I’ve come to notice how many halo players are disappointed that loadouts were included in halo 4 and to a lesser extent halo reach. Well Im going to try and persaude you that loadouts are a good thing.
The number one thing they allow players to do is employ the gear they are comfortable with. A common argument against loadouts is “players do not start on an even footing” well what if a player dislikes that footing? What if a player is uncomfortable with the default status quo loadout? No two players are the same and a universal loadout just doesn’t work for everyone.
Loadouts also contrary to popular belief, add skill to matches, not subtract it. A player must carefully chose his loadout based on gametype, map, and personal preference to maximize his effectiveness. He must also react to others loadouts, such as switching on the stealth mod if enemies are using promethian vision, or equipping plasma grenades if enemies are favoring ARs or other automatics. It adds a whole lot to strategy.
Loadouts simply make the game more fun and interesting. I don’t want a sandwich with just ham, I want a Sandwich with ham, onion, lettice, tomatoes, pickles, mayo, everthing. No two games are the same, and you can bet with a universal loadout and static spawns two games will be the same.
I hope to see loadouts make a return in halo 5 with even more customization available to players. I hope you do as well after reading this. Thanks