LOADOUTS AND HOW THEY CAN WORK

People are throwing there arms up in the air screaming “IT WON’T BE BALANCED, THATS NOT WHAT HALO IS ABOU-”

“shhh” I say, as i press my fingers against your lips “it’s okay”

Sit down. Think about it. Let’s actually try to implement loadouts, something I haven’t seen done on this forum yet.

Now lets apply loadouts to a mix of Halo 3/Reach weapons.

This will be the “standard” playlist that is expected to be the most popular and casual.

Now for this specific game type we’re going to assume you can choose one weapon and a secondary and you start off with grenades (as is common in several Halo games)

Choose a primary:
Battle Rifle
DMR
Carbine
Assault Rifle
Brute Spiker
Plasma Rifle

Now choose a secondary (imagine only the Halo 3 version of these):
Magnum
SMG
Sentinel Beam

Now choose two total grenades:
Frag
Plasma
third grenade type which is unknown

Ok so, we’ve implemented this properly and what can we see? Well the weapons I chose seem to all be fairly balanced but offer different advantages. Let’s break them down, I will be adding some balancing tweaks and motivations for choosing different weapons.

The Primaries are essentially your main weapon, and you have two groups with choices of three. The DMR, BR, and Carbine can essentially kill a person in the same time. Say you’re a sloppy shot and you’d prefer the larger clip of the carbine, say you’re more about the precision of the DMR, say you really like the BR’s 3 shot burst, even though there is a risk of missing a shot or two. The automatics are the same but add a little more variety. Assault Rifle maintains a balance between accuracy and constant firepower, essentially a mid range. Spiker is very innaccurate but the bullets and blade gives more punch to it just like in Halo 3. And the Plasma rifle tears through shields but overheats very quickly, good for single targets but not for multiple.

For secondaries you have the mid range mid power pistol, which is good for single targets, and the low range high power SMG, good for single targets up close but with high recoil. The sentinel beam would be very weak, but extremely accurate, as well as making you one of the most visible targets on the map.

Grenades are just grenades
I feel a person can use a frag grenade as efficiently as someone can use a sticky, and a little power balancing can make sure of that.

Overall I’d say that there is no gamebreaking choice here. We had a bunch of similar guns in Halo 3 and Reach, some with no REAL uses (like the spiker in Reach or Plasma rifle in 3(since it won’t be dual wieldable))

When you spawned in Valhalla in Halo 3, you literally had a boatload of guns to choose, ranging in power. So why not constantly have the choice to choose very similar weapons?

I think this works out really well and doesn’t really seem to disrupt the flow of what Halo could be. Perks and AA’s I will work on next time (probably a harder task)but for Loadouts I’d say there is no issue here.

What do you guys think?

Come on people, at least give feedback! It seems everytime there is a “discussion” topic everyone flocks to it but when there is an actual topic about implementing these features they just disappear into the forums :frowning:

I think it will work if made correctly.

Nice this is kinda ok but it kinda sucks but good job explaining it you should get credit for all that typeing

lol This is not cod you!!!

You will not get to pick the weapon you start off with.

It would be pointless to go for weapons on the map if you can pick which one you want.

I personally do not like the load out idea. i prefer starting off on equal ground as the enemy. And honestly, why fix something that was never broken? weapons spawning on the map was a fine idea, really no reason other than taking a risk to incorporate another method.

no, you essentially made every other first person shooter with a halo skin to disguise it. Halo is about spawning with the same weapons as everyone else?

I agree that this would work. I, however, think the community has greatly misinterpreted what 343 is saying about “Perks, loadouts, progression, etc.”. I think that there may be some completely new, unimagined system. It may involve progression in each game, not as a Spartan, it may mean each something like killstreak perks. It may mean one person is slightly faster, one is slightly stronger, in very vague areas. The only thing we know it DOESNT mean is CoD-style Custom Classes, which is exactly how the majority of the community interpret it to be.

Everyone, keep an open mind, and don’t assume you know what 343 intends.

This abstraction of yours is very satisfactory and clearly possessed much cogitation.

Thanks for the support guys!

and to the people saying this will ruin Halo, you don’t understand!

the reason I chose THESE weapons is because they are very similar with small differences. Noone goes hunting on the map for the SMG or the Spiker, people go for the power weapons, and thats what will stay!

While you do get to choose these weapons you will still have to hunt for:
The Sniper Rifle
Shotgun
Brute Shot
Rocket Launcher
Spartan Laser
Energy Sword
Flamethrower
Grav Hammer
Grenade Launcher
Focus Rifle

And all the other power weapons. You get to choose the mediocre standard weapons, which leaves more room for power weapons on the map! People still fight for those weapons, but you also get to customize a little bit what you start off with to fit your play style.

Another implementation of “equipment” (don’t take this into the overall argument, this was just a random though) is that you could forfeit all your grenades in exchange for deployable equipment. Now this doesn’t have to be as vast as Halo 3 was but say you kept things like the Bubble shield or the grav lift. Obviously this would be bad if you had organized people all use bubble shields or grav lifts to get out of a map but this is just a random theory I came up with just now.

A spiker has absolutely no chance against a BR.

I say no thanks to this. Everyone needs to spawn with the same weapon.

I agree but I am open to new ideas like with AA I was open to that at first.

343i have to be very careful with this, But if they did make it like this, I would see nothing wrong with it. Personally, I think it would enhance the game play a bit but still maintain the classic Halo we know and love.

you sir have earned yourself one internet high-five

High-five

This is the best of a bad situation. I hope everyone just misunderstood what 343 said, or that it will be executed in a completely different way than other games.

I am completely against doing anything major to Halo that turns it more into the direction of CoD…or any other shooter at that. I wouldn’t mind more subtle additions from other games like smoother movements over obstacles and marking enemies…like BF3.

But if they do make it where you can choose a starting weapon, then everyone has a chance to start with the “most powerful” weapon anyways. If you think that is the BR then everyone has the chance to start out with the BR. If they don’t choose it then they must be better with a different weapon, don’t realize theirs is weaker, or just don’t want that weapon.

I would almost guarantee that Halo 4 will not have weapon unlocks as you progress. I’m sure all weapon choices will be available from the get-go. They have already said there will be no weapon upgrades/addons because they value the rock, paper, scissor system of the weapons in Halo. And they aren’t messing with that.

Basically I would prefer everyone start the same, but I would be okay with this change. Reach had a similar thing as well for some matches. You could choose DMR or Needle Rifle in some gametypes. DMR takes less shots to kill, but the NR is more accurate which means you can shoot faster efficiently.

Halo 4 seems like its going to have a larger arsenal of weapons, based on interviews with Frankie. So I am sure it will have weapons that are very similar, but with slight differences that will fill different tastes of players.

But this is me hoping its nothing more drastic than what I am imagining.

thank u for explaining the facts about the load outs i was thinking in my head that it would be power weapons everywere so thank for the explanation

Why is there a Brute Spiker…replace it with a Plasma Repeater or something. Everything is Perfect accept that.

Thank you for showing how this can work. A lot of people out there are raging because they assume this will turn halo into a COD ripoff. We dont even know exactly how this is going to implemented and people are already condemning multiplayer. I say we wait it out give 343 a chance to show how this will function. 343 clearly knows that people didnt like the way Bungie did loadouts in reach so they are trying to tweak it to better interest the players. I say to anyone with doubts just wait till you have more info and dont assume the worst.

One way would be to only allow one primary weapon, so you can’t have a shotgun and sniper at the same time. So yeah you could start with a weapon like the shotgun, now you can’t pick up another primary like the DMR, rocket launcher or sniper without throwing away your shotgun.

Every weapon has a weakness, you usually solve this by picking up a weapon that covers that weakness. BF3 does this very well I must say, yeah your sniper is awesome but what happens if I get close, you have to make do with your sidearm. And in BF3 you get to choose your weapons.

I’m not saying I want this, but if it is happening this should be the best way to do it. I think.