> 2533274792641480;1:
> I’ve been playing Halo 5 for months on end, but still don’t really get what all these versions of the BR, DMR, SMG etc are supposed to do? Is there a definitive guide anywhere that explains it properly?
>
> For example - there’s the BR that increases accuracy(laser targeter), one that reduces recoil(stabilization jets) and one that increases range(long barrel). So am I to guess that the laser targeter makes the bullet spread a bit less?
>
> But what about the long barrel? Surely with increased accuracy the BR would be better at range anyway? So what does long barrel do? Maybe it increases the damage at a distance?
>
> Stuff like scopes, kinetic bolts etc are obvious, just wondered about the above ones.
Kinetic bolts - Increase damage to vehicles.
Silencer - Hides your fire on the motion tracker
Long barrel - Claims to increase range but as far as I’m aware it doesn’t do a damn thing (made a map with fusion coils to test it but I make no promises)
Stabilisation Jets - Reduces recoil, best for automatics and sentinel scope BR. DMR doesn’t really need it.
Energy Bayonet - Increased melee damage, can result in instant kill. Melee is a little slower.
Knight blade - Similar to bayonet, not as powerful, has increased melee to vehicles more so than players.
Extended mag - speaks for itself
Laser Sight - Slows the bloom rate for automatic weapons, kinda pointless for BR and DMR
Threat marker - Temporarily marks an enemy
Sound Dampener - Suppressor and Long barrel combined, kinda pointless again, looks nice tho
Projection Sight - I think it’s a 1.5x zoom not sure
Recon sight - 2x zoom
Longshot - 3x
Sentinel - 4x with variable zoom into 6x
SMG CQC scope - 1.2x me thinks
Hybrid - Not sure, on the carbine it’s a little over 2x so can only assume the same
Classic scope - 2x
COG Scope - not sure, think it’s 2x, bars show ammo ( horizontal bottom), enemy shields (Vertical blue on left) and enemy health (Vertical red on left) Also Highlights enemies while aiming at them.
Magnum - 1.2x I believe