Loadouts are nice but something is VERY wrong

I all fine with loadouts and “perks” but there is a mistake going on here.
The same one Call of duty did when it introduced perks and while going on with them.
The stripping down of REALLY basic elements to create SOME perks.
That is baaad.Take some examples below and I note why I believe it’s wrong.
The rest of the perks are fine but I really believe these shouldn’t make it to the final game.(too late I know)

Wheelman: Increases the long term durability of your vehicle as well as how it reacts to EMP charges.
Makes you need a perk to actually enjoy vehicular combat, will probably make NON wheelman vehicles suck.PLUS wheelman users will straight up beat NON wheelman ones if skill is equal(whereas other perks simply change your way of play they DON’T STRAIGHT UP make you better.

Gunner: Increases how long a mounted weapon can fire before overheating as well as movement speed with detached turrets.
Will probably make non Gunner turrets very weak and stupid.

Explosives: Alters grenade performance, increasing blast radius and decreasing grenade damaged received.
Grenades since HALO1 have been lessened in quantity,explosive power and radius, have gotten a light trail in Reach , a grenade indicator in HALO 4 , PLUS you can’t pick them up from others unless you use a Perk, do they really need MORE countermeasures?

Grenade spamming is gone there is no need for the overkill here!
If anything since there is an indicator and they are so few i suggest effing buffing them!( i know most of you wont agree so leave that out and stick to the original point)

Please if you agree with me about these 3 perks and ESPECIALLY THE FIRST one keep this alive so there is this unlikely chance they wouldn’t be in the final game.

This Halo has really huge potential , I wouldn’t want one of it’s key aspects (VEHICLES) be ruined from a silly PERK.(It becomes one of those perks everyone will have when they want to play vehicles so there is really no point except ruining the variety of the game)

> Wheelman: Increases the long term durability of your vehicle as well as how it reacts to EMP charges.
> Makes you need a perk to actually enjoy vehicular combat, will probably make NON wheelman vehicles suck.PLUS wheelman users will straight up beat NON wheelman ones if skill is equal(whereas other perks simply change your way of play they DON’T STRAIGHT UP make you better.

look at it this way,
if people aren’t good with vehicles, they are…bad

playing BTB with people who don’t know how to Drive a friggen warthog is frustrating, especially, if you know how to do it better that them

so with this perk, it makes noob drivers/gunners a little more tolerable

All Wheelman does is make the vehicle health recharge faster. The EMP against it makes it slow to a crawl, basically the same as stopping.

Wait until you play the game and test these elements before commenting on them. “Probably” isn’t a scenario worth worrying about. Wait for facts.

I COMPLETELY agree OP! One that I’m going crazy over is the fact that we can no longer pick up grenades off dead bodies unless we use the perk. That’s a basic gameplay element being removed, which has been in Halo since… Forever? :confused:

First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.

As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. There are plenty of grenades around the map that can be picked up without the armor mod.

You’re going to have to learn new tactics and stylize your load out to what works best with how you play to over come other players doing the same. Basically a new challenge and set of skills to master till they change it all up for Halo 5. November can’t come fast enough.

> First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.
>
> As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. <mark>There are plenty of grenades around the map that can be picked up without the armor mod</mark>.

Oh really i didnt know you played halo 4

I support 1 and 3 alot, 2 also but it doesnt make much of a difference.

Vehicles will almost be useless to anyone without wheelman since everyone can start with stickie gernades and plasma pistols.

And #3 is just stupid. They should make it to where you dont spawn with gernades, unless you have a perk, and anyone can pick up gernades.

The way it is now is it rewards you for dieing with gernades, meanwhile the guy who wins the fight gets no reward.

I was under the impression that these mods were not game changers like cod, just small enhancements…if something ends up being op they will patch it… nothing has been taken away its not like you need a specialisation to be able to enter a vehicle.

You don’t really have all your facts straight so imma drop some knowledge on you.

The wheelman perk is a specialization you will get cafeteria completing 60 Spartan ranks (basically it will be a while before you have to worry about it). Also just because there is a wheelman perk that doesn’t mean vehicles will sick without it. All the perk does is make it so an emp doesn’t completely stop you and your vehicle recarhes faster when not under fire that’s it. Vehicles will be just as fun without it.

Second the grenade perk that lets you pick up grenades is just to stop grenade slamming. If you seen th e multiplayer bids here ARE many grenades lying around on the map no big deal here.

Your problem is that you foolishly compare halo to CoD thinking that the things that happened in cod will happen in h4 when they obviously wont. Just calm down and try not to make assumptions about a game you’ve never played aand seem to not have seen many gameplay bids of.

> > First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.
> >
> > As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. <mark>There are plenty of grenades around the map that can be picked up without the armor mod</mark>.
>
> Oh really i didnt know you played halo 4

Uh yeah really, have you not watched the numerous gameplay videos? Grenades are in good amount across the maps. Before making yourself look like a fool with another “I didn’t know you played Halo 4 comment” how about you think for a second?

> > > First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.
> > >
> > > As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. <mark>There are plenty of grenades around the map that can be picked up without the armor mod</mark>.
> >
> > Oh really i didnt know you played halo 4
>
> Uh yeah really, have you not watched the numerous gameplay videos? Grenades are in good amount across the maps. Before making yourself look like a fool with another “I didn’t know you played Halo 4 comment” how about you think for a second?

thats from the random weapon drops though.

Good post OP.

You demonstrated with citeable examples of how change is acceptable but change that imbalances core gameplay mechanics is not.

> First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.
>
> As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. There are plenty of grenades around the map that can be picked up without the armor mod.

For the wheelman part I thought it increases the Health of the vehicle so forgive me , the description DOES imply it means health.

As for grenade you act like I am in favor of spamming grenades.Let me tell you I am not , but they are making them more and more useless each game.

Since their amount is now half, they have a trail and smaller radius , why is an indicator needed on top?
Leave some FPS elements in , like having YOUR OWN reflexes and not the INDICATOR’S reflex.

> > > > First of all, you have your facts wrong no the first two. Neither will nerf already existing elements. Wheelman doesn’t effect anything in the heat of a battle, the only thing it does is make it so you don’t stop completely after getting EMP’d and make your vehicle recharge faster when you are not under fire.
> > > >
> > > > As for the grenades, just because there are things to help you avoid grenades doesn’t mean that grenade spamming is gone. In fact, the opposite is true and will always be true unless we are only ever allowed to carry one grenade. <mark>There are plenty of grenades around the map that can be picked up without the armor mod</mark>.
> > >
> > > Oh really i didnt know you played halo 4
> >
> > Uh yeah really, have you not watched the numerous gameplay videos? Grenades are in good amount across the maps. Before making yourself look like a fool with another “I didn’t know you played Halo 4 comment” how about you think for a second?
>
> thats from the random weapon drops though.

Where have you been for the last year? They aren’t completely random. It has been stated millions of times that a rocket and a pistol aren’t going to spawn in the same spot. A place where a Rocket spawns is also going to spawn things like Fuel Rod and Incineration cannon. A place where sniper spawns is also going to spawn Binary Rifle and Beam Rifle. A place where frags spawn is also going to spawn stickies and pulse nades. It’s not really “RANDOM” when you kinda know what weapons to expect in certain spots. They just mix it up a bit so you can use a little more of the sandbox.

Good point, Op. Not to mention the perk for scope stability. As if the mid-range weapons weren’t powerful enough.