you feel disadvantaged?

> 2533274806427910;19:
> > 2533274885566464;15:
> > > 2533274806427910;14:
> > > > 2533275001983760;13:
> > > > I actually thought the loadouts in Halo 4 made sense. If you can customize your character, you should customize what you take into battle. I thought it was a good idea. They did go a little overboard the “support upgrades” and the “tactical packages”, but all in all, I liked it. Unfortunately though, most of the community disagrees.
> > >
> > >
> > >
> > >
> > > That because it creates unbalanced gameplay and randomness. Halo is not an MMO for Christ’s sake, you should not be able to customize your equipment because you can customize your armor.
> >
> >
> >
> >
> > I think what is unbalanced is playing with weapons you don’t like. If you like Assault Rifle and it’s primary weapon, you have advantage, but if I not, I’m disadvantaged
>
>
> Did you really just say that not liking the Assault Rifle makes you feel disadvantaged?

I just saying there are some people who are better with automatics and some people who are better with semis